costmap_2d/include/robot_costmap_2d/voxel_layer.h
2025-12-30 10:42:34 +07:00

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* Author: Eitan Marder-Eppstein
* David V. Lu!!
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#ifndef ROBOT_COSTMAP_2D_VOXEL_LAYER_H_
#define ROBOT_COSTMAP_2D_VOXEL_LAYER_H_
#include <robot_costmap_2d/layer.h>
#include <robot_costmap_2d/layered_costmap.h>
#include <robot_costmap_2d/observation_buffer.h>
#include <robot_costmap_2d/voxel_grid.h>
#include <robot_nav_msgs/OccupancyGrid.h>
#include <robot_sensor_msgs/LaserScan.h>
#include <robot_laser_geometry/laser_geometry.hpp>
#include <robot_sensor_msgs/PointCloud.h>
#include <robot_sensor_msgs/PointCloud2.h>
#include <robot_sensor_msgs/point_cloud_conversion.h>
#include <robot_costmap_2d/obstacle_layer.h>
#include <robot_voxel_grid/voxel_grid.h>
namespace robot_costmap_2d
{
class VoxelLayer : public ObstacleLayer
{
public:
VoxelLayer() :
robot_voxel_grid_(0, 0, 0)
{
costmap_ = NULL; // this is the unsigned char* member of parent class's parent class Costmap2D.
}
virtual ~VoxelLayer();
virtual void onInitialize();
virtual void updateBounds(double robot_x, double robot_y, double robot_yaw, double* min_x, double* min_y,
double* max_x, double* max_y);
void updateOrigin(double new_origin_x, double new_origin_y);
bool isDiscretized()
{
return true;
}
virtual void matchSize();
virtual void reset();
protected:
virtual void resetMaps();
private:
bool getParams(const std::string& config_file_name, robot::NodeHandle &nh);
void clearNonLethal(double wx, double wy, double w_size_x, double w_size_y, bool clear_no_info);
virtual void raytraceFreespace(const robot_costmap_2d::Observation& clearing_observation, double* min_x, double* min_y,
double* max_x, double* max_y);
bool publish_voxel_;
robot_voxel_grid::VoxelGrid robot_voxel_grid_;
double z_resolution_, origin_z_;
unsigned int unknown_threshold_, mark_threshold_, size_z_;
robot_sensor_msgs::PointCloud clearing_endpoints_;
inline bool worldToMap3DFloat(double wx, double wy, double wz, double& mx, double& my, double& mz)
{
if (wx < origin_x_ || wy < origin_y_ || wz < origin_z_)
return false;
mx = ((wx - origin_x_) / resolution_);
my = ((wy - origin_y_) / resolution_);
mz = ((wz - origin_z_) / z_resolution_);
if (mx < size_x_ && my < size_y_ && mz < size_z_)
return true;
return false;
}
inline bool worldToMap3D(double wx, double wy, double wz, unsigned int& mx, unsigned int& my, unsigned int& mz)
{
if (wx < origin_x_ || wy < origin_y_ || wz < origin_z_)
return false;
mx = (int)((wx - origin_x_) / resolution_);
my = (int)((wy - origin_y_) / resolution_);
mz = (int)((wz - origin_z_) / z_resolution_);
if (mx < size_x_ && my < size_y_ && mz < size_z_)
return true;
return false;
}
inline void mapToWorld3D(unsigned int mx, unsigned int my, unsigned int mz, double& wx, double& wy, double& wz)
{
// returns the center point of the cell
wx = origin_x_ + (mx + 0.5) * resolution_;
wy = origin_y_ + (my + 0.5) * resolution_;
wz = origin_z_ + (mz + 0.5) * z_resolution_;
}
inline double dist(double x0, double y0, double z0, double x1, double y1, double z1)
{
return sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0) + (z1 - z0) * (z1 - z0));
}
};
} // namespace robot_costmap_2d
#endif // ROBOT_COSTMAP_2D_VOXEL_LAYER_H_