@if (_missions == null || _missions.Count == 0)
{
@if (_isLoading)
{
Loading missions...
}
else if (_currentState == ScriptEngineState.Ready || _currentState == ScriptEngineState.Running)
{
No missions available
}
else
{
Missions available when engine is Ready or Running
}
}
else
{
@foreach (var mission in _missions)
{
}
}