costmap_2d/include/robot_costmap_2d/costmap_math.h
2025-12-30 10:24:18 +07:00

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#ifndef ROBOT_COSTMAP_2D_COSTMAP_MATH_H_
#define ROBOT_COSTMAP_2D_COSTMAP_MATH_H_
#include <math.h>
#include <algorithm>
#include <vector>
#include <robot_geometry_msgs/Point.h>
/** @brief Return -1 if x < 0, +1 otherwise. */
inline double sign(double x)
{
return x < 0.0 ? -1.0 : 1.0;
}
/** @brief Same as sign(x) but returns 0 if x is 0. */
inline double sign0(double x)
{
return x < 0.0 ? -1.0 : (x > 0.0 ? 1.0 : 0.0);
}
inline double distance(double x0, double y0, double x1, double y1)
{
return hypot(x1 - x0, y1 - y0);
}
double distanceToLine(double pX, double pY, double x0, double y0, double x1, double y1);
bool intersects(std::vector<robot_geometry_msgs::Point>& polygon, float testx, float testy);
bool intersects(std::vector<robot_geometry_msgs::Point>& polygon1, std::vector<robot_geometry_msgs::Point>& polygon2);
#endif // ROBOT_COSTMAP_2D_COSTMAP_MATH_H_