/********************************************************************* * * Software License Agreement (BSD License) * * Copyright (c) 2008, 2013, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Willow Garage, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * Author: Eitan Marder-Eppstein * David V. Lu!! *********************************************************************/ #ifndef ROBOT_COSTMAP_2D_VOXEL_LAYER_H_ #define ROBOT_COSTMAP_2D_VOXEL_LAYER_H_ #include #include #include #include #include #include #include #include #include #include #include #include namespace robot_costmap_2d { class VoxelLayer : public ObstacleLayer { public: VoxelLayer() : robot_voxel_grid_(0, 0, 0) { costmap_ = NULL; // this is the unsigned char* member of parent class's parent class Costmap2D. } virtual ~VoxelLayer(); virtual void onInitialize(); virtual void updateBounds(double robot_x, double robot_y, double robot_yaw, double* min_x, double* min_y, double* max_x, double* max_y); void updateOrigin(double new_origin_x, double new_origin_y); bool isDiscretized() { return true; } virtual void matchSize(); virtual void reset(); protected: virtual void resetMaps(); private: bool getParams(const std::string& config_file_name, robot::NodeHandle &nh); void clearNonLethal(double wx, double wy, double w_size_x, double w_size_y, bool clear_no_info); virtual void raytraceFreespace(const robot_costmap_2d::Observation& clearing_observation, double* min_x, double* min_y, double* max_x, double* max_y); bool publish_voxel_; robot_voxel_grid::VoxelGrid robot_voxel_grid_; double z_resolution_, origin_z_; unsigned int unknown_threshold_, mark_threshold_, size_z_; robot_sensor_msgs::PointCloud clearing_endpoints_; inline bool worldToMap3DFloat(double wx, double wy, double wz, double& mx, double& my, double& mz) { if (wx < origin_x_ || wy < origin_y_ || wz < origin_z_) return false; mx = ((wx - origin_x_) / resolution_); my = ((wy - origin_y_) / resolution_); mz = ((wz - origin_z_) / z_resolution_); if (mx < size_x_ && my < size_y_ && mz < size_z_) return true; return false; } inline bool worldToMap3D(double wx, double wy, double wz, unsigned int& mx, unsigned int& my, unsigned int& mz) { if (wx < origin_x_ || wy < origin_y_ || wz < origin_z_) return false; mx = (int)((wx - origin_x_) / resolution_); my = (int)((wy - origin_y_) / resolution_); mz = (int)((wz - origin_z_) / z_resolution_); if (mx < size_x_ && my < size_y_ && mz < size_z_) return true; return false; } inline void mapToWorld3D(unsigned int mx, unsigned int my, unsigned int mz, double& wx, double& wy, double& wz) { // returns the center point of the cell wx = origin_x_ + (mx + 0.5) * resolution_; wy = origin_y_ + (my + 0.5) * resolution_; wz = origin_z_ + (mz + 0.5) * z_resolution_; } inline double dist(double x0, double y0, double z0, double x1, double y1, double z1) { return sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0) + (z1 - z0) * (z1 - z0)); } }; } // namespace robot_costmap_2d #endif // ROBOT_COSTMAP_2D_VOXEL_LAYER_H_