namespace RobotNet10.RobotApp.Services.Simulation; public class SimulationVelocity(SimulationVisualization Visualization, SimulationConfig Model) { private readonly double Acceleration = Model.Acceleration; private readonly double Deceleration = Model.Deceleration; private double AngularVelLeft; private double AngularVelRight; private (double angularVelLeft, double angularVelRight) AccelerationCalculator(double wL, double wR, double wL_Current, double wR_Current) { var angularVelLeft = wL_Current; var angularVelRight = wR_Current; if (wL_Current == 0 || wL / wL_Current < 0) { if (wL != 0) angularVelLeft += wL / Math.Abs(wL) * Acceleration; else angularVelLeft = wL; } else { if (Math.Abs(wL) - Math.Abs(wL_Current) > Acceleration) angularVelLeft += Acceleration * wL_Current / Math.Abs(wL_Current); else if (Math.Abs(wL_Current) - Math.Abs(wL) > Deceleration) angularVelLeft -= Deceleration * wL_Current / Math.Abs(wL_Current); else angularVelLeft = wL; } if (wR_Current == 0 || wR / wR_Current < 0) { if (wR != 0) angularVelRight += wR / Math.Abs(wR) * Acceleration; else angularVelRight = wR; } else { if (Math.Abs(wR) - Math.Abs(wR_Current) > Acceleration) angularVelRight += Acceleration * wR_Current / Math.Abs(wR_Current); else if (Math.Abs(wR_Current) - Math.Abs(wR) > Deceleration) angularVelRight -= Deceleration * wR_Current / Math.Abs(wR_Current); else angularVelRight = wR; } if (Math.Abs(angularVelLeft) > Math.Abs(wL)) angularVelLeft = wL; if (Math.Abs(angularVelRight) > Math.Abs(wR)) angularVelRight = wR; return (angularVelLeft, angularVelRight); } public bool SetSpeed(double angularVelLeft, double angularVelRight, double sampleTime) { (AngularVelLeft, AngularVelRight) = AccelerationCalculator(angularVelLeft, angularVelRight, AngularVelLeft, AngularVelRight); //Console.WriteLine($"AngularVelLeft = {AngularVelLeft:0.####}, AngularVelRight = {AngularVelRight:0.####}"); _ = Visualization.UpdatePosition(AngularVelLeft, AngularVelRight, sampleTime); return true; } public void Stop() { (AngularVelLeft, AngularVelRight) = (0, 0); _ = Visualization.UpdatePosition(AngularVelLeft, AngularVelRight, 0.05); } }