206 lines
7.3 KiB
C#
206 lines
7.3 KiB
C#
/*
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* Copyright 2018 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using CartographerSharp.Models.GroundTruth;
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using CartographerSharp.Models.Mapping;
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using CartographerSharp.Models.Transform;
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using CartographerSharp.Transform;
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using GroundTruthProto = CartographerSharp.Models.GroundTruth.GroundTruth;
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using PoseGraphProto = CartographerSharp.Models.Mapping.PoseGraph;
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namespace CartographerSharp.GroundTruth;
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/// <summary>
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/// Generates GroundTruth proto from the given pose graph using the specified
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/// criteria parameters. See
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/// 'https://google-cartographer.readthedocs.io/en/latest/evaluation.html' for
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/// more details.
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/// </summary>
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public static class AutogenerateGroundTruth
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{
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/// <summary>
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/// Generates ground truth from pose graph.
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/// </summary>
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/// <param name="poseGraph">Pose graph proto.</param>
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/// <param name="minCoveredDistance">Minimum covered distance between nodes.</param>
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/// <param name="outlierThresholdMeters">Outlier threshold in meters.</param>
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/// <param name="outlierThresholdRadians">Outlier threshold in radians.</param>
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/// <returns>GroundTruth proto with relations.</returns>
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public static GroundTruthProto GenerateGroundTruth(
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PoseGraph poseGraph,
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double minCoveredDistance,
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double outlierThresholdMeters,
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double outlierThresholdRadians)
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{
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if (poseGraph.Trajectories == null || poseGraph.Trajectories.Count == 0)
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{
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return new GroundTruthProto { Relations = [] };
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}
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var trajectory = poseGraph.Trajectories[0];
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if (trajectory.Nodes == null || trajectory.Nodes.Count == 0)
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{
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return new GroundTruthProto { Relations = [] };
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}
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var coveredDistance = ComputeCoveredDistance(trajectory);
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var submapToNodeIndex = ComputeSubmapRepresentativeNode(poseGraph);
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int numOutliers = 0;
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var groundTruth = new GroundTruthProto
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{
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Relations = []
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};
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if (poseGraph.Constraints == null)
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{
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return groundTruth;
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}
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foreach (var constraint in poseGraph.Constraints)
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{
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// We're only interested in loop closure constraints.
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if (constraint.ConstraintTag == PoseGraphProto.Constraint.Tag.IntraSubmap)
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{
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continue;
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}
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// For some submaps at the very end, we have not chosen a representative
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// node, but those should not be part of loop closure anyway.
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if (constraint.SubmapId.TrajectoryId != 0 ||
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constraint.NodeId.TrajectoryId != 0)
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{
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continue;
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}
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if (constraint.SubmapId.SubmapIndex >= submapToNodeIndex.Count)
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{
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continue;
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}
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var matchedNode = constraint.NodeId.NodeIndex;
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var representativeNode = submapToNodeIndex[constraint.SubmapId.SubmapIndex];
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// Covered distance between the two should not be too small.
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var coveredDistanceInConstraint = Math.Abs(
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coveredDistance[matchedNode] - coveredDistance[representativeNode]);
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if (coveredDistanceInConstraint < minCoveredDistance)
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{
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continue;
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}
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// Compute the transform between the nodes according to the solution and
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// the constraint.
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var solutionPose1 = (Rigid3d)trajectory.Nodes[representativeNode].Pose;
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var solutionPose2 = (Rigid3d)trajectory.Nodes[matchedNode].Pose;
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var solution = solutionPose1.Inverse() * solutionPose2;
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var submapSolution = (Rigid3d)trajectory.Submaps[constraint.SubmapId.SubmapIndex].Pose;
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var submapSolutionToNodeSolution = solutionPose1.Inverse() * submapSolution;
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var nodeToSubmapConstraint = (Rigid3d)constraint.RelativePose;
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var expected = submapSolutionToNodeSolution * nodeToSubmapConstraint;
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var error = solution * expected.Inverse();
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if (error.Translation.Length() > outlierThresholdMeters ||
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TransformOperations.GetAngle(error) > outlierThresholdRadians)
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{
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numOutliers++;
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continue;
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}
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var relation = new Relation
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{
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Timestamp1 = trajectory.Nodes[representativeNode].Timestamp,
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Timestamp2 = trajectory.Nodes[matchedNode].Timestamp,
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Expected = (Rigid3dProto)expected,
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CoveredDistance = coveredDistanceInConstraint
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};
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groundTruth.Relations.Add(relation);
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}
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// Log number of relations and outliers for debugging and analysis
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return groundTruth;
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}
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/// <summary>
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/// Computes covered distance for each node in the trajectory.
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/// </summary>
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private static List<double> ComputeCoveredDistance(Trajectory trajectory)
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{
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var coveredDistance = new List<double> { 0.0 };
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if (trajectory.Nodes == null || trajectory.Nodes.Count == 0)
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{
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return coveredDistance;
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}
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for (int i = 1; i < trajectory.Nodes.Count; i++)
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{
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var lastPose = (Rigid3d)trajectory.Nodes[i - 1].Pose;
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var thisPose = (Rigid3d)trajectory.Nodes[i].Pose;
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var relativeTransform = lastPose.Inverse() * thisPose;
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coveredDistance.Add(coveredDistance[^1] + relativeTransform.Translation.Length());
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}
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return coveredDistance;
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}
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/// <summary>
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/// We pick the representative node in the middle of the submap.
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/// </summary>
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private static List<int> ComputeSubmapRepresentativeNode(PoseGraphProto poseGraph)
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{
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var submapToNodeIndex = new List<int>();
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if (poseGraph.Constraints == null)
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{
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return submapToNodeIndex;
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}
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foreach (var constraint in poseGraph.Constraints)
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{
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if (constraint.ConstraintTag != PoseGraphProto.Constraint.Tag.IntraSubmap)
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{
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continue;
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}
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if (constraint.SubmapId.TrajectoryId != 0 ||
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constraint.NodeId.TrajectoryId != 0)
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{
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continue;
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}
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var nextSubmapIndex = submapToNodeIndex.Count;
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var submapIndex = constraint.SubmapId.SubmapIndex;
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if (submapIndex <= nextSubmapIndex)
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{
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continue;
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}
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if (submapIndex != nextSubmapIndex + 1)
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{
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continue;
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}
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submapToNodeIndex.Add(constraint.NodeId.NodeIndex);
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}
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return submapToNodeIndex;
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}
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}
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