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/*
* Copyright 2016 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using RobotNet10.Shared.Numbers;
namespace CartographerSharp.Common.Math;
/// <summary>
/// 3D integer array (equivalent to Eigen::Array3i).
/// Optimized for performance with value type semantics.
/// </summary>
public struct Array3i : IEquatable<Array3i>
{
public int X { get; set; }
public int Y { get; set; }
public int Z { get; set; }
public Array3i(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
public Array3i(Vector3 vector)
{
X = (int)vector.X;
Y = (int)vector.Y;
Z = (int)vector.Z;
}
/// <summary>
/// Zero array (0, 0, 0).
/// </summary>
public static Array3i Zero => new(0, 0, 0);
/// <summary>
/// Creates from Vector3 by rounding.
/// </summary>
public static Array3i FromVector3(Vector3 vector)
{
return new Array3i(
(int)System.Math.Round(vector.X),
(int)System.Math.Round(vector.Y),
(int)System.Math.Round(vector.Z));
}
/// <summary>
/// Converts to Vector3.
/// </summary>
public readonly Vector3 ToVector3()
{
return new Vector3(X, Y, Z);
}
/// <summary>
/// Deconstructs into components.
/// </summary>
public readonly void Deconstruct(out int x, out int y, out int z)
{
x = X;
y = Y;
z = Z;
}
// Operators
public static Array3i operator +(Array3i left, Array3i right)
{
return new Array3i(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
public static Array3i operator -(Array3i left, Array3i right)
{
return new Array3i(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
public static Array3i operator *(Array3i left, int right)
{
return new Array3i(left.X * right, left.Y * right, left.Z * right);
}
public static Array3i operator *(int left, Array3i right)
{
return right * left;
}
public static Array3i operator /(Array3i left, int right)
{
return new Array3i(left.X / right, left.Y / right, left.Z / right);
}
public static bool operator <(Array3i left, Array3i right)
{
return left.X < right.X && left.Y < right.Y && left.Z < right.Z;
}
public static bool operator <=(Array3i left, Array3i right)
{
return left.X <= right.X && left.Y <= right.Y && left.Z <= right.Z;
}
public static bool operator >(Array3i left, Array3i right)
{
return left.X > right.X && left.Y > right.Y && left.Z > right.Z;
}
public static bool operator >=(Array3i left, Array3i right)
{
return left.X >= right.X && left.Y >= right.Y && left.Z >= right.Z;
}
public static bool operator ==(Array3i left, Array3i right)
{
return left.X == right.X && left.Y == right.Y && left.Z == right.Z;
}
public static bool operator !=(Array3i left, Array3i right)
{
return !(left == right);
}
public readonly bool Equals(Array3i other)
{
return this == other;
}
public override readonly bool Equals(object? obj)
{
return obj is Array3i other && Equals(other);
}
public override readonly int GetHashCode()
{
return HashCode.Combine(X, Y, Z);
}
public override readonly string ToString()
{
return $"({X}, {Y}, {Z})";
}
}