add WallTime và WallTimer
This commit is contained in:
289
include/robot/wall_timer.h
Normal file
289
include/robot/wall_timer.h
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@@ -0,0 +1,289 @@
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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2024
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*********************************************************************/
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#ifndef ROBOT_WALL_TIMER_H
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#define ROBOT_WALL_TIMER_H
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#include <robot/walltime.h>
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#include "robot_time_decl.h"
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#include <functional>
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include <condition_variable>
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#include <memory>
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namespace robot
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{
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/**
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* @brief Structure containing information about a wall timer event
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*
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* Similar to ros::WallTimerEvent, this structure is passed to wall timer callbacks
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* and contains timing information about the current and previous timer events.
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* Uses wall-clock time (not affected by simulated time).
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*/
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struct ROBOT_TIME_DECL WallTimerEvent
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{
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/**
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* @brief The time when the current callback was actually called (wall-clock time)
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*/
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WallTime current_real;
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/**
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* @brief The time when the current callback was expected to be called (wall-clock time)
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*/
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WallTime current_expected;
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/**
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* @brief The time when the previous callback was actually called (wall-clock time)
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*/
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WallTime last_real;
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/**
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* @brief The time when the previous callback was expected to be called (wall-clock time)
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*/
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WallTime last_expected;
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/**
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* @brief The time between the last two callbacks (wall-clock duration)
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*/
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WallDuration last_duration;
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/**
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* @brief Default constructor
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*/
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WallTimerEvent()
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: current_real(WallTime::now())
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, current_expected(WallTime::now())
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, last_real(WallTime())
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, last_expected(WallTime())
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, last_duration(WallDuration())
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{}
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};
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/**
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* @class WallTimer
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* @brief A class to call a callback function at a specified rate using wall-clock time
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*
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* This class is similar to ros::WallTimer. It creates a separate thread that
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* calls a callback function at a specified period. The callback receives
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* a WallTimerEvent structure containing timing information.
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*
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* Unlike Timer, WallTimer always uses wall-clock time and is not affected
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* by simulated time. This makes it ideal for:
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* - Performance monitoring
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* - Real-time deadlines
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* - Hardware interfaces
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* - Profiling and benchmarking
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*
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* Example usage:
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* @code
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* void myCallback(const robot::WallTimerEvent& event) {
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* // Do something periodically
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* }
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*
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* robot::WallTimer timer(robot::WallDuration(1.0), myCallback);
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* timer.start();
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* // ... later ...
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* timer.stop();
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* @endcode
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*/
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class ROBOT_TIME_DECL WallTimer
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{
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public:
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/**
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* @brief Callback function type for wall timer events
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*/
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using Callback = std::function<void(const WallTimerEvent&)>;
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/**
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* @brief Default constructor - creates an uninitialized timer
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* Timer must be assigned or constructed with parameters before use
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*/
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WallTimer();
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/**
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* @brief Constructor
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* @param period The period between timer callbacks (wall-clock duration)
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* @param callback The callback function to call
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* @param oneshot If true, the timer will only fire once. If false, it will fire repeatedly.
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* @param autostart If true, the timer will start automatically. If false, you must call start().
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*/
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WallTimer(const WallDuration& period,
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const Callback& callback,
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bool oneshot = false,
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bool autostart = true);
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/**
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* @brief Constructor with member function pointer
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* @param period The period between timer callbacks (wall-clock duration)
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* @param callback Member function pointer to call
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* @param obj Object instance to call the member function on
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* @param oneshot If true, the timer will only fire once. If false, it will fire repeatedly.
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* @param autostart If true, the timer will start automatically. If false, you must call start().
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*
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* Example:
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* @code
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* class MyClass {
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* void callback(const robot::WallTimerEvent& event) { }
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* };
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* MyClass obj;
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* robot::WallTimer timer(robot::WallDuration(1.0), &MyClass::callback, &obj);
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* @endcode
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*/
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template<typename T>
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WallTimer(const WallDuration& period,
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void (T::*callback)(const WallTimerEvent&),
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T* obj,
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bool oneshot = false,
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bool autostart = true)
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: WallTimer(period,
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[obj, callback](const WallTimerEvent& event) { (obj->*callback)(event); },
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oneshot,
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autostart)
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{}
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/**
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* @brief Copy constructor
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*/
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WallTimer(const WallTimer& rhs);
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/**
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* @brief Destructor - stops the timer and joins the thread
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*/
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~WallTimer();
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/**
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* @brief Start the timer. Does nothing if the timer is already started.
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*/
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void start();
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/**
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* @brief Stop the timer. Once this call returns, no more callbacks will be called.
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* Does nothing if the timer is already stopped.
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*/
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void stop();
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/**
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* @brief Set the period of this timer
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* @param period The new period between timer callbacks
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* @param reset Whether to reset the timer. If true, timer ignores elapsed time and next callback occurs at now()+period
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*/
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void setPeriod(const WallDuration& period, bool reset = true);
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/**
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* @brief Check if the timer has been started
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* @return True if the timer is running, false otherwise
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*/
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bool hasStarted() const;
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/**
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* @brief Check if the timer is valid (has a callback)
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* @return True if the timer is valid, false otherwise
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*/
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bool isValid() const;
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/**
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* @brief Check if the timer has any pending events to call
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* @return True if there are pending events, false otherwise
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*/
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bool hasPending() const;
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/**
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* @brief Check if the timer is one-shot
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* @return True if the timer is one-shot, false if it repeats
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*/
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bool isOneShot() const;
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/**
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* @brief Set whether the timer is one-shot
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* @param oneshot If true, the timer will only fire once
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*/
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void setOneShot(bool oneshot);
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/**
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* @brief Get the timer period
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* @return The period between timer callbacks
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*/
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WallDuration getPeriod() const;
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/**
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* @brief Conversion to bool (for checking validity)
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*/
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operator void*() const;
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/**
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* @brief Equality operator
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*/
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bool operator==(const WallTimer& rhs) const;
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/**
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* @brief Inequality operator
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*/
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bool operator!=(const WallTimer& rhs) const;
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/**
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* @brief Less-than operator (for ordering in containers)
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*/
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bool operator<(const WallTimer& rhs) const;
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// Non-copyable assignment
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WallTimer& operator=(const WallTimer&) = delete;
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// Movable
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WallTimer(WallTimer&& other) noexcept;
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WallTimer& operator=(WallTimer&& other) noexcept;
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private:
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/**
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* @brief The timer thread function
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*/
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void timerThread();
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WallDuration period_; ///< Period between callbacks
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Callback callback_; ///< Callback function
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bool oneshot_; ///< Whether timer is one-shot
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std::atomic<bool> running_; ///< Whether timer is running
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std::atomic<bool> should_stop_; ///< Flag to stop the timer thread
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std::thread thread_; ///< Timer thread
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mutable std::mutex mutex_; ///< Mutex for thread safety
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std::condition_variable cv_; ///< Condition variable for timing
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WallTime last_real_; ///< Last actual callback time
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WallTime last_expected_; ///< Last expected callback time
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};
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} // namespace robot
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#endif // ROBOT_WALL_TIMER_H
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475
include/robot/walltime.h
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475
include/robot/walltime.h
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@@ -0,0 +1,475 @@
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/*********************************************************************
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* WallTime - Standalone Wall-clock Time Library
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*
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* Header-only library for wall-clock time operations.
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* This is a simplified, standalone version of WallTime that can be
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* used independently or as a convenience wrapper.
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*
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* Features:
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* - Always uses real wall-clock time (not affected by simulated time)
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* - No initialization required
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* - Thread-safe
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* - Cross-platform (Linux, Windows, macOS)
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* - Nanosecond precision
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*
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* Usage:
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* #include <robot/walltime.h>
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*
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* robot::WallTime now = robot::WallTime::now();
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* robot::WallDuration elapsed = robot::WallTime::now() - now;
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*********************************************************************/
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#ifndef ROBOT_WALLTIME_H
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#define ROBOT_WALLTIME_H
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#include <chrono>
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#include <cstdint>
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#include <iostream>
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#include <iomanip>
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#include <limits>
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#include <cmath>
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#include <thread>
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#include <stdexcept>
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namespace robot
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{
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/**
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* \brief WallDuration - Represents a time interval using wall-clock time
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*/
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class WallDuration
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{
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public:
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int32_t sec; // Seconds (can be negative)
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int32_t nsec; // Nanoseconds (0-999999999)
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// Constructors
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WallDuration() : sec(0), nsec(0) {}
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WallDuration(int32_t _sec, int32_t _nsec) : sec(_sec), nsec(_nsec)
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{
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normalize();
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}
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explicit WallDuration(double t)
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{
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fromSec(t);
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}
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// Normalize nanoseconds to [0, 999999999] range
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void normalize()
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{
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int64_t sec64 = sec;
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int64_t nsec64 = nsec;
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// Handle negative nanoseconds
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while (nsec64 < 0)
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{
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nsec64 += 1000000000LL;
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sec64 -= 1;
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}
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// Handle overflow nanoseconds
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while (nsec64 >= 1000000000LL)
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{
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nsec64 -= 1000000000LL;
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sec64 += 1;
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}
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// Check bounds
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if (sec64 > std::numeric_limits<int32_t>::max() ||
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sec64 < std::numeric_limits<int32_t>::min())
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{
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throw std::runtime_error("WallDuration out of range");
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}
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sec = static_cast<int32_t>(sec64);
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nsec = static_cast<int32_t>(nsec64);
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}
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// Convert to seconds (double)
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double toSec() const
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{
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return static_cast<double>(sec) + 1e-9 * static_cast<double>(nsec);
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}
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// Convert to nanoseconds
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int64_t toNSec() const
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{
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return static_cast<int64_t>(sec) * 1000000000LL + static_cast<int64_t>(nsec);
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}
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// Initialize from seconds
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WallDuration& fromSec(double t)
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{
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sec = static_cast<int32_t>(std::floor(t));
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nsec = static_cast<int32_t>((t - sec) * 1e9);
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normalize();
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return *this;
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}
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// Initialize from nanoseconds
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WallDuration& fromNSec(int64_t t)
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{
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sec = static_cast<int32_t>(t / 1000000000LL);
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nsec = static_cast<int32_t>(t % 1000000000LL);
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normalize();
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return *this;
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}
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// Arithmetic operations
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WallDuration operator+(const WallDuration& rhs) const
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{
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return WallDuration(sec + rhs.sec, nsec + rhs.nsec);
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}
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WallDuration operator-(const WallDuration& rhs) const
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{
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return WallDuration(sec - rhs.sec, nsec - rhs.nsec);
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}
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WallDuration operator-() const
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{
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return WallDuration(-sec, -nsec);
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}
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WallDuration operator*(double scale) const
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{
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return WallDuration(toSec() * scale);
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}
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WallDuration& operator+=(const WallDuration& rhs)
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{
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sec += rhs.sec;
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nsec += rhs.nsec;
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normalize();
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return *this;
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}
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WallDuration& operator-=(const WallDuration& rhs)
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{
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sec -= rhs.sec;
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nsec -= rhs.nsec;
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normalize();
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return *this;
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}
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// Comparison operators
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bool operator==(const WallDuration& rhs) const
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{
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return sec == rhs.sec && nsec == rhs.nsec;
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}
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bool operator!=(const WallDuration& rhs) const
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{
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return !(*this == rhs);
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}
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bool operator<(const WallDuration& rhs) const
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{
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if (sec < rhs.sec) return true;
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if (sec > rhs.sec) return false;
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return nsec < rhs.nsec;
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}
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bool operator>(const WallDuration& rhs) const
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{
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return rhs < *this;
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}
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bool operator<=(const WallDuration& rhs) const
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{
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return !(rhs < *this);
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}
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bool operator>=(const WallDuration& rhs) const
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{
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return !(*this < rhs);
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}
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// Sleep for this duration
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bool sleep() const
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{
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if (sec < 0) return false;
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using namespace std::chrono;
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std::chrono::nanoseconds ns(toNSec());
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std::this_thread::sleep_for(ns);
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return true;
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}
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// Check if zero
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bool isZero() const
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{
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return sec == 0 && nsec == 0;
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}
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// Constants
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static const WallDuration ZERO;
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static const WallDuration MAX;
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static const WallDuration MIN;
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};
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/**
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* \brief WallTime - Represents a point in time using wall-clock time
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*/
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class WallTime
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{
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public:
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uint32_t sec; // Seconds since epoch
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uint32_t nsec; // Nanoseconds (0-999999999)
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// Constructors
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WallTime() : sec(0), nsec(0) {}
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WallTime(uint32_t _sec, uint32_t _nsec) : sec(_sec), nsec(_nsec)
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{
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normalize();
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}
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||||
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||||
explicit WallTime(double t)
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||||
{
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||||
fromSec(t);
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}
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||||
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||||
// Normalize nanoseconds to [0, 999999999] range
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||||
void normalize()
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||||
{
|
||||
uint64_t sec64 = sec;
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||||
uint64_t nsec64 = nsec;
|
||||
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||||
// Handle overflow nanoseconds
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||||
uint64_t sec_part = nsec64 / 1000000000ULL;
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||||
nsec64 = nsec64 % 1000000000ULL;
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||||
sec64 += sec_part;
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||||
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||||
// Check bounds
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||||
if (sec64 > std::numeric_limits<uint32_t>::max())
|
||||
{
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||||
throw std::runtime_error("WallTime out of range");
|
||||
}
|
||||
|
||||
sec = static_cast<uint32_t>(sec64);
|
||||
nsec = static_cast<uint32_t>(nsec64);
|
||||
}
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||||
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||||
// Get current wall-clock time
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||||
static WallTime now()
|
||||
{
|
||||
using namespace std::chrono;
|
||||
auto now_time = system_clock::now();
|
||||
auto duration = now_time.time_since_epoch();
|
||||
auto nanoseconds_count = duration_cast<std::chrono::nanoseconds>(duration).count();
|
||||
|
||||
WallTime t;
|
||||
uint64_t sec64 = nanoseconds_count / 1000000000ULL;
|
||||
uint64_t nsec64 = nanoseconds_count % 1000000000ULL;
|
||||
|
||||
if (sec64 > std::numeric_limits<uint32_t>::max())
|
||||
{
|
||||
throw std::runtime_error("WallTime::now() - time out of range");
|
||||
}
|
||||
|
||||
t.sec = static_cast<uint32_t>(sec64);
|
||||
t.nsec = static_cast<uint32_t>(nsec64);
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
// Convert to seconds (double)
|
||||
double toSec() const
|
||||
{
|
||||
return static_cast<double>(sec) + 1e-9 * static_cast<double>(nsec);
|
||||
}
|
||||
|
||||
// Convert to nanoseconds
|
||||
uint64_t toNSec() const
|
||||
{
|
||||
return static_cast<uint64_t>(sec) * 1000000000ULL + static_cast<uint64_t>(nsec);
|
||||
}
|
||||
|
||||
// Initialize from seconds
|
||||
WallTime& fromSec(double t)
|
||||
{
|
||||
sec = static_cast<uint32_t>(std::floor(t));
|
||||
nsec = static_cast<uint32_t>((t - sec) * 1e9);
|
||||
normalize();
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Initialize from nanoseconds
|
||||
WallTime& fromNSec(uint64_t t)
|
||||
{
|
||||
sec = static_cast<uint32_t>(t / 1000000000ULL);
|
||||
nsec = static_cast<uint32_t>(t % 1000000000ULL);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Arithmetic operations with WallDuration
|
||||
WallTime operator+(const WallDuration& d) const
|
||||
{
|
||||
int64_t total_sec = static_cast<int64_t>(sec) + d.sec;
|
||||
int64_t total_nsec = static_cast<int64_t>(nsec) + d.nsec;
|
||||
|
||||
if (total_sec < 0)
|
||||
{
|
||||
throw std::runtime_error("WallTime::operator+ - result would be negative");
|
||||
}
|
||||
|
||||
WallTime result;
|
||||
result.sec = static_cast<uint32_t>(total_sec);
|
||||
result.nsec = static_cast<uint32_t>(total_nsec);
|
||||
result.normalize();
|
||||
return result;
|
||||
}
|
||||
|
||||
WallTime operator-(const WallDuration& d) const
|
||||
{
|
||||
int64_t total_sec = static_cast<int64_t>(sec) - d.sec;
|
||||
int64_t total_nsec = static_cast<int64_t>(nsec) - d.nsec;
|
||||
|
||||
if (total_sec < 0)
|
||||
{
|
||||
throw std::runtime_error("WallTime::operator- - result would be negative");
|
||||
}
|
||||
|
||||
WallTime result;
|
||||
result.sec = static_cast<uint32_t>(total_sec);
|
||||
result.nsec = static_cast<uint32_t>(total_nsec);
|
||||
result.normalize();
|
||||
return result;
|
||||
}
|
||||
|
||||
WallDuration operator-(const WallTime& rhs) const
|
||||
{
|
||||
int64_t sec_diff = static_cast<int64_t>(sec) - static_cast<int64_t>(rhs.sec);
|
||||
int64_t nsec_diff = static_cast<int64_t>(nsec) - static_cast<int64_t>(rhs.nsec);
|
||||
|
||||
return WallDuration(static_cast<int32_t>(sec_diff), static_cast<int32_t>(nsec_diff));
|
||||
}
|
||||
|
||||
WallTime& operator+=(const WallDuration& d)
|
||||
{
|
||||
*this = *this + d;
|
||||
return *this;
|
||||
}
|
||||
|
||||
WallTime& operator-=(const WallDuration& d)
|
||||
{
|
||||
*this = *this - d;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Comparison operators
|
||||
bool operator==(const WallTime& rhs) const
|
||||
{
|
||||
return sec == rhs.sec && nsec == rhs.nsec;
|
||||
}
|
||||
|
||||
bool operator!=(const WallTime& rhs) const
|
||||
{
|
||||
return !(*this == rhs);
|
||||
}
|
||||
|
||||
bool operator<(const WallTime& rhs) const
|
||||
{
|
||||
if (sec < rhs.sec) return true;
|
||||
if (sec > rhs.sec) return false;
|
||||
return nsec < rhs.nsec;
|
||||
}
|
||||
|
||||
bool operator>(const WallTime& rhs) const
|
||||
{
|
||||
return rhs < *this;
|
||||
}
|
||||
|
||||
bool operator<=(const WallTime& rhs) const
|
||||
{
|
||||
return !(rhs < *this);
|
||||
}
|
||||
|
||||
bool operator>=(const WallTime& rhs) const
|
||||
{
|
||||
return !(*this < rhs);
|
||||
}
|
||||
|
||||
// Sleep until this time
|
||||
static bool sleepUntil(const WallTime& end)
|
||||
{
|
||||
WallTime now_time = now();
|
||||
if (end <= now_time)
|
||||
{
|
||||
return true; // Already past the target time
|
||||
}
|
||||
|
||||
WallDuration remaining = end - now_time;
|
||||
return remaining.sleep();
|
||||
}
|
||||
|
||||
// Check if zero
|
||||
bool isZero() const
|
||||
{
|
||||
return sec == 0 && nsec == 0;
|
||||
}
|
||||
|
||||
// Check if this is system time (always true for WallTime)
|
||||
static bool isSystemTime()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Constants
|
||||
static const WallTime ZERO;
|
||||
static const WallTime MAX;
|
||||
static const WallTime MIN;
|
||||
};
|
||||
|
||||
// Stream operators
|
||||
inline std::ostream& operator<<(std::ostream& os, const WallTime& rhs)
|
||||
{
|
||||
auto flags = os.flags();
|
||||
auto fillc = os.fill();
|
||||
auto width = os.width();
|
||||
os << rhs.sec << "." << std::setw(9) << std::setfill('0') << rhs.nsec;
|
||||
os.flags(flags);
|
||||
os.fill(fillc);
|
||||
os.width(width);
|
||||
return os;
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const WallDuration& rhs)
|
||||
{
|
||||
auto flags = os.flags();
|
||||
auto fillc = os.fill();
|
||||
auto width = os.width();
|
||||
if (rhs.sec >= 0 || rhs.nsec == 0)
|
||||
{
|
||||
os << rhs.sec << "." << std::setw(9) << std::setfill('0') << rhs.nsec;
|
||||
}
|
||||
else
|
||||
{
|
||||
os << (rhs.sec == -1 ? "-" : "") << (rhs.sec + 1) << "."
|
||||
<< std::setw(9) << std::setfill('0') << (1000000000 - rhs.nsec);
|
||||
}
|
||||
os.flags(flags);
|
||||
os.fill(fillc);
|
||||
os.width(width);
|
||||
return os;
|
||||
}
|
||||
|
||||
// Constants definitions (inline to avoid multiple definition)
|
||||
inline const WallDuration WallDuration::ZERO(0, 0);
|
||||
inline const WallDuration WallDuration::MAX(
|
||||
std::numeric_limits<int32_t>::max(), 999999999);
|
||||
inline const WallDuration WallDuration::MIN(
|
||||
std::numeric_limits<int32_t>::min(), 0);
|
||||
|
||||
inline const WallTime WallTime::ZERO(0, 0);
|
||||
inline const WallTime WallTime::MAX(
|
||||
std::numeric_limits<uint32_t>::max(), 999999999);
|
||||
inline const WallTime WallTime::MIN(0, 1);
|
||||
|
||||
} // namespace robot
|
||||
|
||||
#endif // ROBOT_WALLTIME_H
|
||||
|
||||
Reference in New Issue
Block a user