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namespace RobotNet10.Shared.Sensor;
/// <summary>
/// Joy message (sensor_msgs/Joy)
/// Reports the state of a joystick's axes and buttons
/// </summary>
public struct Joy
{
/// <summary>
/// Header with timestamp and frame ID
/// </summary>
public Header Header { get; set; }
/// <summary>
/// The axes measurements from a joystick
/// </summary>
public double[] Axes { get; set; }
/// <summary>
/// The buttons measurements from a joystick
/// </summary>
public int[] Buttons { get; set; }
/// <summary>
/// Default constructor
/// </summary>
public Joy()
{
Header = new Header();
Axes = [];
Buttons = [];
}
}
/// <summary>
/// JoyFeedback message (sensor_msgs/JoyFeedback)
/// Reports the state of a joystick's axes and buttons
/// </summary>
public struct JoyFeedback
{
/// <summary>
/// Type constants
/// </summary>
public const byte TypeLed = 0;
public const byte TypeRumble = 1;
public const byte TypeBuzzer = 2;
/// <summary>
/// Type of feedback (Type constants)
/// </summary>
public byte Type { get; set; }
/// <summary>
/// This will hold an id number for each type of each feedback.
/// Example, the first led would be id=0, the second would be id=1
/// </summary>
public byte Id { get; set; }
/// <summary>
/// Intensity of the feedback, from 0.0 to 1.0, inclusive. If device is
/// actually binary, driver should treat 0<=x<0.5 as off, 0.5<=x<=1.0 as on.
/// </summary>
public double Intensity { get; set; }
/// <summary>
/// Default constructor
/// </summary>
public JoyFeedback()
{
Type = TypeLed;
Id = 0;
Intensity = 0.0;
}
}
/// <summary>
/// JoyFeedbackArray message (sensor_msgs/JoyFeedbackArray)
/// Array of JoyFeedback
/// </summary>
public struct JoyFeedbackArray
{
/// <summary>
/// Array of feedback
/// </summary>
public JoyFeedback[] Array { get; set; }
/// <summary>
/// Default constructor
/// </summary>
public JoyFeedbackArray()
{
Array = System.Array.Empty<JoyFeedback>();
}
}