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/*
* Copyright 2016 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using CartographerSharp.Common.Math;
using CartographerSharp.Models.Transform;
using RobotNet10.Shared.Numbers;
namespace CartographerSharp.Mapping.D2D;
/// <summary>
/// Defines the limits of a grid map.
/// </summary>
public class MapLimits
{
private readonly double _resolution;
private readonly Vector2 _max;
private readonly CellLimits _cellLimits;
public MapLimits(double resolution, Vector2 max, CellLimits cellLimits)
{
if (resolution <= 0.0)
{
throw new ArgumentException("Resolution must be positive", nameof(resolution));
}
if (cellLimits.NumXCells <= 0 || cellLimits.NumYCells <= 0)
{
throw new ArgumentException("Cell limits must be positive", nameof(cellLimits));
}
_resolution = resolution;
_max = max;
_cellLimits = cellLimits;
}
/// <summary>
/// Creates from proto representation.
/// Match C++: explicit MapLimits(const proto::MapLimits& map_limits)
/// </summary>
public MapLimits(Models.Mapping.MapLimits proto)
{
_resolution = proto.Resolution;
_max = new Vector2(proto.Max.X, proto.Max.Y);
// Match C++: cell_limits_(map_limits.cell_limits())
_cellLimits = new CellLimits(proto.CellLimits);
}
/// <summary>
/// Returns the cell size in meters. All cells are square and the resolution is
/// the length of one side.
/// </summary>
public double Resolution => _resolution;
/// <summary>
/// Returns the corner of the limits, i.e., all pixels have positions with
/// smaller coordinates.
/// </summary>
public Vector2 Max => _max;
/// <summary>
/// Returns the limits of the grid in number of cells.
/// </summary>
public CellLimits CellLimits => _cellLimits;
/// <summary>
/// Returns the index of the cell containing the 'point' which may be outside
/// the map, i.e., negative or too large indices that will return false for
/// Contains().
/// </summary>
public Array2i GetCellIndex(Vector2 point)
{
// Index values are row major and the top left has (0, 0)
// and contains (centered_max_x, centered_max_y). We need to flip and rotate.
// Match C++: common::RoundToInt(x) = std::lround(x) - rounds to nearest long, then casts to int
// std::lround rounds to nearest integer using current rounding mode (default: round half away from zero)
// In C#, Math.Round with MidpointRounding.AwayFromZero matches std::lround behavior
// CRITICAL: Use std::lround equivalent - Math.Round with MidpointRounding.AwayFromZero
// But std::lround actually uses "round half to even" (banker's rounding) by default in C++11+
// However, C++ code uses common::RoundToInt which is std::lround, and std::lround uses current rounding mode
// In practice, std::lround with default rounding mode rounds half away from zero
// So Math.Round with MidpointRounding.AwayFromZero should match
var x = (int)Math.Round((_max.Y - point.Y) / _resolution - 0.5, MidpointRounding.AwayFromZero);
var y = (int)Math.Round((_max.X - point.X) / _resolution - 0.5, MidpointRounding.AwayFromZero);
return new Array2i(x, y);
}
/// <summary>
/// Returns the center of the cell at 'cell_index'.
/// </summary>
public Vector2 GetCellCenter(Array2i cellIndex)
{
return new Vector2(
(_max.X - Resolution * (cellIndex.Y + 0.5)),
(_max.Y - Resolution * (cellIndex.X + 0.5))
);
}
/// <summary>
/// Returns true if the grid contains 'cell_index'.
/// </summary>
public bool Contains(Array2i cellIndex)
{
return cellIndex.X >= 0 && cellIndex.Y >= 0 &&
cellIndex.X < _cellLimits.NumXCells &&
cellIndex.Y < _cellLimits.NumYCells;
}
/// <summary>
/// Converts to proto representation.
/// </summary>
public Models.Mapping.MapLimits ToProto()
{
var cellLimitsProto = _cellLimits.ToProto();
return new Models.Mapping.MapLimits(
_resolution,
new Vector2d(_max.X, _max.Y),
new Models.Mapping.CellLimits(cellLimitsProto.NumXCells, cellLimitsProto.NumYCells)
);
}
}