223 lines
6.1 KiB
C#
223 lines
6.1 KiB
C#
/*
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* Copyright 2016 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Microsoft.Extensions.Logging;
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using System.Runtime.InteropServices;
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namespace CartographerSharp.Common.Threading;
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/// <summary>
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/// Interface for thread pool implementations.
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/// </summary>
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public abstract class ThreadPoolInterface
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{
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/// <summary>
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/// Schedules a task for execution.
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/// </summary>
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/// <param name="task">The task to schedule</param>
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/// <returns>A weak reference to the task</returns>
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public abstract WeakReference<Task> Schedule(Task task);
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/// <summary>
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/// Executes a task.
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/// </summary>
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protected static void Execute(Task task)
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{
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task.Execute();
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}
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/// <summary>
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/// Sets the thread pool for a task.
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/// </summary>
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protected void SetThreadPool(Task task)
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{
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task.SetThreadPool(this);
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}
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/// <summary>
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/// Notifies that dependencies of a task are completed.
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/// </summary>
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internal abstract void NotifyDependenciesCompleted(Task task);
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}
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/// <summary>
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/// A fixed number of threads working on tasks. Adding a task does not block.
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/// Tasks may be added whether or not their dependencies are completed.
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/// When all dependencies of a task are completed, it is queued up for execution
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/// in a background thread. The queue must be empty before calling the destructor.
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/// The thread pool will then wait for the currently executing work items to finish
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/// and then destroy the threads.
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/// </summary>
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public partial class ThreadPool : ThreadPoolInterface, IDisposable
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{
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private readonly object _lock = new();
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private readonly List<Thread> _pool = [];
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private readonly Queue<Task> _taskQueue = new();
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private readonly Dictionary<Task, Task> _tasksNotReady = [];
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private bool _running = true;
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private bool _disposed = false;
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/// <summary>
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/// Creates a new thread pool with the specified number of threads.
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/// </summary>
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public ThreadPool(int numThreads)
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{
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if (numThreads <= 0)
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{
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throw new ArgumentException("ThreadPool requires a positive num_threads!", nameof(numThreads));
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}
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lock (_lock)
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{
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for (int i = 0; i < numThreads; i++)
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{
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var thread = new Thread(DoWork)
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{
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IsBackground = false,
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Name = $"CartographerThreadPool-{i}"
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};
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_pool.Add(thread);
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thread.Start();
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}
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}
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}
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/// <summary>
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/// Schedules a task for execution.
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/// </summary>
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public override WeakReference<Task> Schedule(Task task)
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{
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ArgumentNullException.ThrowIfNull(task);
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lock (_lock)
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{
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if (!_running)
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{
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throw new InvalidOperationException("ThreadPool is not running");
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}
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if (_tasksNotReady.ContainsKey(task))
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{
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throw new InvalidOperationException("Schedule called twice for the same task");
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}
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_tasksNotReady[task] = task;
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}
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SetThreadPool(task);
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return new WeakReference<Task>(task);
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}
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/// <summary>
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/// Notifies that dependencies of a task are completed.
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/// </summary>
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internal override void NotifyDependenciesCompleted(Task task)
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{
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lock (_lock)
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{
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if (!_tasksNotReady.TryGetValue(task, out var storedTask))
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{
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throw new InvalidOperationException("Task not found in tasks_not_ready");
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}
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_taskQueue.Enqueue(storedTask);
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_tasksNotReady.Remove(task);
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Monitor.PulseAll(_lock);
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}
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}
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/// <summary>
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/// Worker thread method.
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/// </summary>
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private void DoWork()
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{
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Thread.BeginThreadAffinity();
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try
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{
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while (true)
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{
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Task? task = null;
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lock (_lock)
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{
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while (_taskQueue.Count == 0 && _running)
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{
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Monitor.Wait(_lock);
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}
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if (!_running && _taskQueue.Count == 0)
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{
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return;
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}
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if (_taskQueue.Count > 0)
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{
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task = _taskQueue.Dequeue();
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}
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}
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if (task != null)
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{
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if (task.GetState() != TaskState.DependenciesCompleted)
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{
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continue;
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}
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Execute(task);
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}
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}
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}
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finally
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{
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Thread.EndThreadAffinity();
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}
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}
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/// <summary>
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/// Disposes the thread pool, waiting for all tasks to complete.
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/// </summary>
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public void Dispose()
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{
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if (_disposed)
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{
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return;
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}
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lock (_lock)
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{
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if (!_running)
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{
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return;
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}
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_running = false;
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Monitor.PulseAll(_lock);
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}
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foreach (var thread in _pool)
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{
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thread.Join();
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}
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_disposed = true;
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GC.SuppressFinalize(this);
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}
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[LibraryImport("libc", SetLastError = true)]
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private static partial int nice(int inc);
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}
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