/********************************************************************* * Software License Agreement (BSD License) * * Copyright (c) 2008, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the Willow Garage nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *********************************************************************/ #ifndef DEPTH_IMAGE_PROC_DEPTH_TRAITS #define DEPTH_IMAGE_PROC_DEPTH_TRAITS #include #include #include #include #include namespace depth_image_proc { // Encapsulate differences between processing float and uint16_t depths template struct DepthTraits {}; template<> struct DepthTraits { static inline bool valid(uint16_t depth) { return depth != 0; } static inline float toMeters(uint16_t depth) { return depth * 0.001f; } // originally mm static inline uint16_t fromMeters(float depth) { return (depth * 1000.0f) + 0.5f; } static inline void initializeBuffer(std::vector& buffer) {} // Do nothing - already zero-filled }; template<> struct DepthTraits { static inline bool valid(float depth) { return std::isfinite(depth); } static inline float toMeters(float depth) { return depth; } static inline float fromMeters(float depth) { return depth; } static inline void initializeBuffer(std::vector& buffer) { float* start = reinterpret_cast(&buffer[0]); float* end = reinterpret_cast(&buffer[0] + buffer.size()); std::fill(start, end, std::numeric_limits::quiet_NaN()); } }; } // namespace depth_image_proc #endif