using System; using CeresSharp.Native; using CeresSharp.Native.SafeHandles; namespace CeresSharp.Advanced; /// /// Context for performance optimization. /// Allows reuse of expensive objects across multiple solves. /// public sealed class Context : IDisposable { private readonly ContextHandle _handle; private bool _disposed; /// /// Creates a new Context instance. /// public Context() { _handle = ContextHandle.Create(); } /// /// Gets the native handle. /// internal ContextHandle Handle => _handle; public void Dispose() { if (!_disposed) { _handle?.Dispose(); _disposed = true; } } }