Initial commit
This commit is contained in:
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/*
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* Copyright 2016 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using RobotNet10.Shared.Numbers;
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namespace CartographerSharp.Common.Math;
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/// <summary>
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/// 2D integer array (equivalent to Eigen::Array2i).
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/// Optimized for performance with value type semantics.
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/// </summary>
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public struct Array2i : IEquatable<Array2i>
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{
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public int X { get; set; }
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public int Y { get; set; }
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public Array2i(int x, int y)
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{
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X = x;
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Y = y;
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}
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public Array2i(Vector2 vector)
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{
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X = (int)vector.X;
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Y = (int)vector.Y;
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}
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/// <summary>
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/// Zero array (0, 0).
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/// </summary>
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public static Array2i Zero => new(0, 0);
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/// <summary>
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/// Creates from Vector2 by rounding.
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/// </summary>
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public static Array2i FromVector2(Vector2 vector)
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{
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return new Array2i((int)System.Math.Round(vector.X), (int)System.Math.Round(vector.Y));
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}
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/// <summary>
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/// Converts to Vector2.
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/// </summary>
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public readonly Vector2 ToVector2()
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{
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return new Vector2(X, Y);
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}
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/// <summary>
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/// Element-wise addition.
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/// </summary>
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public static Array2i operator +(Array2i left, Array2i right)
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{
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return new Array2i(left.X + right.X, left.Y + right.Y);
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}
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/// <summary>
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/// Element-wise subtraction.
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/// </summary>
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public static Array2i operator -(Array2i left, Array2i right)
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{
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return new Array2i(left.X - right.X, left.Y - right.Y);
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}
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/// <summary>
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/// Element-wise multiplication.
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/// </summary>
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public static Array2i operator *(Array2i left, int scalar)
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{
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return new Array2i(left.X * scalar, left.Y * scalar);
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}
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/// <summary>
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/// Element-wise division.
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/// </summary>
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public static Array2i operator /(Array2i left, int scalar)
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{
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return new Array2i(left.X / scalar, left.Y / scalar);
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}
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/// <summary>
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/// Element-wise comparison (all elements must be less than).
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/// </summary>
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public static bool operator <(Array2i left, Array2i right)
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{
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return left.X < right.X && left.Y < right.Y;
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}
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/// <summary>
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/// Element-wise comparison (all elements must be less than or equal).
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/// </summary>
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public static bool operator <=(Array2i left, Array2i right)
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{
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return left.X <= right.X && left.Y <= right.Y;
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}
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/// <summary>
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/// Element-wise comparison (all elements must be greater than).
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/// </summary>
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public static bool operator >(Array2i left, Array2i right)
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{
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return left.X > right.X && left.Y > right.Y;
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}
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/// <summary>
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/// Element-wise comparison (all elements must be greater than or equal).
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/// </summary>
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public static bool operator >=(Array2i left, Array2i right)
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{
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return left.X >= right.X && left.Y >= right.Y;
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}
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/// <summary>
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/// Equality comparison.
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/// </summary>
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public static bool operator ==(Array2i left, Array2i right)
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{
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return left.X == right.X && left.Y == right.Y;
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}
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/// <summary>
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/// Inequality comparison.
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/// </summary>
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public static bool operator !=(Array2i left, Array2i right)
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{
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return !(left == right);
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}
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public readonly bool Equals(Array2i other)
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{
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return X == other.X && Y == other.Y;
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}
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public override readonly bool Equals(object? obj)
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{
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return obj is Array2i other && Equals(other);
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}
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public override readonly int GetHashCode()
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{
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return HashCode.Combine(X, Y);
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}
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public override readonly string ToString()
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{
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return $"({X}, {Y})";
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}
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/// <summary>
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/// Deconstructs into x and y.
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/// </summary>
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public readonly void Deconstruct(out int x, out int y)
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{
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x = X;
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y = Y;
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}
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}
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@@ -0,0 +1,154 @@
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/*
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* Copyright 2016 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using RobotNet10.Shared.Numbers;
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namespace CartographerSharp.Common.Math;
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/// <summary>
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/// 3D integer array (equivalent to Eigen::Array3i).
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/// Optimized for performance with value type semantics.
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/// </summary>
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public struct Array3i : IEquatable<Array3i>
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{
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public int X { get; set; }
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public int Y { get; set; }
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public int Z { get; set; }
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public Array3i(int x, int y, int z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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public Array3i(Vector3 vector)
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{
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X = (int)vector.X;
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Y = (int)vector.Y;
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Z = (int)vector.Z;
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}
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/// <summary>
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/// Zero array (0, 0, 0).
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/// </summary>
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public static Array3i Zero => new(0, 0, 0);
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/// <summary>
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/// Creates from Vector3 by rounding.
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/// </summary>
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public static Array3i FromVector3(Vector3 vector)
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{
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return new Array3i(
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(int)System.Math.Round(vector.X),
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(int)System.Math.Round(vector.Y),
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(int)System.Math.Round(vector.Z));
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}
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/// <summary>
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/// Converts to Vector3.
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/// </summary>
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public readonly Vector3 ToVector3()
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{
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return new Vector3(X, Y, Z);
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}
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/// <summary>
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/// Deconstructs into components.
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/// </summary>
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public readonly void Deconstruct(out int x, out int y, out int z)
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{
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x = X;
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y = Y;
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z = Z;
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}
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// Operators
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public static Array3i operator +(Array3i left, Array3i right)
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{
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return new Array3i(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
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}
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public static Array3i operator -(Array3i left, Array3i right)
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{
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return new Array3i(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
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}
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public static Array3i operator *(Array3i left, int right)
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{
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return new Array3i(left.X * right, left.Y * right, left.Z * right);
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}
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public static Array3i operator *(int left, Array3i right)
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{
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return right * left;
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}
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public static Array3i operator /(Array3i left, int right)
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{
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return new Array3i(left.X / right, left.Y / right, left.Z / right);
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}
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public static bool operator <(Array3i left, Array3i right)
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{
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return left.X < right.X && left.Y < right.Y && left.Z < right.Z;
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}
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public static bool operator <=(Array3i left, Array3i right)
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{
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return left.X <= right.X && left.Y <= right.Y && left.Z <= right.Z;
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}
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public static bool operator >(Array3i left, Array3i right)
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{
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return left.X > right.X && left.Y > right.Y && left.Z > right.Z;
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}
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public static bool operator >=(Array3i left, Array3i right)
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{
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return left.X >= right.X && left.Y >= right.Y && left.Z >= right.Z;
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}
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public static bool operator ==(Array3i left, Array3i right)
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{
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return left.X == right.X && left.Y == right.Y && left.Z == right.Z;
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}
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public static bool operator !=(Array3i left, Array3i right)
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{
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return !(left == right);
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}
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public readonly bool Equals(Array3i other)
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{
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return this == other;
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}
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public override readonly bool Equals(object? obj)
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{
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return obj is Array3i other && Equals(other);
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}
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public override readonly int GetHashCode()
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{
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return HashCode.Combine(X, Y, Z);
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}
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public override readonly string ToString()
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{
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return $"({X}, {Y}, {Z})";
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}
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}
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@@ -0,0 +1,136 @@
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/*
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* Copyright 2016 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using RobotNet10.Shared.Numbers;
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using SysNum = System.Numerics;
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namespace CartographerSharp.Common.Math;
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/// <summary>
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/// Common mathematical utilities for Cartographer.
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/// </summary>
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public static class MathUtils
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{
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/// <summary>
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/// Clamps 'value' to be in the range ['min', 'max'].
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/// </summary>
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public static T Clamp<T>(T value, T min, T max) where T : IComparable<T>
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{
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if (value.CompareTo(max) > 0)
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{
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return max;
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}
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if (value.CompareTo(min) < 0)
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{
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return min;
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}
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return value;
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}
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/// <summary>
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/// Calculates 'base'^'exponent'.
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/// </summary>
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public static T Power<T>(T baseValue, int exponent) where T : SysNum.IMultiplyOperators<T, T, T>, SysNum.IMultiplicativeIdentity<T, T>
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{
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if (exponent == 0)
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{
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return T.MultiplicativeIdentity;
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}
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if (exponent < 0)
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{
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throw new ArgumentException("Exponent must be non-negative", nameof(exponent));
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}
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T result = baseValue;
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for (int i = 1; i < exponent; i++)
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{
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result *= baseValue;
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}
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return result;
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}
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/// <summary>
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/// Calculates a^2.
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/// </summary>
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public static T Pow2<T>(T a) where T : SysNum.IMultiplyOperators<T, T, T>
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{
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return a * a;
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}
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/// <summary>
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/// Converts from degrees to radians.
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/// </summary>
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public static double DegToRad(double deg)
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{
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return System.Math.PI * deg / 180.0;
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}
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/// <summary>
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/// Converts from radians to degrees.
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/// </summary>
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public static double RadToDeg(double rad)
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{
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return 180.0 * rad / System.Math.PI;
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}
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/// <summary>
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/// Bring the 'difference' between two angles into [-pi; pi].
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/// </summary>
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public static T NormalizeAngleDifference<T>(T difference) where T : SysNum.IFloatingPoint<T>
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{
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var kPi = T.CreateChecked(System.Math.PI);
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var twoPi = T.CreateChecked(2.0 * System.Math.PI);
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while (difference > kPi)
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{
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difference -= twoPi;
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}
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while (difference < -kPi)
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{
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difference += twoPi;
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}
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return difference;
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}
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/// <summary>
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/// Calculates atan2 for a 2D vector.
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/// </summary>
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public static double Atan2(RobotNet10.Shared.Numbers.Vector2 vector)
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{
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return System.Math.Atan2(vector.Y, vector.X);
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}
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/// <summary>
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/// Calculates quaternion product: z * w.
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/// </summary>
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/// <param name="z">First quaternion as array [w, x, y, z]</param>
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/// <param name="w">Second quaternion as array [w, x, y, z]</param>
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/// <param name="zw">Output quaternion as array [w, x, y, z]</param>
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public static void QuaternionProduct(ReadOnlySpan<double> z, ReadOnlySpan<double> w, Span<double> zw)
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{
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if (z.Length < 4 || w.Length < 4 || zw.Length < 4)
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{
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throw new ArgumentException("Quaternion arrays must have at least 4 elements");
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}
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// z = [w, x, y, z] in array, but Quaternion uses [x, y, z, w] order
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// So z[0] = w, z[1] = x, z[2] = y, z[3] = z
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zw[0] = z[0] * w[0] - z[1] * w[1] - z[2] * w[2] - z[3] * w[3]; // w component
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zw[1] = z[0] * w[1] + z[1] * w[0] + z[2] * w[3] - z[3] * w[2]; // x component
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zw[2] = z[0] * w[2] - z[1] * w[3] + z[2] * w[0] + z[3] * w[1]; // y component
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zw[3] = z[0] * w[3] + z[1] * w[2] - z[2] * w[1] + z[3] * w[0]; // z component
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}
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}
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Reference in New Issue
Block a user