221 lines
6.5 KiB
C#
221 lines
6.5 KiB
C#
/*
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* Copyright 2018 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace CartographerSharp.Common.Threading;
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/// <summary>
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/// Task state enumeration.
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/// </summary>
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public enum TaskState
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{
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New,
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Dispatched,
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DependenciesCompleted,
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Running,
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Completed
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}
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/// <summary>
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/// Represents a task that can be executed by a thread pool.
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/// Tasks can have dependencies on other tasks.
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/// </summary>
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public class Task : IDisposable
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{
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private readonly Lock _lock = new();
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private Action? _workItem;
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private ThreadPoolInterface? _threadPoolToNotify;
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private TaskState _state = TaskState.New;
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private int _uncompletedDependencies;
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private readonly HashSet<Task> _dependentTasks = [];
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private bool _disposed = false;
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/// <summary>
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/// Gets the current state of the task.
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/// </summary>
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public TaskState GetState()
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{
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lock (_lock)
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{
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return _state;
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}
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}
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/// <summary>
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/// Sets the work item to execute. State must be 'New'.
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/// </summary>
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public void SetWorkItem(Action workItem)
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{
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ArgumentNullException.ThrowIfNull(workItem);
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lock (_lock)
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{
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if (_state != TaskState.New)
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{
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throw new InvalidOperationException($"Cannot set work item when state is {_state}");
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}
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_workItem = workItem;
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}
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}
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/// <summary>
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/// Adds a dependency on another task. State must be 'New'.
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/// 'dependency' may be null, in which case it is assumed completed.
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/// </summary>
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public void AddDependency(WeakReference<Task>? dependency)
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{
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Task? depTask = null;
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lock (_lock)
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{
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if (_state != TaskState.New)
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{
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throw new InvalidOperationException($"Cannot add dependency when state is {_state}");
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}
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if (dependency != null && dependency.TryGetTarget(out depTask))
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{
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_uncompletedDependencies++;
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}
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}
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// Call AddDependentTask outside the lock to match C++ implementation
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depTask?.AddDependentTask(this);
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}
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/// <summary>
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/// Adds a dependent task that depends on this task.
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/// </summary>
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internal void AddDependentTask(Task dependentTask)
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{
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bool shouldNotifyImmediately = false;
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lock (_lock)
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{
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// If this task is already completed, notify the dependent task immediately
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if (_state == TaskState.Completed)
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{
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shouldNotifyImmediately = true;
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}
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else
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{
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if (!_dependentTasks.Add(dependentTask))
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{
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throw new InvalidOperationException("Given dependency is already a dependency.");
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}
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}
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}
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// Call OnDependencyCompleted outside the lock to avoid potential deadlock
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if (shouldNotifyImmediately)
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{
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dependentTask.OnDependencyCompleted();
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}
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}
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/// <summary>
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/// Sets the thread pool that will execute this task. State must be 'New'.
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/// </summary>
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internal void SetThreadPool(ThreadPoolInterface threadPool)
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{
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lock (_lock)
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{
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if (_state != TaskState.New)
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{
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throw new InvalidOperationException($"Cannot set thread pool when state is {_state}");
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}
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_threadPoolToNotify = threadPool;
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_state = TaskState.Dispatched;
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if (_uncompletedDependencies == 0)
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{
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_state = TaskState.DependenciesCompleted;
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_threadPoolToNotify.NotifyDependenciesCompleted(this);
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}
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}
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}
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/// <summary>
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/// Called when a dependency completes. State must be 'New' or 'Dispatched'.
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/// If 'Dispatched', may become 'DependenciesCompleted'.
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/// </summary>
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internal void OnDependencyCompleted()
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{
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ThreadPoolInterface? threadPoolToNotify = null;
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lock (_lock)
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{
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if (_state != TaskState.New && _state != TaskState.Dispatched)
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{
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throw new InvalidOperationException($"Cannot complete dependency when state is {_state}");
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}
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_uncompletedDependencies--;
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if (_uncompletedDependencies == 0 && _state == TaskState.Dispatched)
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{
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_state = TaskState.DependenciesCompleted;
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threadPoolToNotify = _threadPoolToNotify;
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}
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}
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threadPoolToNotify?.NotifyDependenciesCompleted(this);
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}
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/// <summary>
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/// Executes the task. State must be 'DependenciesCompleted' and becomes 'Completed'.
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/// </summary>
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internal void Execute()
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{
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Action? workItem;
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lock (_lock)
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{
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if (_state != TaskState.DependenciesCompleted)
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{
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throw new InvalidOperationException($"Cannot execute task when state is {_state}");
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}
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_state = TaskState.Running;
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workItem = _workItem;
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}
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// Execute the work item outside the lock
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try
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{
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workItem?.Invoke();
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}
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finally
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{
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// Set state to Completed and notify all dependent tasks in a single lock
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lock (_lock)
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{
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_state = TaskState.Completed;
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// Notify all dependent tasks
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foreach (var dependentTask in _dependentTasks)
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{
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dependentTask.OnDependencyCompleted();
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}
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}
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}
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}
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public void Dispose()
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{
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if (!_disposed)
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{
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_disposed = true;
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}
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GC.SuppressFinalize(this);
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}
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}
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