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/*********************************************************************
* Software License Agreement (BSD License)
*
* Copyright (c) 2008, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Willow Garage nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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*********************************************************************/
#ifndef DEPTH_IMAGE_PROC_DEPTH_TRAITS
#define DEPTH_IMAGE_PROC_DEPTH_TRAITS
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <limits>
#include <vector>
namespace depth_image_proc {
// Encapsulate differences between processing float and uint16_t depths
template<typename T> struct DepthTraits {};
template<>
struct DepthTraits<uint16_t>
{
static inline bool valid(uint16_t depth) { return depth != 0; }
static inline float toMeters(uint16_t depth) { return depth * 0.001f; } // originally mm
static inline uint16_t fromMeters(float depth) { return (depth * 1000.0f) + 0.5f; }
static inline void initializeBuffer(std::vector<uint8_t>& buffer) {} // Do nothing - already zero-filled
};
template<>
struct DepthTraits<float>
{
static inline bool valid(float depth) { return std::isfinite(depth); }
static inline float toMeters(float depth) { return depth; }
static inline float fromMeters(float depth) { return depth; }
static inline void initializeBuffer(std::vector<uint8_t>& buffer)
{
float* start = reinterpret_cast<float*>(&buffer[0]);
float* end = reinterpret_cast<float*>(&buffer[0] + buffer.size());
std::fill(start, end, std::numeric_limits<float>::quiet_NaN());
}
};
} // namespace depth_image_proc
#endif