Initial commit
This commit is contained in:
@@ -0,0 +1,382 @@
|
||||
/*
|
||||
* Copyright 2018 The Cartographer Authors
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using CartographerSharp.Common.Math;
|
||||
using CartographerSharp.Mapping.Internal.D2D;
|
||||
using CartographerSharp.Models.Mapping;
|
||||
using CartographerSharp.Models.Transform;
|
||||
using CartographerSharp.Transform;
|
||||
using RobotNet10.Shared.Numbers;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace CartographerSharp.Mapping.D2D;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a 2D grid of truncated signed distances and weights.
|
||||
/// </summary>
|
||||
public class TSDF2D : Grid2D
|
||||
{
|
||||
private readonly ValueConversionTables _conversionTables;
|
||||
private readonly TSDValueConverter _valueConverter;
|
||||
private List<ushort> _weightCells;
|
||||
|
||||
public TSDF2D(MapLimits limits, double truncationDistance, double maxWeight,
|
||||
ValueConversionTables conversionTables)
|
||||
: base(limits, -truncationDistance, truncationDistance, conversionTables)
|
||||
{
|
||||
_conversionTables = conversionTables;
|
||||
_valueConverter = new TSDValueConverter(truncationDistance, maxWeight, conversionTables);
|
||||
|
||||
var size = limits.CellLimits.NumXCells * limits.CellLimits.NumYCells;
|
||||
_weightCells = new List<ushort>(size);
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
_weightCells.Add(TSDValueConverter.GetUnknownWeightValue());
|
||||
}
|
||||
}
|
||||
|
||||
public TSDF2D(Models.Mapping.Grid2D proto, ValueConversionTables conversionTables)
|
||||
: base(new MapLimits(proto.Limits.Resolution,
|
||||
new Vector2(proto.Limits.Max.X, proto.Limits.Max.Y),
|
||||
new CellLimits(proto.Limits.CellLimits.NumXCells, proto.Limits.CellLimits.NumYCells)),
|
||||
proto.MinCorrespondenceCost > 0 ? proto.MinCorrespondenceCost : -0.3,
|
||||
proto.MaxCorrespondenceCost > 0 ? proto.MaxCorrespondenceCost : 0.3,
|
||||
conversionTables)
|
||||
{
|
||||
if (proto.Tsdf2D == null)
|
||||
{
|
||||
throw new ArgumentException("Proto must have TSDF2D data", nameof(proto));
|
||||
}
|
||||
|
||||
_conversionTables = conversionTables;
|
||||
var tsdfProto = proto.Tsdf2D.Value;
|
||||
_valueConverter = new TSDValueConverter(
|
||||
tsdfProto.TruncationDistance, tsdfProto.MaxWeight, conversionTables);
|
||||
|
||||
// Match C++: Grid2D(proto, ...) copies cells from proto.cells() into correspondence_cost_cells_
|
||||
// Since we call base constructor with new MapLimits (not proto), we must copy manually.
|
||||
// Without this, all TSD values remain 0 (unknown) after deserialization.
|
||||
if (proto.Cells != null)
|
||||
{
|
||||
_correspondenceCostCells.Clear();
|
||||
foreach (var cell in proto.Cells)
|
||||
{
|
||||
_correspondenceCostCells.Add((ushort)cell);
|
||||
}
|
||||
}
|
||||
|
||||
_weightCells = new List<ushort>(tsdfProto.WeightCells.Count);
|
||||
foreach (var cell in tsdfProto.WeightCells)
|
||||
{
|
||||
if (cell > ushort.MaxValue)
|
||||
{
|
||||
throw new ArgumentException("Weight cell value exceeds ushort.MaxValue");
|
||||
}
|
||||
_weightCells.Add((ushort)cell);
|
||||
}
|
||||
|
||||
// Match C++: Grid2D constructor copies known_cells_box from proto if present
|
||||
// Since we call base constructor with new MapLimits, we need to copy known_cells_box manually
|
||||
// C++ Grid2D constructor: if (proto.has_known_cells_box()) { known_cells_box_ = ... }
|
||||
// Check if known_cells_box is not empty (minX > maxX indicates empty in C++ AlignedBox2i)
|
||||
if (proto.KnownCellsBox.MinX <= proto.KnownCellsBox.MaxX &&
|
||||
proto.KnownCellsBox.MinY <= proto.KnownCellsBox.MaxY)
|
||||
{
|
||||
_knownCellsBox = (proto.KnownCellsBox.MinX, proto.KnownCellsBox.MinY,
|
||||
proto.KnownCellsBox.MaxX, proto.KnownCellsBox.MaxY);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the TSD and weight of the cell at 'cell_index'.
|
||||
/// Only allowed if the cell was not updated in the current update cycle.
|
||||
/// </summary>
|
||||
public void SetCell(Array2i cellIndex, double tsd, double weight)
|
||||
{
|
||||
var flatIndex = ToFlatIndex(cellIndex);
|
||||
var tsdfCell = _correspondenceCostCells[flatIndex];
|
||||
|
||||
ushort kUpdateMarker = TSDValueConverter.GetUpdateMarker();
|
||||
if (tsdfCell >= kUpdateMarker)
|
||||
{
|
||||
return; // Already updated
|
||||
}
|
||||
|
||||
_updateIndices.Add(flatIndex);
|
||||
UpdateKnownCellsBox(cellIndex);
|
||||
|
||||
// Set TSD with update marker
|
||||
_correspondenceCostCells[flatIndex] = (ushort)(_valueConverter.TSDToValue(tsd) + kUpdateMarker);
|
||||
|
||||
// Set weight
|
||||
_weightCells[flatIndex] = _valueConverter.WeightToValue(weight);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the TSD of the cell with 'cell_index'.
|
||||
/// </summary>
|
||||
public double GetTSD(Array2i cellIndex)
|
||||
{
|
||||
if (_limits.Contains(cellIndex))
|
||||
{
|
||||
return _valueConverter.ValueToTSD(_correspondenceCostCells[ToFlatIndex(cellIndex)]);
|
||||
}
|
||||
return _valueConverter.GetMinTSD();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the weight of the cell with 'cell_index'.
|
||||
/// </summary>
|
||||
public double GetWeight(Array2i cellIndex)
|
||||
{
|
||||
if (_limits.Contains(cellIndex))
|
||||
{
|
||||
var flatIndex = ToFlatIndex(cellIndex);
|
||||
return _valueConverter.ValueToWeight(_weightCells[flatIndex]);
|
||||
}
|
||||
return _valueConverter.GetMinWeight();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the TSD and weight of the cell with 'cell_index'.
|
||||
/// </summary>
|
||||
public (double tsd, double weight) GetTSDAndWeight(Array2i cellIndex)
|
||||
{
|
||||
if (_limits.Contains(cellIndex))
|
||||
{
|
||||
var flatIndex = ToFlatIndex(cellIndex);
|
||||
return (_valueConverter.ValueToTSD(_correspondenceCostCells[flatIndex]),
|
||||
_valueConverter.ValueToWeight(_weightCells[flatIndex]));
|
||||
}
|
||||
return (_valueConverter.GetMinTSD(), _valueConverter.GetMinWeight());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the cell at 'cell_index' was updated in the current update cycle.
|
||||
/// </summary>
|
||||
public bool CellIsUpdated(Array2i cellIndex)
|
||||
{
|
||||
var flatIndex = ToFlatIndex(cellIndex);
|
||||
var tsdfCell = _correspondenceCostCells[flatIndex];
|
||||
return tsdfCell >= TSDValueConverter.GetUpdateMarker();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the grid type.
|
||||
/// </summary>
|
||||
public override GridType GetGridType()
|
||||
{
|
||||
return GridType.TSDF;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Grows the map as necessary to include 'point'.
|
||||
/// </summary>
|
||||
public override void GrowLimits(Vector2 point)
|
||||
{
|
||||
GrowLimits(point, [_correspondenceCostCells, _weightCells],
|
||||
[TSDValueConverter.GetUnknownTSDValue(), TSDValueConverter.GetUnknownWeightValue()]);
|
||||
}
|
||||
|
||||
protected override void UpdateGridReferences(List<ushort>[] grids)
|
||||
{
|
||||
base.UpdateGridReferences(grids);
|
||||
_weightCells = grids[1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts to proto representation.
|
||||
/// </summary>
|
||||
public override Models.Mapping.Grid2D ToProto()
|
||||
{
|
||||
var proto = base.ToProto();
|
||||
|
||||
var weightCells = new List<int>(_weightCells.Count);
|
||||
foreach (var cell in _weightCells)
|
||||
{
|
||||
weightCells.Add(cell);
|
||||
}
|
||||
|
||||
proto.Tsdf2D = new Models.Mapping.TSDF2D(
|
||||
_valueConverter.GetMaxTSD(),
|
||||
_valueConverter.GetMaxWeight(),
|
||||
weightCells);
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes a cropped grid containing only known cells.
|
||||
/// </summary>
|
||||
public override Grid2D ComputeCroppedGrid()
|
||||
{
|
||||
ComputeCroppedLimits(out var offset, out var cellLimits);
|
||||
var resolution = _limits.Resolution;
|
||||
var max = new Vector2(
|
||||
(_limits.Max.X - resolution * offset.Y),
|
||||
(_limits.Max.Y - resolution * offset.X));
|
||||
|
||||
var croppedGrid = new TSDF2D(
|
||||
new MapLimits(resolution, max, cellLimits),
|
||||
_valueConverter.GetMaxTSD(),
|
||||
_valueConverter.GetMaxWeight(),
|
||||
_conversionTables);
|
||||
|
||||
// Copy known cells
|
||||
for (int y = 0; y < cellLimits.NumYCells; y++)
|
||||
{
|
||||
for (int x = 0; x < cellLimits.NumXCells; x++)
|
||||
{
|
||||
var oldIndex = new Array2i(offset.X + x, offset.Y + y);
|
||||
if (_limits.Contains(oldIndex) && IsKnown(oldIndex))
|
||||
{
|
||||
var newIndex = new Array2i(x, y);
|
||||
var (tsd, weight) = GetTSDAndWeight(oldIndex);
|
||||
croppedGrid.SetCell(newIndex, tsd, weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
croppedGrid.FinishUpdate();
|
||||
return croppedGrid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws the TSDF grid to a submap texture for visualization.
|
||||
/// Match C++: TSDF2D::DrawToSubmapTexture
|
||||
///
|
||||
/// TSDF convention:
|
||||
/// - tsd > 0: Free space (away from obstacles)
|
||||
/// - tsd < 0: Occupied space (inside/near obstacles)
|
||||
/// - tsd = 0: On obstacle surface
|
||||
///
|
||||
/// Output texture convention (matching ProbabilityGrid):
|
||||
/// - delta > 0 → value high, alpha 0 → bright pixel → FREE
|
||||
/// - delta < 0 → value 0, alpha high → dark pixel → OCCUPIED
|
||||
/// </summary>
|
||||
/// <param name="localPose">The local pose of the submap.</param>
|
||||
/// <returns>A texture containing the visualization data.</returns>
|
||||
public SubmapQuery.Texture DrawToSubmapTexture(Rigid3d localPose)
|
||||
{
|
||||
ComputeCroppedLimits(out var offset, out var cellLimits);
|
||||
|
||||
// Build the cells data (value + alpha pairs)
|
||||
var cellsData = new List<byte>(cellLimits.NumXCells * cellLimits.NumYCells * 2);
|
||||
|
||||
var maxTsd = _valueConverter.GetMaxTSD();
|
||||
var maxWeight = _valueConverter.GetMaxWeight();
|
||||
|
||||
foreach (var xyIndex in new XYIndexRange(cellLimits))
|
||||
{
|
||||
var sourceIndex = new Array2i(xyIndex.X + offset.X, xyIndex.Y + offset.Y);
|
||||
|
||||
if (!IsKnown(sourceIndex))
|
||||
{
|
||||
cellsData.Add(0); // value
|
||||
cellsData.Add(0); // alpha
|
||||
continue;
|
||||
}
|
||||
|
||||
// We would like to add 'delta' but this is not possible using a value and
|
||||
// alpha. We use premultiplied alpha, so when 'delta' is positive we can
|
||||
// add it by setting 'alpha' to zero. If it is negative, we set 'value' to
|
||||
// zero, and use 'alpha' to subtract. This is only correct when the pixel
|
||||
// is currently white, so walls will look too gray. This should be hard to
|
||||
// detect visually for the user, though.
|
||||
var tsd = GetTSD(sourceIndex);
|
||||
var weight = GetWeight(sourceIndex);
|
||||
var normalizedWeight = weight / maxWeight;
|
||||
|
||||
// FIXED: Keep the sign of TSD to distinguish free vs occupied space
|
||||
// tsd > 0 (free) → normalizedTsd > 0 → delta > 0 → value high (bright)
|
||||
// tsd < 0 (occupied) → normalizedTsd < 0 → delta < 0 → alpha high (dark)
|
||||
//
|
||||
// Normalize TSD to [-1, 1] range while preserving sign
|
||||
var normalizedTsd = Math.Clamp(tsd / maxTsd, -1.0, 1.0);
|
||||
|
||||
// Apply sqrt scaling to magnitude only, preserve sign for better visualization
|
||||
// This makes the gradient more visible near the surface
|
||||
var magnitude = Math.Pow(Math.Abs(normalizedTsd), 0.5);
|
||||
var signedMagnitude = normalizedTsd >= 0 ? magnitude : -magnitude;
|
||||
|
||||
// Scale by weight and convert to delta
|
||||
// delta range: [-127, 127] scaled by weight
|
||||
var delta = (int)Math.Round(normalizedWeight * signedMagnitude * 127.0,
|
||||
MidpointRounding.AwayFromZero);
|
||||
|
||||
byte alpha = (byte)(delta < 0 ? Math.Min(255, -delta) : 0);
|
||||
byte value = (byte)(delta > 0 ? Math.Min(255, delta) : 0);
|
||||
|
||||
cellsData.Add(value);
|
||||
cellsData.Add((value != 0 || alpha != 0) ? alpha : (byte)1);
|
||||
}
|
||||
|
||||
// Compress using GZip
|
||||
var compressedCells = CompressGzip(cellsData.ToArray());
|
||||
|
||||
// Calculate slice pose
|
||||
var resolution = _limits.Resolution;
|
||||
var maxX = _limits.Max.X - resolution * offset.Y;
|
||||
var maxY = _limits.Max.Y - resolution * offset.X;
|
||||
|
||||
var slicePose = localPose.Inverse() *
|
||||
Rigid3d.FromTranslation(new Vector3(maxX, maxY, 0));
|
||||
|
||||
return new SubmapQuery.Texture(
|
||||
compressedCells,
|
||||
cellLimits.NumXCells,
|
||||
cellLimits.NumYCells,
|
||||
resolution,
|
||||
slicePose);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compresses data using GZip.
|
||||
/// Match C++: common::FastGzipString
|
||||
/// </summary>
|
||||
private static List<byte> CompressGzip(byte[] data)
|
||||
{
|
||||
using var memoryStream = new MemoryStream();
|
||||
using (var gzipStream = new GZipStream(memoryStream, CompressionMode.Compress, leaveOpen: true))
|
||||
{
|
||||
gzipStream.Write(data, 0, data.Length);
|
||||
}
|
||||
return new List<byte>(memoryStream.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the known cells box to include the given cell index.
|
||||
/// Match C++: AlignedBox2i::isEmpty() logic: min > max indicates empty
|
||||
/// </summary>
|
||||
private void UpdateKnownCellsBox(Array2i cellIndex)
|
||||
{
|
||||
// Match C++ AlignedBox2i::isEmpty() logic: min > max indicates empty
|
||||
if (_knownCellsBox.minX > _knownCellsBox.maxX || _knownCellsBox.minY > _knownCellsBox.maxY)
|
||||
{
|
||||
_knownCellsBox = (cellIndex.X, cellIndex.Y, cellIndex.X, cellIndex.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
_knownCellsBox = (
|
||||
Math.Min(_knownCellsBox.minX, cellIndex.X),
|
||||
Math.Min(_knownCellsBox.minY, cellIndex.Y),
|
||||
Math.Max(_knownCellsBox.maxX, cellIndex.X),
|
||||
Math.Max(_knownCellsBox.maxY, cellIndex.Y)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user