update
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@@ -359,53 +359,54 @@ namespace NavigationExample
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NavigationAPI.MarshalString(twist.header.frame_id), twist.velocity.x, twist.velocity.y, twist.velocity.theta);
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}
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// // Build order (thao cách bom order): header + nodes + edges giống C++
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// Order order = new Order();
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// order.headerId = 1;
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// order.timestamp = Marshal.StringToHGlobalAnsi("2026-02-28 10:00:00");
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// order.version = Marshal.StringToHGlobalAnsi("1.0.0");
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// order.manufacturer = Marshal.StringToHGlobalAnsi("Manufacturer");
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// order.serialNumber = Marshal.StringToHGlobalAnsi("Serial Number");
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// order.orderId = Marshal.StringToHGlobalAnsi("Order ID");
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// order.orderUpdateId = 1;
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// Build order (thao cách bom order): header + nodes + edges giống C++
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Order order = new Order();
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order.headerId = 1;
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order.timestamp = Marshal.StringToHGlobalAnsi("2026-02-28 10:00:00");
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order.version = Marshal.StringToHGlobalAnsi("1.0.0");
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order.manufacturer = Marshal.StringToHGlobalAnsi("Manufacturer");
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order.serialNumber = Marshal.StringToHGlobalAnsi("Serial Number");
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order.orderId = Marshal.StringToHGlobalAnsi("Order ID");
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order.orderUpdateId = 1;
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// // Nodes: giống for (auto node : order.nodes) { node_msg.nodeId = ...; node_msg.nodePosition.x = ...; order_msg.nodes.push_back(node_msg); }
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// int nodeCount = 1;
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// order.nodes = Marshal.AllocHGlobal(Marshal.SizeOf<Node>() * nodeCount);
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// order.nodes_count = new UIntPtr((uint)nodeCount);
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// Node node1 = new Node();
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// node1.nodeId = Marshal.StringToHGlobalAnsi("node-1");
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// node1.sequenceId = 0;
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// node1.nodeDescription = Marshal.StringToHGlobalAnsi("Goal node");
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// node1.released = 0;
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// node1.nodePosition.x = 1.0;
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// node1.nodePosition.y = 1.0;
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// node1.nodePosition.theta = 0.0;
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// node1.nodePosition.allowedDeviationXY = 0.1f;
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// node1.nodePosition.allowedDeviationTheta = 0.05f;
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// node1.nodePosition.mapId = Marshal.StringToHGlobalAnsi("map");
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// node1.nodePosition.mapDescription = Marshal.StringToHGlobalAnsi("");
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// node1.actions = IntPtr.Zero;
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// node1.actions_count = UIntPtr.Zero;
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// Marshal.StructureToPtr(node1, order.nodes, false);
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// Nodes: giống for (auto node : order.nodes) { node_msg.nodeId = ...; node_msg.nodePosition.x = ...; order_msg.nodes.push_back(node_msg); }
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int nodeCount = 1;
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order.nodes = Marshal.AllocHGlobal(Marshal.SizeOf<Node>() * nodeCount);
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order.nodes_count = new UIntPtr((uint)nodeCount);
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Node node1 = new Node();
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node1.nodeId = Marshal.StringToHGlobalAnsi("node-1");
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node1.sequenceId = 0;
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node1.nodeDescription = Marshal.StringToHGlobalAnsi("Goal node");
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node1.released = 0;
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node1.nodePosition.x = 1.0;
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node1.nodePosition.y = 1.0;
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node1.nodePosition.theta = 0.0;
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node1.nodePosition.allowedDeviationXY = 0.1f;
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node1.nodePosition.allowedDeviationTheta = 0.05f;
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node1.nodePosition.mapId = Marshal.StringToHGlobalAnsi("map");
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node1.nodePosition.mapDescription = Marshal.StringToHGlobalAnsi("");
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node1.actions = IntPtr.Zero;
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node1.actions_count = UIntPtr.Zero;
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Marshal.StructureToPtr(node1, order.nodes, false);
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// // Edges: rỗng trong ví dụ này; nếu cần thì alloc và fill tương tự (edge_msg.edgeId, trajectory.controlPoints, ...)
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// order.edges = IntPtr.Zero;
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// order.edges_count = UIntPtr.Zero;
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// order.zoneSetId = Marshal.StringToHGlobalAnsi("");
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// Edges: rỗng trong ví dụ này; nếu cần thì alloc và fill tương tự (edge_msg.edgeId, trajectory.controlPoints, ...)
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order.edges = IntPtr.Zero;
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order.edges_count = UIntPtr.Zero;
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order.zoneSetId = Marshal.StringToHGlobalAnsi("");
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// PoseStamped goal = new PoseStamped();
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// goal.header = NavigationAPI.header_create(Marshal.PtrToStringAnsi(mapFrameId));
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// goal.pose.position.x = 1.0;
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// goal.pose.position.y = 1.0;
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// goal.pose.position.z = 0.0;
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// goal.pose.orientation.x = 0.0;
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// goal.pose.orientation.y = 0.0;
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// goal.pose.orientation.z = 0.0;
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// goal.pose.orientation.w = 1.0;
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PoseStamped goal = new PoseStamped();
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goal.header = NavigationAPI.header_create(Marshal.PtrToStringAnsi(mapFrameId));
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goal.pose.position.x = 1.0;
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goal.pose.position.y = 1.0;
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goal.pose.position.z = 0.0;
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goal.pose.orientation.x = 0.0;
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goal.pose.orientation.y = 0.0;
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goal.pose.orientation.z = 0.0;
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goal.pose.orientation.w = 1.0;
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// NavigationAPI.navigation_move_to_order(navHandle, order, goal);
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NavigationAPI.navigation_dock_to_order(navHandle, order, "docking_point", goal);
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// NavigationAPI.navigation_move_to_order(navHandle, order, goal);`
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NavigationAPI.navigation_set_twist_linear(navHandle, 0.1, 0.0, 0.0);
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NavigationAPI.navigation_set_twist_angular(navHandle, 0.0, 0.0, 0.2);
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