489 lines
14 KiB
C++
Executable File
489 lines
14 KiB
C++
Executable File
/*********************************************************************
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*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2008, 2013, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Author: Eitan Marder-Eppstein
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* David V. Lu!!
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*********************************************************************/
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#include <costmap_2d/costmap_2d.h>
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#include <cstdio>
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using namespace std;
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namespace costmap_2d
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{
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Costmap2D::Costmap2D(unsigned int cells_size_x, unsigned int cells_size_y, double resolution,
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double origin_x, double origin_y, unsigned char default_value) :
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size_x_(cells_size_x), size_y_(cells_size_y), resolution_(resolution), origin_x_(origin_x),
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origin_y_(origin_y), costmap_(NULL), default_value_(default_value)
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{
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access_ = new mutex_t();
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// create the costmap
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initMaps(size_x_, size_y_);
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resetMaps();
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}
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void Costmap2D::deleteMaps()
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{
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// clean up data
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boost::unique_lock<mutex_t> lock(*access_);
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delete[] costmap_;
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costmap_ = NULL;
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}
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void Costmap2D::initMaps(unsigned int size_x, unsigned int size_y)
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{
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boost::unique_lock<mutex_t> lock(*access_);
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delete[] costmap_;
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costmap_ = new unsigned char[size_x * size_y];
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}
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void Costmap2D::resizeMap(unsigned int size_x, unsigned int size_y, double resolution,
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double origin_x, double origin_y)
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{
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size_x_ = size_x;
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size_y_ = size_y;
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resolution_ = resolution;
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origin_x_ = origin_x;
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origin_y_ = origin_y;
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initMaps(size_x, size_y);
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// reset our maps to have no information
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resetMaps();
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}
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void Costmap2D::resetMaps()
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{
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boost::unique_lock<mutex_t> lock(*access_);
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memset(costmap_, default_value_, size_x_ * size_y_ * sizeof(unsigned char));
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}
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void Costmap2D::resetMap(unsigned int x0, unsigned int y0, unsigned int xn, unsigned int yn)
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{
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boost::unique_lock<mutex_t> lock(*(access_));
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unsigned int len = xn - x0;
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for (unsigned int y = y0 * size_x_ + x0; y < yn * size_x_ + x0; y += size_x_)
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memset(costmap_ + y, default_value_, len * sizeof(unsigned char));
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}
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bool Costmap2D::copyCostmapWindow(const Costmap2D& map, double win_origin_x, double win_origin_y, double win_size_x,
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double win_size_y)
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{
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// check for self windowing
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if (this == &map)
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{
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// ROS_ERROR("Cannot convert this costmap into a window of itself");
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return false;
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}
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// clean up old data
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deleteMaps();
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// compute the bounds of our new map
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unsigned int lower_left_x, lower_left_y, upper_right_x, upper_right_y;
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if (!map.worldToMap(win_origin_x, win_origin_y, lower_left_x, lower_left_y)
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|| !map.worldToMap(win_origin_x + win_size_x, win_origin_y + win_size_y, upper_right_x, upper_right_y))
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{
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// ROS_ERROR("Cannot window a map that the window bounds don't fit inside of");
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return false;
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}
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size_x_ = upper_right_x - lower_left_x;
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size_y_ = upper_right_y - lower_left_y;
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resolution_ = map.resolution_;
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origin_x_ = win_origin_x;
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origin_y_ = win_origin_y;
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// initialize our various maps and reset markers for inflation
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initMaps(size_x_, size_y_);
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// copy the window of the static map and the costmap that we're taking
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copyMapRegion(map.costmap_, lower_left_x, lower_left_y, map.size_x_, costmap_, 0, 0, size_x_, size_x_, size_y_);
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return true;
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}
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Costmap2D& Costmap2D::operator=(const Costmap2D& map)
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{
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// check for self assignement
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if (this == &map)
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return *this;
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// clean up old data
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deleteMaps();
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size_x_ = map.size_x_;
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size_y_ = map.size_y_;
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resolution_ = map.resolution_;
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origin_x_ = map.origin_x_;
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origin_y_ = map.origin_y_;
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// initialize our various maps
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initMaps(size_x_, size_y_);
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// copy the cost map
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memcpy(costmap_, map.costmap_, size_x_ * size_y_ * sizeof(unsigned char));
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return *this;
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}
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Costmap2D::Costmap2D(const Costmap2D& map) :
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costmap_(NULL)
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{
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access_ = new mutex_t();
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*this = map;
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}
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// just initialize everything to NULL by default
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Costmap2D::Costmap2D() :
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size_x_(0), size_y_(0), resolution_(0.0), origin_x_(0.0), origin_y_(0.0), costmap_(NULL)
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{
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access_ = new mutex_t();
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}
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Costmap2D::~Costmap2D()
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{
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deleteMaps();
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delete access_;
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}
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unsigned int Costmap2D::cellDistance(double world_dist)
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{
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double cells_dist = max(0.0, ceil(world_dist / resolution_));
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return (unsigned int)cells_dist;
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}
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unsigned char* Costmap2D::getCharMap() const
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{
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return costmap_;
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}
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unsigned char Costmap2D::getCost(unsigned int mx, unsigned int my) const
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{
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return costmap_[getIndex(mx, my)];
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}
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void Costmap2D::setCost(unsigned int mx, unsigned int my, unsigned char cost)
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{
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costmap_[getIndex(mx, my)] = cost;
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}
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void Costmap2D::mapToWorld(unsigned int mx, unsigned int my, double& wx, double& wy) const
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{
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wx = origin_x_ + (mx + 0.5) * resolution_;
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wy = origin_y_ + (my + 0.5) * resolution_;
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}
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bool Costmap2D::worldToMap(double wx, double wy, unsigned int& mx, unsigned int& my) const
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{
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if (wx < origin_x_ || wy < origin_y_)
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return false;
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mx = (int)((wx - origin_x_) / resolution_);
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my = (int)((wy - origin_y_) / resolution_);
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if (mx < size_x_ && my < size_y_)
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return true;
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return false;
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}
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void Costmap2D::worldToMapNoBounds(double wx, double wy, int& mx, int& my) const
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{
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mx = (int)((wx - origin_x_) / resolution_);
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my = (int)((wy - origin_y_) / resolution_);
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}
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void Costmap2D::worldToMapEnforceBounds(double wx, double wy, int& mx, int& my) const
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{
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// Here we avoid doing any math to wx,wy before comparing them to
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// the bounds, so their values can go out to the max and min values
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// of double floating point.
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if (wx < origin_x_)
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{
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mx = 0;
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}
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else if (wx >= resolution_ * size_x_ + origin_x_)
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{
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mx = size_x_ - 1;
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}
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else
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{
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mx = (int)((wx - origin_x_) / resolution_);
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}
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if (wy < origin_y_)
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{
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my = 0;
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}
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else if (wy >= resolution_ * size_y_ + origin_y_)
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{
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my = size_y_ - 1;
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}
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else
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{
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my = (int)((wy - origin_y_) / resolution_);
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}
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}
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void Costmap2D::updateOrigin(double new_origin_x, double new_origin_y)
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{
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// project the new origin into the grid
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int cell_ox, cell_oy;
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cell_ox = int((new_origin_x - origin_x_) / resolution_);
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cell_oy = int((new_origin_y - origin_y_) / resolution_);
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// Nothing to update
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if (cell_ox == 0 && cell_oy == 0)
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return;
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// compute the associated world coordinates for the origin cell
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// because we want to keep things grid-aligned
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double new_grid_ox, new_grid_oy;
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new_grid_ox = origin_x_ + cell_ox * resolution_;
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new_grid_oy = origin_y_ + cell_oy * resolution_;
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// To save casting from unsigned int to int a bunch of times
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int size_x = size_x_;
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int size_y = size_y_;
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// we need to compute the overlap of the new and existing windows
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int lower_left_x, lower_left_y, upper_right_x, upper_right_y;
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lower_left_x = min(max(cell_ox, 0), size_x);
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lower_left_y = min(max(cell_oy, 0), size_y);
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upper_right_x = min(max(cell_ox + size_x, 0), size_x);
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upper_right_y = min(max(cell_oy + size_y, 0), size_y);
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unsigned int cell_size_x = upper_right_x - lower_left_x;
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unsigned int cell_size_y = upper_right_y - lower_left_y;
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// we need a map to store the obstacles in the window temporarily
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unsigned char* local_map = new unsigned char[cell_size_x * cell_size_y];
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// copy the local window in the costmap to the local map
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copyMapRegion(costmap_, lower_left_x, lower_left_y, size_x_, local_map, 0, 0, cell_size_x, cell_size_x, cell_size_y);
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// now we'll set the costmap to be completely unknown if we track unknown space
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resetMaps();
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// update the origin with the appropriate world coordinates
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origin_x_ = new_grid_ox;
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origin_y_ = new_grid_oy;
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// compute the starting cell location for copying data back in
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int start_x = lower_left_x - cell_ox;
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int start_y = lower_left_y - cell_oy;
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// now we want to copy the overlapping information back into the map, but in its new location
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copyMapRegion(local_map, 0, 0, cell_size_x, costmap_, start_x, start_y, size_x_, cell_size_x, cell_size_y);
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// make sure to clean up
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delete[] local_map;
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}
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bool Costmap2D::setConvexPolygonCost(const std::vector<geometry_msgs::Point>& polygon, unsigned char cost_value)
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{
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// we assume the polygon is given in the global_frame... we need to transform it to map coordinates
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std::vector<MapLocation> map_polygon;
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for (unsigned int i = 0; i < polygon.size(); ++i)
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{
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MapLocation loc;
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if (!worldToMap(polygon[i].x, polygon[i].y, loc.x, loc.y))
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{
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// ("Polygon lies outside map bounds, so we can't fill it");
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return false;
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}
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map_polygon.push_back(loc);
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}
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std::vector<MapLocation> polygon_cells;
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// get the cells that fill the polygon
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convexFillCells(map_polygon, polygon_cells);
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// set the cost of those cells
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for (unsigned int i = 0; i < polygon_cells.size(); ++i)
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{
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unsigned int index = getIndex(polygon_cells[i].x, polygon_cells[i].y);
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costmap_[index] = cost_value;
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}
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return true;
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}
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void Costmap2D::polygonOutlineCells(const std::vector<MapLocation>& polygon, std::vector<MapLocation>& polygon_cells)
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{
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PolygonOutlineCells cell_gatherer(*this, costmap_, polygon_cells);
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for (unsigned int i = 0; i < polygon.size() - 1; ++i)
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{
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raytraceLine(cell_gatherer, polygon[i].x, polygon[i].y, polygon[i + 1].x, polygon[i + 1].y);
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}
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if (!polygon.empty())
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{
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unsigned int last_index = polygon.size() - 1;
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// we also need to close the polygon by going from the last point to the first
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raytraceLine(cell_gatherer, polygon[last_index].x, polygon[last_index].y, polygon[0].x, polygon[0].y);
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}
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}
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void Costmap2D::convexFillCells(const std::vector<MapLocation>& polygon, std::vector<MapLocation>& polygon_cells)
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{
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// we need a minimum polygon of a triangle
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if (polygon.size() < 3)
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return;
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// first get the cells that make up the outline of the polygon
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polygonOutlineCells(polygon, polygon_cells);
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// quick bubble sort to sort points by x
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MapLocation swap;
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unsigned int i = 0;
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while (i < polygon_cells.size() - 1)
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{
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if (polygon_cells[i].x > polygon_cells[i + 1].x)
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{
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swap = polygon_cells[i];
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polygon_cells[i] = polygon_cells[i + 1];
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polygon_cells[i + 1] = swap;
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if (i > 0)
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--i;
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}
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else
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++i;
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}
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i = 0;
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MapLocation min_pt;
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MapLocation max_pt;
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unsigned int min_x = polygon_cells[0].x;
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unsigned int max_x = polygon_cells[polygon_cells.size() - 1].x;
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// walk through each column and mark cells inside the polygon
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for (unsigned int x = min_x; x <= max_x; ++x)
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{
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if (i >= polygon_cells.size() - 1)
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break;
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if (polygon_cells[i].y < polygon_cells[i + 1].y)
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{
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min_pt = polygon_cells[i];
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max_pt = polygon_cells[i + 1];
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}
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else
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{
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min_pt = polygon_cells[i + 1];
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max_pt = polygon_cells[i];
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}
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i += 2;
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while (i < polygon_cells.size() && polygon_cells[i].x == x)
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{
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if (polygon_cells[i].y < min_pt.y)
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min_pt = polygon_cells[i];
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else if (polygon_cells[i].y > max_pt.y)
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max_pt = polygon_cells[i];
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++i;
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}
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MapLocation pt;
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// loop though cells in the column
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for (unsigned int y = min_pt.y; y <= max_pt.y; ++y)
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{
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pt.x = x;
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pt.y = y;
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polygon_cells.push_back(pt);
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}
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}
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}
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unsigned int Costmap2D::getSizeInCellsX() const
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{
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return size_x_;
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}
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unsigned int Costmap2D::getSizeInCellsY() const
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{
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return size_y_;
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}
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double Costmap2D::getSizeInMetersX() const
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{
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return (size_x_ - 1 + 0.5) * resolution_;
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}
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double Costmap2D::getSizeInMetersY() const
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{
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return (size_y_ - 1 + 0.5) * resolution_;
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}
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double Costmap2D::getOriginX() const
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{
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return origin_x_;
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}
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double Costmap2D::getOriginY() const
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{
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return origin_y_;
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}
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double Costmap2D::getResolution() const
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{
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return resolution_;
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}
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bool Costmap2D::saveMap(std::string file_name)
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{
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FILE *fp = fopen(file_name.c_str(), "w");
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if (!fp)
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{
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return false;
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}
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fprintf(fp, "P2\n%u\n%u\n%u\n", size_x_, size_y_, 0xff);
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for (unsigned int iy = 0; iy < size_y_; iy++)
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{
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for (unsigned int ix = 0; ix < size_x_; ix++)
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{
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unsigned char cost = getCost(ix, iy);
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fprintf(fp, "%d ", cost);
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}
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fprintf(fp, "\n");
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}
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fclose(fp);
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return true;
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}
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} // namespace costmap_2d
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