@using RobotNet.VDA5050.State Edge States @if (State?.EdgeStates != null && State.EdgeStates.Length > 0) { Edge ID Sequence ID Released Description Trajectory @context.EdgeId @context.SequenceId @if (context.Released) { Yes } else { No } @(context.EdgeDescription ?? "N/A") @if (context.Trajectory != null) { Available } else { N/A } } else { No edge states available } @code { public StateMsg? State { get; set; } public void Update(StateMsg? state) { State = state; StateHasChanged(); } }