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BQP/srcs/RobotNet10/RobotApp/Communication/CartographerSharp/Mapping/2D/ProbabilityGridRangeDataInserter2D.cs
2026-07-13 09:25:40 +07:00

171 lines
6.6 KiB
C#

/*
* Copyright 2016 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using CartographerSharp.Common.Math;
using CartographerSharp.Mapping.Internal.D2D;
using CartographerSharp.Models.Mapping;
using CartographerSharp.Sensor;
using System.Runtime.InteropServices;
using RobotNet10.Shared.Numbers;
namespace CartographerSharp.Mapping.D2D;
/// <summary>
/// Range data inserter for probability grids in 2D.
/// </summary>
public class ProbabilityGridRangeDataInserter2D : IRangeDataInserter
{
private const int kSubpixelScale = 1000;
private const double kPadding = 1e-6;
private readonly ProbabilityGridRangeDataInserterOptions2D _options;
private readonly List<ushort> _hitTable;
private readonly List<ushort> _missTable;
public ProbabilityGridRangeDataInserter2D(ProbabilityGridRangeDataInserterOptions2D options)
{
if (options.HitProbability <= 0.5)
{
throw new ArgumentException("hit_probability must be greater than 0.5", nameof(options));
}
if (options.MissProbability >= 0.5)
{
throw new ArgumentException("miss_probability must be less than 0.5", nameof(options));
}
_options = options;
_hitTable = ProbabilityValues.ComputeLookupTableToApplyCorrespondenceCostOdds(
ProbabilityValues.Odds(options.HitProbability));
_missTable = ProbabilityValues.ComputeLookupTableToApplyCorrespondenceCostOdds(
ProbabilityValues.Odds(options.MissProbability));
}
/// <summary>
/// Inserts 'range_data' into 'grid'.
/// </summary>
public void Insert(RangeData rangeData, IGrid grid)
{
if (grid is not ProbabilityGrid probabilityGrid)
{
throw new ArgumentException("Grid must be a ProbabilityGrid", nameof(grid));
}
// Match C++: By not finishing the update after hits are inserted, we give hits priority
// (i.e. no hits will be ignored because of a miss in the same cell).
CastRays(rangeData, _hitTable, _missTable, _options.InsertFreeSpace, probabilityGrid);
probabilityGrid.FinishUpdate();
}
private static void GrowAsNeeded(RangeData rangeData, ProbabilityGrid probabilityGrid)
{
var origin2D = new Vector2(rangeData.Origin.X, rangeData.Origin.Y);
var minX = origin2D.X - kPadding;
var minY = origin2D.Y - kPadding;
var maxX = origin2D.X + kPadding;
var maxY = origin2D.Y + kPadding;
foreach (var hit in rangeData.Returns.Points)
{
minX = Math.Min(minX, hit.Position.X - kPadding);
minY = Math.Min(minY, hit.Position.Y - kPadding);
maxX = Math.Max(maxX, hit.Position.X + kPadding);
maxY = Math.Max(maxY, hit.Position.Y + kPadding);
}
foreach (var miss in rangeData.Misses.Points)
{
minX = Math.Min(minX, miss.Position.X - kPadding);
minY = Math.Min(minY, miss.Position.Y - kPadding);
maxX = Math.Max(maxX, miss.Position.X + kPadding);
maxY = Math.Max(maxY, miss.Position.Y + kPadding);
}
probabilityGrid.GrowLimits(new Vector2(minX, minY));
probabilityGrid.GrowLimits(new Vector2(maxX, maxY));
}
private static void CastRays(
RangeData rangeData,
List<ushort> hitTable,
List<ushort> missTable,
bool insertFreeSpace,
ProbabilityGrid probabilityGrid)
{
GrowAsNeeded(rangeData, probabilityGrid);
var limits = probabilityGrid.Limits;
var superscaledResolution = limits.Resolution / kSubpixelScale;
var superscaledLimits = new MapLimits(
superscaledResolution,
limits.Max,
new CellLimits(
limits.CellLimits.NumXCells * kSubpixelScale,
limits.CellLimits.NumYCells * kSubpixelScale));
var origin2D = new Vector2(rangeData.Origin.X, rangeData.Origin.Y);
var begin = superscaledLimits.GetCellIndex(origin2D);
// Phase 1: Hit processing (serial - grid writes not thread-safe)
var returnCount = rangeData.Returns.Points.Count;
var ends = new Array2i[returnCount];
for (int i = 0; i < returnCount; i++)
{
var hit = rangeData.Returns.Points[i];
var hit2D = new Vector2(hit.Position.X, hit.Position.Y);
ends[i] = superscaledLimits.GetCellIndex(hit2D);
probabilityGrid.ApplyLookupTable(ends[i] / kSubpixelScale, hitTable);
}
if (!insertFreeSpace)
{
return;
}
// Reusable buffer for ray computation - avoids per-ray List<Array2i> allocation.
// Capacity 512 covers most rays without reallocation (typical ray length at
// 0.05m resolution with 10m max range ≈ 200 cells).
var rayBuffer = new List<Array2i>(512);
// Phase 2: Process miss rays from returns using reusable buffer
for (int i = 0; i < returnCount; i++)
{
rayBuffer.Clear();
RayToPixelMask.ComputeInto(begin, ends[i], kSubpixelScale, rayBuffer);
var raySpan = CollectionsMarshal.AsSpan(rayBuffer);
for (int j = 0; j < raySpan.Length; j++)
{
probabilityGrid.ApplyLookupTable(raySpan[j], missTable);
}
}
// Phase 3: Process miss rays from explicit misses using reusable buffer
var missCount = rangeData.Misses.Points.Count;
for (int i = 0; i < missCount; i++)
{
var miss = rangeData.Misses.Points[i];
var end = superscaledLimits.GetCellIndex(new Vector2(miss.Position.X, miss.Position.Y));
rayBuffer.Clear();
RayToPixelMask.ComputeInto(begin, end, kSubpixelScale, rayBuffer);
var raySpan = CollectionsMarshal.AsSpan(rayBuffer);
for (int j = 0; j < raySpan.Length; j++)
{
probabilityGrid.ApplyLookupTable(raySpan[j], missTable);
}
}
}
}