costmap_2d/src/costmap_2d.cpp

489 lines
14 KiB
C++
Executable File

/*********************************************************************
*
* Software License Agreement (BSD License)
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* Author: Eitan Marder-Eppstein
* David V. Lu!!
*********************************************************************/
#include <costmap_2d/costmap_2d.h>
#include <cstdio>
using namespace std;
namespace costmap_2d
{
Costmap2D::Costmap2D(unsigned int cells_size_x, unsigned int cells_size_y, double resolution,
double origin_x, double origin_y, unsigned char default_value) :
size_x_(cells_size_x), size_y_(cells_size_y), resolution_(resolution), origin_x_(origin_x),
origin_y_(origin_y), costmap_(NULL), default_value_(default_value)
{
access_ = new mutex_t();
// create the costmap
initMaps(size_x_, size_y_);
resetMaps();
}
void Costmap2D::deleteMaps()
{
// clean up data
boost::unique_lock<mutex_t> lock(*access_);
delete[] costmap_;
costmap_ = NULL;
}
void Costmap2D::initMaps(unsigned int size_x, unsigned int size_y)
{
boost::unique_lock<mutex_t> lock(*access_);
delete[] costmap_;
costmap_ = new unsigned char[size_x * size_y];
}
void Costmap2D::resizeMap(unsigned int size_x, unsigned int size_y, double resolution,
double origin_x, double origin_y)
{
size_x_ = size_x;
size_y_ = size_y;
resolution_ = resolution;
origin_x_ = origin_x;
origin_y_ = origin_y;
initMaps(size_x, size_y);
// reset our maps to have no information
resetMaps();
}
void Costmap2D::resetMaps()
{
boost::unique_lock<mutex_t> lock(*access_);
memset(costmap_, default_value_, size_x_ * size_y_ * sizeof(unsigned char));
}
void Costmap2D::resetMap(unsigned int x0, unsigned int y0, unsigned int xn, unsigned int yn)
{
boost::unique_lock<mutex_t> lock(*(access_));
unsigned int len = xn - x0;
for (unsigned int y = y0 * size_x_ + x0; y < yn * size_x_ + x0; y += size_x_)
memset(costmap_ + y, default_value_, len * sizeof(unsigned char));
}
bool Costmap2D::copyCostmapWindow(const Costmap2D& map, double win_origin_x, double win_origin_y, double win_size_x,
double win_size_y)
{
// check for self windowing
if (this == &map)
{
// ROS_ERROR("Cannot convert this costmap into a window of itself");
return false;
}
// clean up old data
deleteMaps();
// compute the bounds of our new map
unsigned int lower_left_x, lower_left_y, upper_right_x, upper_right_y;
if (!map.worldToMap(win_origin_x, win_origin_y, lower_left_x, lower_left_y)
|| !map.worldToMap(win_origin_x + win_size_x, win_origin_y + win_size_y, upper_right_x, upper_right_y))
{
// ROS_ERROR("Cannot window a map that the window bounds don't fit inside of");
return false;
}
size_x_ = upper_right_x - lower_left_x;
size_y_ = upper_right_y - lower_left_y;
resolution_ = map.resolution_;
origin_x_ = win_origin_x;
origin_y_ = win_origin_y;
// initialize our various maps and reset markers for inflation
initMaps(size_x_, size_y_);
// copy the window of the static map and the costmap that we're taking
copyMapRegion(map.costmap_, lower_left_x, lower_left_y, map.size_x_, costmap_, 0, 0, size_x_, size_x_, size_y_);
return true;
}
Costmap2D& Costmap2D::operator=(const Costmap2D& map)
{
// check for self assignement
if (this == &map)
return *this;
// clean up old data
deleteMaps();
size_x_ = map.size_x_;
size_y_ = map.size_y_;
resolution_ = map.resolution_;
origin_x_ = map.origin_x_;
origin_y_ = map.origin_y_;
// initialize our various maps
initMaps(size_x_, size_y_);
// copy the cost map
memcpy(costmap_, map.costmap_, size_x_ * size_y_ * sizeof(unsigned char));
return *this;
}
Costmap2D::Costmap2D(const Costmap2D& map) :
costmap_(NULL)
{
access_ = new mutex_t();
*this = map;
}
// just initialize everything to NULL by default
Costmap2D::Costmap2D() :
size_x_(0), size_y_(0), resolution_(0.0), origin_x_(0.0), origin_y_(0.0), costmap_(NULL)
{
access_ = new mutex_t();
}
Costmap2D::~Costmap2D()
{
deleteMaps();
delete access_;
}
unsigned int Costmap2D::cellDistance(double world_dist)
{
double cells_dist = max(0.0, ceil(world_dist / resolution_));
return (unsigned int)cells_dist;
}
unsigned char* Costmap2D::getCharMap() const
{
return costmap_;
}
unsigned char Costmap2D::getCost(unsigned int mx, unsigned int my) const
{
return costmap_[getIndex(mx, my)];
}
void Costmap2D::setCost(unsigned int mx, unsigned int my, unsigned char cost)
{
costmap_[getIndex(mx, my)] = cost;
}
void Costmap2D::mapToWorld(unsigned int mx, unsigned int my, double& wx, double& wy) const
{
wx = origin_x_ + (mx + 0.5) * resolution_;
wy = origin_y_ + (my + 0.5) * resolution_;
}
bool Costmap2D::worldToMap(double wx, double wy, unsigned int& mx, unsigned int& my) const
{
if (wx < origin_x_ || wy < origin_y_)
return false;
mx = (int)((wx - origin_x_) / resolution_);
my = (int)((wy - origin_y_) / resolution_);
if (mx < size_x_ && my < size_y_)
return true;
return false;
}
void Costmap2D::worldToMapNoBounds(double wx, double wy, int& mx, int& my) const
{
mx = (int)((wx - origin_x_) / resolution_);
my = (int)((wy - origin_y_) / resolution_);
}
void Costmap2D::worldToMapEnforceBounds(double wx, double wy, int& mx, int& my) const
{
// Here we avoid doing any math to wx,wy before comparing them to
// the bounds, so their values can go out to the max and min values
// of double floating point.
if (wx < origin_x_)
{
mx = 0;
}
else if (wx >= resolution_ * size_x_ + origin_x_)
{
mx = size_x_ - 1;
}
else
{
mx = (int)((wx - origin_x_) / resolution_);
}
if (wy < origin_y_)
{
my = 0;
}
else if (wy >= resolution_ * size_y_ + origin_y_)
{
my = size_y_ - 1;
}
else
{
my = (int)((wy - origin_y_) / resolution_);
}
}
void Costmap2D::updateOrigin(double new_origin_x, double new_origin_y)
{
// project the new origin into the grid
int cell_ox, cell_oy;
cell_ox = int((new_origin_x - origin_x_) / resolution_);
cell_oy = int((new_origin_y - origin_y_) / resolution_);
// Nothing to update
if (cell_ox == 0 && cell_oy == 0)
return;
// compute the associated world coordinates for the origin cell
// because we want to keep things grid-aligned
double new_grid_ox, new_grid_oy;
new_grid_ox = origin_x_ + cell_ox * resolution_;
new_grid_oy = origin_y_ + cell_oy * resolution_;
// To save casting from unsigned int to int a bunch of times
int size_x = size_x_;
int size_y = size_y_;
// we need to compute the overlap of the new and existing windows
int lower_left_x, lower_left_y, upper_right_x, upper_right_y;
lower_left_x = min(max(cell_ox, 0), size_x);
lower_left_y = min(max(cell_oy, 0), size_y);
upper_right_x = min(max(cell_ox + size_x, 0), size_x);
upper_right_y = min(max(cell_oy + size_y, 0), size_y);
unsigned int cell_size_x = upper_right_x - lower_left_x;
unsigned int cell_size_y = upper_right_y - lower_left_y;
// we need a map to store the obstacles in the window temporarily
unsigned char* local_map = new unsigned char[cell_size_x * cell_size_y];
// copy the local window in the costmap to the local map
copyMapRegion(costmap_, lower_left_x, lower_left_y, size_x_, local_map, 0, 0, cell_size_x, cell_size_x, cell_size_y);
// now we'll set the costmap to be completely unknown if we track unknown space
resetMaps();
// update the origin with the appropriate world coordinates
origin_x_ = new_grid_ox;
origin_y_ = new_grid_oy;
// compute the starting cell location for copying data back in
int start_x = lower_left_x - cell_ox;
int start_y = lower_left_y - cell_oy;
// now we want to copy the overlapping information back into the map, but in its new location
copyMapRegion(local_map, 0, 0, cell_size_x, costmap_, start_x, start_y, size_x_, cell_size_x, cell_size_y);
// make sure to clean up
delete[] local_map;
}
bool Costmap2D::setConvexPolygonCost(const std::vector<geometry_msgs::Point>& polygon, unsigned char cost_value)
{
// we assume the polygon is given in the global_frame... we need to transform it to map coordinates
std::vector<MapLocation> map_polygon;
for (unsigned int i = 0; i < polygon.size(); ++i)
{
MapLocation loc;
if (!worldToMap(polygon[i].x, polygon[i].y, loc.x, loc.y))
{
// ("Polygon lies outside map bounds, so we can't fill it");
return false;
}
map_polygon.push_back(loc);
}
std::vector<MapLocation> polygon_cells;
// get the cells that fill the polygon
convexFillCells(map_polygon, polygon_cells);
// set the cost of those cells
for (unsigned int i = 0; i < polygon_cells.size(); ++i)
{
unsigned int index = getIndex(polygon_cells[i].x, polygon_cells[i].y);
costmap_[index] = cost_value;
}
return true;
}
void Costmap2D::polygonOutlineCells(const std::vector<MapLocation>& polygon, std::vector<MapLocation>& polygon_cells)
{
PolygonOutlineCells cell_gatherer(*this, costmap_, polygon_cells);
for (unsigned int i = 0; i < polygon.size() - 1; ++i)
{
raytraceLine(cell_gatherer, polygon[i].x, polygon[i].y, polygon[i + 1].x, polygon[i + 1].y);
}
if (!polygon.empty())
{
unsigned int last_index = polygon.size() - 1;
// we also need to close the polygon by going from the last point to the first
raytraceLine(cell_gatherer, polygon[last_index].x, polygon[last_index].y, polygon[0].x, polygon[0].y);
}
}
void Costmap2D::convexFillCells(const std::vector<MapLocation>& polygon, std::vector<MapLocation>& polygon_cells)
{
// we need a minimum polygon of a triangle
if (polygon.size() < 3)
return;
// first get the cells that make up the outline of the polygon
polygonOutlineCells(polygon, polygon_cells);
// quick bubble sort to sort points by x
MapLocation swap;
unsigned int i = 0;
while (i < polygon_cells.size() - 1)
{
if (polygon_cells[i].x > polygon_cells[i + 1].x)
{
swap = polygon_cells[i];
polygon_cells[i] = polygon_cells[i + 1];
polygon_cells[i + 1] = swap;
if (i > 0)
--i;
}
else
++i;
}
i = 0;
MapLocation min_pt;
MapLocation max_pt;
unsigned int min_x = polygon_cells[0].x;
unsigned int max_x = polygon_cells[polygon_cells.size() - 1].x;
// walk through each column and mark cells inside the polygon
for (unsigned int x = min_x; x <= max_x; ++x)
{
if (i >= polygon_cells.size() - 1)
break;
if (polygon_cells[i].y < polygon_cells[i + 1].y)
{
min_pt = polygon_cells[i];
max_pt = polygon_cells[i + 1];
}
else
{
min_pt = polygon_cells[i + 1];
max_pt = polygon_cells[i];
}
i += 2;
while (i < polygon_cells.size() && polygon_cells[i].x == x)
{
if (polygon_cells[i].y < min_pt.y)
min_pt = polygon_cells[i];
else if (polygon_cells[i].y > max_pt.y)
max_pt = polygon_cells[i];
++i;
}
MapLocation pt;
// loop though cells in the column
for (unsigned int y = min_pt.y; y <= max_pt.y; ++y)
{
pt.x = x;
pt.y = y;
polygon_cells.push_back(pt);
}
}
}
unsigned int Costmap2D::getSizeInCellsX() const
{
return size_x_;
}
unsigned int Costmap2D::getSizeInCellsY() const
{
return size_y_;
}
double Costmap2D::getSizeInMetersX() const
{
return (size_x_ - 1 + 0.5) * resolution_;
}
double Costmap2D::getSizeInMetersY() const
{
return (size_y_ - 1 + 0.5) * resolution_;
}
double Costmap2D::getOriginX() const
{
return origin_x_;
}
double Costmap2D::getOriginY() const
{
return origin_y_;
}
double Costmap2D::getResolution() const
{
return resolution_;
}
bool Costmap2D::saveMap(std::string file_name)
{
FILE *fp = fopen(file_name.c_str(), "w");
if (!fp)
{
return false;
}
fprintf(fp, "P2\n%u\n%u\n%u\n", size_x_, size_y_, 0xff);
for (unsigned int iy = 0; iy < size_y_; iy++)
{
for (unsigned int ix = 0; ix < size_x_; ix++)
{
unsigned char cost = getCost(ix, iy);
fprintf(fp, "%d ", cost);
}
fprintf(fp, "\n");
}
fclose(fp);
return true;
}
} // namespace costmap_2d