Compare commits
2 Commits
9f7e2f82f1
...
dev_multi_
| Author | SHA1 | Date | |
|---|---|---|---|
| f0390fcc67 | |||
| 28a32ee67c |
@@ -7,4 +7,9 @@ voxel_layer:
|
||||
z_voxels: 16
|
||||
unknown_threshold: 15.0
|
||||
mark_threshold: 0
|
||||
combination_method: 1
|
||||
combination_method: 1
|
||||
frustum_clearing_enabled: true
|
||||
frustum_clearing_pixel_step: 8
|
||||
frustum_min_range: 0.20
|
||||
frustum_max_range: 3.0
|
||||
frustum_depth_camera_topic: /camera/depth/data
|
||||
|
||||
@@ -48,48 +48,16 @@ namespace robot_costmap_2d
|
||||
* The message is shared so returning buffered observations does not copy the
|
||||
* full depth image on every costmap update.
|
||||
*/
|
||||
/// Per-observation-source configuration of the depth-image frustum clearing,
|
||||
/// loaded by ObstacleLayer from the source's YAML/ROS params and carried with
|
||||
/// each DepthCameraObservation.
|
||||
struct DepthFrustumConfig
|
||||
{
|
||||
unsigned int pixel_step = 0;
|
||||
double min_range = 0.0;
|
||||
double max_range = 0.0;
|
||||
/// 3D clearing rays stop this far [m] before the measured surface.
|
||||
/// Negative: legacy 2 * costmap resolution.
|
||||
double skip_distance = -1.0;
|
||||
/// Full-column clearing from the per-pixel-column nearest in-band return.
|
||||
bool column_clearing = false;
|
||||
/// Height band [m] used for the in-band test; floor returns below min do
|
||||
/// not shorten the beam. max < 0: use the layer max_obstacle_height.
|
||||
double column_min_height = 0.10;
|
||||
double column_max_height = -1.0;
|
||||
/// Column beams stop this far [m] before the nearest in-band return.
|
||||
double column_skip_distance = 0.02;
|
||||
/// Full columns are only cleared beyond this distance [m]. Negative:
|
||||
/// derive each frame from the camera intrinsics and mounting pose.
|
||||
double column_cover_distance = -1.0;
|
||||
/// Depth-image columns at the LEFT edge excluded from clearing [px]. Covers
|
||||
/// the stereo no-disparity strip that is permanently invalid there: those
|
||||
/// pixels carry no free-space evidence, so clearing through them erases
|
||||
/// obstacles that rotate out of the FOV on that side. Set to the measured
|
||||
/// width of the black strip in the raw depth image (a few px margin). 0
|
||||
/// disables. Invalid pixels ELSEWHERE still clear (needed for ghost removal).
|
||||
unsigned int clear_left_border_px = 0;
|
||||
/// Same as clear_left_border_px but for the RIGHT edge, for cameras whose
|
||||
/// stereo no-disparity strip sits on the right instead of the left. Measured
|
||||
/// from the last image column inward. 0 disables.
|
||||
unsigned int clear_right_border_px = 0;
|
||||
};
|
||||
|
||||
class DepthCameraObservation
|
||||
{
|
||||
public:
|
||||
DepthCameraObservation()
|
||||
: data_handle_(),
|
||||
data_(nullptr),
|
||||
topic_()
|
||||
topic_(),
|
||||
pixel_step_(0),
|
||||
min_range_(0.0),
|
||||
max_range_(0.0)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -97,12 +65,16 @@ public:
|
||||
const robot_sensor_msgs::DepthCameraData& data,
|
||||
std::string topic,
|
||||
const robot::Time& received_time,
|
||||
const DepthFrustumConfig& frustum)
|
||||
unsigned int pixel_step,
|
||||
double min_range,
|
||||
double max_range)
|
||||
: data_handle_(boost::make_shared<robot_sensor_msgs::DepthCameraData>(data)),
|
||||
data_(data_handle_.get()),
|
||||
topic_(std::move(topic)),
|
||||
received_time_(received_time),
|
||||
frustum_(frustum)
|
||||
pixel_step_(pixel_step),
|
||||
min_range_(min_range),
|
||||
max_range_(max_range)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -110,12 +82,16 @@ public:
|
||||
robot_sensor_msgs::DepthCameraData::ConstPtr data,
|
||||
std::string topic,
|
||||
const robot::Time& received_time,
|
||||
const DepthFrustumConfig& frustum)
|
||||
unsigned int pixel_step,
|
||||
double min_range,
|
||||
double max_range)
|
||||
: data_handle_(std::move(data)),
|
||||
data_(data_handle_.get()),
|
||||
topic_(std::move(topic)),
|
||||
received_time_(received_time),
|
||||
frustum_(frustum)
|
||||
pixel_step_(pixel_step),
|
||||
min_range_(min_range),
|
||||
max_range_(max_range)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -124,7 +100,9 @@ public:
|
||||
data_(data_handle_.get()),
|
||||
topic_(other.topic_),
|
||||
received_time_(other.received_time_),
|
||||
frustum_(other.frustum_)
|
||||
pixel_step_(other.pixel_step_),
|
||||
min_range_(other.min_range_),
|
||||
max_range_(other.max_range_)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -133,10 +111,14 @@ public:
|
||||
data_(data_handle_.get()),
|
||||
topic_(std::move(other.topic_)),
|
||||
received_time_(other.received_time_),
|
||||
frustum_(other.frustum_)
|
||||
pixel_step_(other.pixel_step_),
|
||||
min_range_(other.min_range_),
|
||||
max_range_(other.max_range_)
|
||||
{
|
||||
other.data_ = nullptr;
|
||||
other.frustum_ = DepthFrustumConfig();
|
||||
other.pixel_step_ = 0;
|
||||
other.min_range_ = 0.0;
|
||||
other.max_range_ = 0.0;
|
||||
}
|
||||
|
||||
DepthCameraObservation& operator=(const DepthCameraObservation& other)
|
||||
@@ -148,7 +130,9 @@ public:
|
||||
data_ = data_handle_.get();
|
||||
topic_ = other.topic_;
|
||||
received_time_ = other.received_time_;
|
||||
frustum_ = other.frustum_;
|
||||
pixel_step_ = other.pixel_step_;
|
||||
min_range_ = other.min_range_;
|
||||
max_range_ = other.max_range_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -161,10 +145,14 @@ public:
|
||||
data_ = data_handle_.get();
|
||||
topic_ = std::move(other.topic_);
|
||||
received_time_ = other.received_time_;
|
||||
frustum_ = other.frustum_;
|
||||
pixel_step_ = other.pixel_step_;
|
||||
min_range_ = other.min_range_;
|
||||
max_range_ = other.max_range_;
|
||||
|
||||
other.data_ = nullptr;
|
||||
other.frustum_ = DepthFrustumConfig();
|
||||
other.pixel_step_ = 0;
|
||||
other.min_range_ = 0.0;
|
||||
other.max_range_ = 0.0;
|
||||
|
||||
return *this;
|
||||
}
|
||||
@@ -175,7 +163,9 @@ public:
|
||||
const robot_sensor_msgs::DepthCameraData* data_;
|
||||
std::string topic_;
|
||||
robot::Time received_time_;
|
||||
DepthFrustumConfig frustum_;
|
||||
unsigned int pixel_step_;
|
||||
double min_range_;
|
||||
double max_range_;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -78,8 +78,8 @@ public:
|
||||
|
||||
ObservationBuffer(std::string topic_name, double observation_keep_time, double expected_update_rate,
|
||||
double min_obstacle_height, double max_obstacle_height, double obstacle_range,
|
||||
double raytrace_range, const DepthFrustumConfig& frustum_config,
|
||||
tf3::BufferCore& tf3_buffer, std::string global_frame,
|
||||
double raytrace_range, unsigned int frustum_pixel_step, double frustum_min_range,
|
||||
double frustum_max_range, tf3::BufferCore& tf3_buffer, std::string global_frame,
|
||||
std::string sensor_frame, double tf_tolerance);
|
||||
|
||||
|
||||
@@ -171,7 +171,9 @@ private:
|
||||
boost::recursive_mutex lock_; ///< @brief A lock for accessing data in callbacks safely
|
||||
double obstacle_range_, raytrace_range_;
|
||||
double tf_tolerance_;
|
||||
DepthFrustumConfig frustum_config_;
|
||||
unsigned int frustum_pixel_step_;
|
||||
double frustum_min_range_;
|
||||
double frustum_max_range_;
|
||||
};
|
||||
} // namespace robot_costmap_2d
|
||||
#endif // ROBOT_COSTMAP_2D_OBSERVATION_BUFFER_H_
|
||||
|
||||
@@ -51,9 +51,6 @@
|
||||
#include <robot_costmap_2d/obstacle_layer.h>
|
||||
#include <robot_voxel_grid/voxel_grid.h>
|
||||
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
|
||||
namespace robot_costmap_2d
|
||||
{
|
||||
|
||||
@@ -100,51 +97,47 @@ private:
|
||||
bool readDepthMeters(const robot_sensor_msgs::Image& depth, unsigned int u, unsigned int v,
|
||||
double& depth_m, bool& is_valid) const;
|
||||
void updateDepthRayCache(unsigned int width, unsigned int height, unsigned int pixel_step,
|
||||
double fx, double fy, double cx, double cy);
|
||||
double fx, double fy, double cx, double cy,
|
||||
unsigned int u_offset, unsigned int v_offset);
|
||||
bool clipRaytraceEndpoint(double ox, double oy, double oz, double& wx, double& wy, double& wz);
|
||||
bool clearVoxelRay(double ox, double oy, double oz, double wx, double wy, double wz,
|
||||
double raytrace_range, unsigned int cell_raytrace_range,
|
||||
double* min_x, double* min_y, double* max_x, double* max_y);
|
||||
bool clearDepthColumns(double ox, double oy, double cover_distance, double far_distance,
|
||||
double min_range, double max_range, double skip_dist,
|
||||
double* min_x, double* min_y, double* max_x, double* max_y);
|
||||
bool clipColumnSegment(double& sx, double& sy, double& ex, double& ey) const;
|
||||
/// Frees LETHAL cells this layer marked that have not been re-marked within
|
||||
/// obstacle_decay_time. Handles ghost cells frustum clearing can never
|
||||
/// reach: cells that left the camera FOV, occlusion shadows, and cells
|
||||
/// inside the skip band in front of a measured surface.
|
||||
void decayStaleObstacles(double now_sec, double* min_x, double* min_y,
|
||||
double* max_x, double* max_y);
|
||||
|
||||
|
||||
bool publish_voxel_;
|
||||
robot_voxel_grid::VoxelGrid robot_voxel_grid_;
|
||||
double z_resolution_, origin_z_;
|
||||
/// Scratch for the full-column clearing pass (config lives per observation
|
||||
/// source in DepthFrustumConfig): per depth-image pixel column, the nearest
|
||||
/// return inside the obstacle height band certifies "no obstacle in this
|
||||
/// direction closer than d". Cells along that 2D beam get their whole voxel
|
||||
/// column cleared, removing marked voxels the per-pixel 3D rays cannot
|
||||
/// reach (above the vertical FOV at close range).
|
||||
struct DepthColumnStat
|
||||
{
|
||||
double min_band_dist = -1.0; ///< horizontal distance of nearest in-band return; < 0 = none
|
||||
double azimuth = 0.0; ///< beam direction in the global frame
|
||||
double best_row_delta = std::numeric_limits<double>::infinity();
|
||||
bool has_ray = false; ///< column had at least one readable pixel
|
||||
bool in_border = false; ///< column lies in a left/right no-disparity strip
|
||||
};
|
||||
std::vector<DepthColumnStat> depth_column_stats_;
|
||||
unsigned int unknown_threshold_, mark_threshold_, size_z_;
|
||||
/// Seconds a marked cell survives without being re-observed before it is
|
||||
/// freed. <= 0 disables decay (default). Only enable on camera-only
|
||||
/// costmaps: decay clears obstacles the sensor cannot currently see.
|
||||
double obstacle_decay_time_{0.0};
|
||||
/// Clearing rays stop this far [m] before the measured surface. < 0 keeps
|
||||
/// the legacy 2 * resolution behaviour.
|
||||
double frustum_skip_distance_{-1.0};
|
||||
/// Per-cell robot::Time seconds of the last marking; 0 = no valid stamp.
|
||||
std::vector<double> cell_last_marked_;
|
||||
robot_sensor_msgs::PointCloud clearing_endpoints_;
|
||||
std::vector<unsigned char> rolling_costmap_scratch_;
|
||||
std::vector<unsigned int> rolling_voxel_scratch_;
|
||||
std::vector<double> rolling_stamp_scratch_;
|
||||
|
||||
struct DepthRay
|
||||
{
|
||||
unsigned int u;
|
||||
unsigned int v;
|
||||
unsigned int col; ///< pixel-column index in the cache (border column included)
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
};
|
||||
std::vector<DepthRay> depth_ray_cache_;
|
||||
unsigned int cached_column_count_ = 0;
|
||||
unsigned int cached_depth_width_ = 0;
|
||||
unsigned int cached_depth_height_ = 0;
|
||||
unsigned int cached_depth_pixel_step_ = 0;
|
||||
@@ -152,6 +145,14 @@ private:
|
||||
double cached_fy_ = 0.0;
|
||||
double cached_cx_ = 0.0;
|
||||
double cached_cy_ = 0.0;
|
||||
unsigned int cached_u_offset_ = 0;
|
||||
unsigned int cached_v_offset_ = 0;
|
||||
/// Advances every frustum pass to dither the sampled pixel grid. A static
|
||||
/// camera otherwise re-traces the same fixed pixel_step subgrid each frame,
|
||||
/// so cells between adjacent rays (angular gap pixel_step / fx) are never
|
||||
/// crossed and stay marked until the robot moves. Cycling the grid phase
|
||||
/// sweeps every pixel over pixel_step^2 frames at unchanged per-frame cost.
|
||||
unsigned int frustum_phase_ = 0;
|
||||
|
||||
inline bool worldToMap3DFloat(double wx, double wy, double wz, double& mx, double& my, double& mz)
|
||||
{
|
||||
|
||||
@@ -133,7 +133,8 @@ bool ObstacleLayer::getParams(const std::string& config_file_name, robot::NodeHa
|
||||
bool inf_is_valid = false, clearing=false, marking=true;
|
||||
bool frustum_clearing_enabled = false;
|
||||
int frustum_pixel_step = 8;
|
||||
DepthFrustumConfig frustum_config;
|
||||
double frustum_min_range = 0.2;
|
||||
double frustum_max_range = 3.0;
|
||||
|
||||
robot::NodeHandle priv_nh(nh, source);
|
||||
topic = loadParam(layer[source],"topic", topic);
|
||||
@@ -146,34 +147,10 @@ bool ObstacleLayer::getParams(const std::string& config_file_name, robot::NodeHa
|
||||
inf_is_valid = loadParam(layer[source],"inf_is_valid", false);
|
||||
clearing = loadParam(layer[source],"clearing", false);
|
||||
marking = loadParam(layer[source],"marking", true);
|
||||
// frustum params are per-source; the layer-level key is kept as a
|
||||
// fallback for older YAMLs
|
||||
frustum_clearing_enabled = loadParam(layer[source], "frustum_clearing_enabled",
|
||||
loadParam(layer, "frustum_clearing_enabled", false));
|
||||
frustum_pixel_step = loadParam(layer[source], "frustum_clearing_pixel_step",
|
||||
loadParam(layer, "frustum_clearing_pixel_step", 8));
|
||||
frustum_config.min_range = loadParam(layer[source], "frustum_min_range",
|
||||
loadParam(layer, "frustum_min_range", 0.2));
|
||||
frustum_config.max_range = loadParam(layer[source], "frustum_max_range",
|
||||
loadParam(layer, "frustum_max_range", 3.0));
|
||||
frustum_config.skip_distance =
|
||||
loadParam(layer[source], "frustum_skip_distance", frustum_config.skip_distance);
|
||||
frustum_config.column_clearing =
|
||||
loadParam(layer[source], "frustum_column_clearing", frustum_config.column_clearing);
|
||||
frustum_config.column_min_height =
|
||||
loadParam(layer[source], "column_clear_min_height", frustum_config.column_min_height);
|
||||
frustum_config.column_max_height =
|
||||
loadParam(layer[source], "column_clear_max_height", frustum_config.column_max_height);
|
||||
frustum_config.column_skip_distance =
|
||||
loadParam(layer[source], "column_skip_distance", frustum_config.column_skip_distance);
|
||||
frustum_config.column_cover_distance =
|
||||
loadParam(layer[source], "column_cover_distance", frustum_config.column_cover_distance);
|
||||
int frustum_clear_left_border =
|
||||
loadParam(layer[source], "frustum_clear_left_border_px",
|
||||
loadParam(layer, "frustum_clear_left_border_px", 0));
|
||||
int frustum_clear_right_border =
|
||||
loadParam(layer[source], "frustum_clear_right_border_px",
|
||||
loadParam(layer, "frustum_clear_right_border_px", 0));
|
||||
frustum_clearing_enabled = loadParam(layer, "frustum_clearing_enabled", false);
|
||||
frustum_pixel_step = loadParam(layer, "frustum_clearing_pixel_step", 8);
|
||||
frustum_min_range = loadParam(layer, "frustum_min_range", 0.2);
|
||||
frustum_max_range = loadParam(layer, "frustum_max_range", 3.0);
|
||||
|
||||
if (priv_nh.hasParam("topic"))
|
||||
priv_nh.getParam("topic", topic);
|
||||
@@ -203,44 +180,13 @@ bool ObstacleLayer::getParams(const std::string& config_file_name, robot::NodeHa
|
||||
frustum_pixel_step = std::max(1, frustum_pixel_step);
|
||||
}
|
||||
if (priv_nh.hasParam("frustum_min_range"))
|
||||
priv_nh.getParam("frustum_min_range", frustum_config.min_range);
|
||||
priv_nh.getParam("frustum_min_range", frustum_min_range);
|
||||
if (priv_nh.hasParam("frustum_max_range"))
|
||||
priv_nh.getParam("frustum_max_range", frustum_config.max_range);
|
||||
if (priv_nh.hasParam("frustum_skip_distance"))
|
||||
priv_nh.getParam("frustum_skip_distance", frustum_config.skip_distance);
|
||||
if (priv_nh.hasParam("frustum_column_clearing"))
|
||||
priv_nh.getParam("frustum_column_clearing", frustum_config.column_clearing);
|
||||
if (priv_nh.hasParam("column_clear_min_height"))
|
||||
priv_nh.getParam("column_clear_min_height", frustum_config.column_min_height);
|
||||
if (priv_nh.hasParam("column_clear_max_height"))
|
||||
priv_nh.getParam("column_clear_max_height", frustum_config.column_max_height);
|
||||
if (priv_nh.hasParam("column_skip_distance"))
|
||||
priv_nh.getParam("column_skip_distance", frustum_config.column_skip_distance);
|
||||
if (priv_nh.hasParam("column_cover_distance"))
|
||||
priv_nh.getParam("column_cover_distance", frustum_config.column_cover_distance);
|
||||
if (priv_nh.hasParam("frustum_clear_left_border_px"))
|
||||
priv_nh.getParam("frustum_clear_left_border_px", frustum_clear_left_border);
|
||||
if (priv_nh.hasParam("frustum_clear_right_border_px"))
|
||||
priv_nh.getParam("frustum_clear_right_border_px", frustum_clear_right_border);
|
||||
priv_nh.getParam("frustum_max_range", frustum_max_range);
|
||||
if (priv_nh.hasParam("frustum_depth_camera_topic"))
|
||||
priv_nh.getParam("frustum_depth_camera_topic", depth_camera_data_topic_);
|
||||
|
||||
frustum_config.pixel_step = static_cast<unsigned int>(std::max(1, frustum_pixel_step));
|
||||
frustum_config.clear_left_border_px =
|
||||
static_cast<unsigned int>(std::max(0, frustum_clear_left_border));
|
||||
frustum_config.clear_right_border_px =
|
||||
static_cast<unsigned int>(std::max(0, frustum_clear_right_border));
|
||||
|
||||
robot::log_info("source %s: frustum_clearing_enabled: %s, pixel_step: %u, range: [%.2f, %.2f] m, "
|
||||
"skip: %.3f m, column_clearing: %s, column_band: [%.2f, %.2f] m, "
|
||||
"column_skip: %.3f m, column_cover: %.2f m, clear_left_border_px: %u px, "
|
||||
"clear_right_border_px: %u px\n",
|
||||
source.c_str(), frustum_clearing_enabled ? "true" : "false",
|
||||
frustum_config.pixel_step, frustum_config.min_range, frustum_config.max_range,
|
||||
frustum_config.skip_distance, frustum_config.column_clearing ? "true" : "false",
|
||||
frustum_config.column_min_height, frustum_config.column_max_height,
|
||||
frustum_config.column_skip_distance, frustum_config.column_cover_distance,
|
||||
frustum_config.clear_left_border_px, frustum_config.clear_right_border_px);
|
||||
robot::log_info("frustum_clearing_enabled: %s, frustum_clearing_pixel_step: %d, frustum_min_range: %f, frustum_max_range: %f", frustum_clearing_enabled ? "true" : "false", frustum_pixel_step, frustum_min_range, frustum_max_range);
|
||||
|
||||
double obstacle_range = 2.5;
|
||||
obstacle_range = loadParam(layer[source],"obstacle_range", obstacle_range);
|
||||
@@ -298,8 +244,8 @@ bool ObstacleLayer::getParams(const std::string& config_file_name, robot::NodeHa
|
||||
depth_observation_buffers_.push_back(
|
||||
boost::shared_ptr < ObservationBuffer
|
||||
> (new ObservationBuffer(topic, observation_keep_time, expected_update_rate, min_obstacle_height,
|
||||
max_obstacle_height, obstacle_range, raytrace_range, frustum_config,
|
||||
*tf_, global_frame_,
|
||||
max_obstacle_height, obstacle_range, raytrace_range, frustum_pixel_step,
|
||||
frustum_min_range, frustum_max_range, *tf_, global_frame_,
|
||||
sensor_frame, transform_tolerance)));
|
||||
|
||||
}
|
||||
|
||||
@@ -98,6 +98,8 @@ bool VoxelLayer::getParams(const std::string& config_file_name, robot::NodeHandl
|
||||
unknown_threshold_ = loadParam(layer, "unknown_threshold", 15.0) + (VOXEL_BITS - size_z_);
|
||||
mark_threshold_ = loadParam(layer, "mark_threshold", 0);
|
||||
combination_method_ = loadParam(layer, "combination_method", 0.0);
|
||||
obstacle_decay_time_ = loadParam(layer, "obstacle_decay_time", 0.0);
|
||||
frustum_skip_distance_ = loadParam(layer, "frustum_skip_distance", -1.0);
|
||||
|
||||
int size_z, unknown_threshold, mark_threshold, frustum_pixel_step;
|
||||
if (nh.hasParam("enabled"))
|
||||
@@ -125,6 +127,18 @@ bool VoxelLayer::getParams(const std::string& config_file_name, robot::NodeHandl
|
||||
}
|
||||
if (nh.hasParam("combination_method"))
|
||||
nh.getParam("combination_method", combination_method_);
|
||||
if (nh.hasParam("obstacle_decay_time"))
|
||||
nh.getParam("obstacle_decay_time", obstacle_decay_time_);
|
||||
if (nh.hasParam("frustum_skip_distance"))
|
||||
nh.getParam("frustum_skip_distance", frustum_skip_distance_);
|
||||
|
||||
if (obstacle_decay_time_ > 0.0)
|
||||
{
|
||||
robot::log_info(
|
||||
"VoxelLayer obstacle decay enabled: LETHAL cells not re-observed for %.1f s are freed. "
|
||||
"Intended for camera-only costmaps; decay clears obstacles outside the current FOV.\n",
|
||||
obstacle_decay_time_);
|
||||
}
|
||||
|
||||
this->matchSize();
|
||||
}
|
||||
@@ -140,6 +154,7 @@ void VoxelLayer::matchSize()
|
||||
{
|
||||
ObstacleLayer::matchSize();
|
||||
robot_voxel_grid_.resize(size_x_, size_y_, size_z_);
|
||||
cell_last_marked_.assign(static_cast<std::size_t>(size_x_) * size_y_, 0.0);
|
||||
if (!(robot_voxel_grid_.sizeX() == size_x_ && robot_voxel_grid_.sizeY() == size_y_))
|
||||
{
|
||||
std::cerr << "[FATAL] Voxel grid size mismatch: "
|
||||
@@ -161,6 +176,7 @@ void VoxelLayer::resetMaps()
|
||||
{
|
||||
Costmap2D::resetMaps();
|
||||
robot_voxel_grid_.reset();
|
||||
cell_last_marked_.assign(static_cast<std::size_t>(size_x_) * size_y_, 0.0);
|
||||
}
|
||||
|
||||
void VoxelLayer::updateBounds(double robot_x, double robot_y, double robot_yaw, double* min_x,
|
||||
@@ -197,6 +213,8 @@ void VoxelLayer::updateBounds(double robot_x, double robot_y, double robot_yaw,
|
||||
}
|
||||
|
||||
// place the new obstacles into a priority queue... each with a priority of zero to begin with
|
||||
const double now_sec =
|
||||
obstacle_decay_time_ > 0.0 ? robot::Time::now().toSec() : 0.0;
|
||||
for (std::vector<Observation>::const_iterator it = observations.begin(); it != observations.end(); ++it)
|
||||
{
|
||||
const Observation& obs = *it;
|
||||
@@ -242,13 +260,56 @@ void VoxelLayer::updateBounds(double robot_x, double robot_y, double robot_yaw,
|
||||
unsigned int index = getIndex(mx, my);
|
||||
|
||||
costmap_[index] = LETHAL_OBSTACLE;
|
||||
if (obstacle_decay_time_ > 0.0)
|
||||
cell_last_marked_[index] = now_sec;
|
||||
touch(double(*iter_x), double(*iter_y), min_x, min_y, max_x, max_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (obstacle_decay_time_ > 0.0)
|
||||
decayStaleObstacles(now_sec, min_x, min_y, max_x, max_y);
|
||||
|
||||
updateFootprint(robot_x, robot_y, robot_yaw, min_x, min_y, max_x, max_y);
|
||||
}
|
||||
|
||||
void VoxelLayer::decayStaleObstacles(double now_sec, double* min_x, double* min_y,
|
||||
double* max_x, double* max_y)
|
||||
{
|
||||
const std::size_t map_size = static_cast<std::size_t>(size_x_) * size_y_;
|
||||
if (cell_last_marked_.size() != map_size)
|
||||
cell_last_marked_.assign(map_size, 0.0);
|
||||
|
||||
for (std::size_t index = 0; index < map_size; ++index)
|
||||
{
|
||||
if (costmap_[index] != LETHAL_OBSTACLE)
|
||||
continue;
|
||||
|
||||
double& stamp = cell_last_marked_[index];
|
||||
// A LETHAL cell without a stamp was marked before decay tracking covered
|
||||
// it (e.g. right after a resize). Start its timer now instead of freeing
|
||||
// an obstacle we have no age evidence for.
|
||||
if (stamp <= 0.0)
|
||||
{
|
||||
stamp = now_sec;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (now_sec - stamp <= obstacle_decay_time_)
|
||||
continue;
|
||||
|
||||
costmap_[index] = FREE_SPACE;
|
||||
robot_voxel_grid_.clearVoxelColumn(static_cast<unsigned int>(index));
|
||||
stamp = 0.0;
|
||||
|
||||
unsigned int mx, my;
|
||||
indexToCells(static_cast<unsigned int>(index), mx, my);
|
||||
double wx, wy;
|
||||
mapToWorld(mx, my, wx, wy);
|
||||
touch(wx, wy, min_x, min_y, max_x, max_y);
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelLayer::clearNonLethal(double wx, double wy, double w_size_x, double w_size_y, bool clear_no_info)
|
||||
{
|
||||
// get the cell coordinates of the center point of the window
|
||||
@@ -458,11 +519,13 @@ bool VoxelLayer::readDepthMeters(const robot_sensor_msgs::Image& depth, unsigned
|
||||
|
||||
void VoxelLayer::updateDepthRayCache(unsigned int width, unsigned int height,
|
||||
unsigned int pixel_step, double fx, double fy,
|
||||
double cx, double cy)
|
||||
double cx, double cy,
|
||||
unsigned int u_offset, unsigned int v_offset)
|
||||
{
|
||||
if (cached_depth_width_ == width && cached_depth_height_ == height &&
|
||||
cached_depth_pixel_step_ == pixel_step && cached_fx_ == fx && cached_fy_ == fy &&
|
||||
cached_cx_ == cx && cached_cy_ == cy)
|
||||
cached_cx_ == cx && cached_cy_ == cy &&
|
||||
cached_u_offset_ == u_offset && cached_v_offset_ == v_offset)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -474,36 +537,23 @@ void VoxelLayer::updateDepthRayCache(unsigned int width, unsigned int height,
|
||||
cached_fy_ = fy;
|
||||
cached_cx_ = cx;
|
||||
cached_cy_ = cy;
|
||||
cached_u_offset_ = u_offset;
|
||||
cached_v_offset_ = v_offset;
|
||||
|
||||
// Sample every pixel_step-th row/column and always include the last image
|
||||
// row/column, so cells marked from border pixels stay inside the swept
|
||||
// clearing fan.
|
||||
std::vector<unsigned int> u_samples, v_samples;
|
||||
u_samples.reserve(width / pixel_step + 2);
|
||||
v_samples.reserve(height / pixel_step + 2);
|
||||
for (unsigned int u = 0; u < width; u += pixel_step)
|
||||
u_samples.push_back(u);
|
||||
if (width > 0 && u_samples.back() != width - 1)
|
||||
u_samples.push_back(width - 1);
|
||||
for (unsigned int v = 0; v < height; v += pixel_step)
|
||||
v_samples.push_back(v);
|
||||
if (height > 0 && v_samples.back() != height - 1)
|
||||
v_samples.push_back(height - 1);
|
||||
|
||||
cached_column_count_ = static_cast<unsigned int>(u_samples.size());
|
||||
const std::size_t rows = (height + pixel_step - 1) / pixel_step;
|
||||
const std::size_t columns = (width + pixel_step - 1) / pixel_step;
|
||||
depth_ray_cache_.clear();
|
||||
depth_ray_cache_.reserve(u_samples.size() * v_samples.size());
|
||||
depth_ray_cache_.reserve(rows * columns);
|
||||
|
||||
for (const unsigned int v : v_samples)
|
||||
for (unsigned int v = v_offset; v < height; v += pixel_step)
|
||||
{
|
||||
for (unsigned int col = 0; col < u_samples.size(); ++col)
|
||||
for (unsigned int u = u_offset; u < width; u += pixel_step)
|
||||
{
|
||||
const unsigned int u = u_samples[col];
|
||||
const double x = (static_cast<double>(u) - cx) / fx;
|
||||
const double y = (static_cast<double>(v) - cy) / fy;
|
||||
const double inverse_norm = 1.0 / std::sqrt(x * x + y * y + 1.0);
|
||||
depth_ray_cache_.push_back(
|
||||
DepthRay{u, v, col, x * inverse_norm, y * inverse_norm, inverse_norm});
|
||||
DepthRay{u, v, x * inverse_norm, y * inverse_norm, inverse_norm});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -602,33 +652,18 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
|
||||
local_origin.point.y = 0.0;
|
||||
local_origin.point.z = 0.0;
|
||||
|
||||
// Look up the sensor pose at the depth image's CAPTURE time, not the latest
|
||||
// transform. The costmap update runs later than the frame was captured, so
|
||||
// during rotation the latest pose orients the clearing frustum where the depth
|
||||
// pixels were never measured from; the fan's free rays then sweep across and
|
||||
// erase freshly marked cells, and the trailing side that gets erased flips
|
||||
// with rotation direction. A stamped lookup keeps the frustum geometrically
|
||||
// consistent with its own pixels. If the transform at that stamp is
|
||||
// unavailable (stale / would extrapolate), skip clearing this cycle instead of
|
||||
// clearing from a wrong pose. Falls back to latest only when the frame carries
|
||||
// no stamp.
|
||||
const robot::Time& depth_stamp = local_origin.header.stamp;
|
||||
const tf3::Time query_time =
|
||||
depth_stamp.isZero() ? tf3::Time() : tf3::Time(depth_stamp.sec, depth_stamp.nsec);
|
||||
|
||||
robot_geometry_msgs::PointStamped global_origin;
|
||||
tf3::TransformStampedMsg tfm;
|
||||
try
|
||||
{
|
||||
tfm = tf_->lookupTransform(global_frame_, depth_frame, query_time);
|
||||
tfm = tf_->lookupTransform(global_frame_, depth_frame, tf3::Time());
|
||||
tf3::doTransform(local_origin, global_origin, tfm);
|
||||
}
|
||||
catch (tf3::TransformException& ex)
|
||||
{
|
||||
robot::log_error_throttle(
|
||||
5.0, "VoxelLayer depth topic [%s] TF exception from %s to %s at t=%.3f: %s\n",
|
||||
observation.topic_.c_str(), depth_frame.c_str(), global_frame_.c_str(),
|
||||
query_time.toSec(), ex.what());
|
||||
5.0, "VoxelLayer depth topic [%s] TF exception from %s to %s: %s\n",
|
||||
observation.topic_.c_str(), depth_frame.c_str(), global_frame_.c_str(), ex.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -645,15 +680,23 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
|
||||
return false;
|
||||
}
|
||||
|
||||
const DepthFrustumConfig& frustum = observation.frustum_;
|
||||
const unsigned int step = std::max(1u, frustum.pixel_step);
|
||||
const double min_range = frustum.min_range;
|
||||
const double max_range = frustum.max_range;
|
||||
const unsigned int step = std::max(1u, observation.pixel_step_);
|
||||
const double min_range = observation.min_range_;
|
||||
const double max_range = observation.max_range_;
|
||||
const double skip_dist =
|
||||
frustum.skip_distance >= 0.0 ? frustum.skip_distance : 2.0 * resolution_;
|
||||
frustum_skip_distance_ >= 0.0 ? frustum_skip_distance_ : 2.0 * resolution_;
|
||||
const unsigned int width = std::min(depth.width, camera_info.width == 0 ? depth.width : camera_info.width);
|
||||
const unsigned int height = std::min(depth.height, camera_info.height == 0 ? depth.height : camera_info.height);
|
||||
updateDepthRayCache(width, height, step, fx, fy, cx, cy);
|
||||
|
||||
// Dither the sampled pixel grid every pass. With a fixed subgrid a static
|
||||
// camera re-traces identical rays each frame; cells between adjacent rays
|
||||
// (angular gap step / fx, ~5 cm at 2.5 m for step 8) are never crossed and
|
||||
// stay marked until the robot moves. Cycling the phase sweeps every pixel
|
||||
// column/row over step^2 frames at the same per-frame ray count.
|
||||
const unsigned int u_offset = step > 1 ? frustum_phase_ % step : 0;
|
||||
const unsigned int v_offset = step > 1 ? (frustum_phase_ / step) % step : 0;
|
||||
++frustum_phase_;
|
||||
updateDepthRayCache(width, height, step, fx, fy, cx, cy, u_offset, v_offset);
|
||||
|
||||
double qx = tfm.transform.rotation.x;
|
||||
double qy = tfm.transform.rotation.y;
|
||||
@@ -679,64 +722,6 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
|
||||
const unsigned int cell_raytrace_range = cellDistance(max_range);
|
||||
bool cleared_any = false;
|
||||
|
||||
// Column clearing: certify the beam length per pixel column and the distance
|
||||
// window [cover, far] where the vertical FOV spans the whole height band.
|
||||
// Outside that window a real obstacle could sit above/below the FOV, so only
|
||||
// the per-pixel 3D rays may clear there.
|
||||
const double band_min_h = frustum.column_min_height;
|
||||
const double band_max_h =
|
||||
frustum.column_max_height >= 0.0 ? frustum.column_max_height : max_obstacle_height_;
|
||||
double cover_dist = frustum.column_cover_distance;
|
||||
double far_dist = std::numeric_limits<double>::infinity();
|
||||
bool column_pass = frustum.column_clearing && band_max_h > band_min_h;
|
||||
|
||||
if (column_pass && cover_dist < 0.0)
|
||||
{
|
||||
const double up_half = std::atan2(cy, fy);
|
||||
const double down_half = std::atan2(static_cast<double>(height) - 1.0 - cy, fy);
|
||||
const double axis_elev = std::atan2(r22, std::hypot(r02, r12));
|
||||
const double alpha_top = axis_elev + up_half;
|
||||
const double alpha_bot = axis_elev - down_half;
|
||||
const double band_top = band_max_h - oz;
|
||||
const double band_bot = band_min_h - oz;
|
||||
constexpr double kMinSlope = 1e-3;
|
||||
|
||||
cover_dist = 0.0;
|
||||
if (band_top > 0.0)
|
||||
{
|
||||
if (alpha_top <= kMinSlope)
|
||||
column_pass = false; // camera can never look up to the band top
|
||||
else
|
||||
cover_dist = std::max(cover_dist, band_top / std::tan(alpha_top));
|
||||
}
|
||||
else if (alpha_top < -kMinSlope)
|
||||
{
|
||||
far_dist = std::min(far_dist, band_top / std::tan(alpha_top));
|
||||
}
|
||||
if (band_bot < 0.0)
|
||||
{
|
||||
if (alpha_bot >= -kMinSlope)
|
||||
column_pass = false; // camera can never look down to the band bottom
|
||||
else
|
||||
cover_dist = std::max(cover_dist, band_bot / std::tan(alpha_bot));
|
||||
}
|
||||
else if (alpha_bot > kMinSlope)
|
||||
{
|
||||
far_dist = std::min(far_dist, band_bot / std::tan(alpha_bot));
|
||||
}
|
||||
|
||||
if (!column_pass)
|
||||
{
|
||||
robot::log_warning_throttle(
|
||||
10.0, "VoxelLayer column clearing disabled: vertical FOV [%.1f, %.1f] deg at camera "
|
||||
"height %.2f m never covers band [%.2f, %.2f] m\n",
|
||||
alpha_bot * 180.0 / M_PI, alpha_top * 180.0 / M_PI, oz, band_min_h, band_max_h);
|
||||
}
|
||||
}
|
||||
|
||||
if (column_pass)
|
||||
depth_column_stats_.assign(cached_column_count_, DepthColumnStat());
|
||||
|
||||
for (const DepthRay& local_ray : depth_ray_cache_)
|
||||
{
|
||||
double depth_m = 0.0;
|
||||
@@ -744,73 +729,18 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
|
||||
if (!readDepthMeters(depth, local_ray.u, local_ray.v, depth_m, valid))
|
||||
continue;
|
||||
|
||||
// Edge stereo no-disparity strips (left and/or right, depending on the
|
||||
// camera). An INVALID pixel in such a strip is structurally invalid (carries
|
||||
// no free-space evidence), so clearing it out to max_range erases obstacles
|
||||
// rotating out of the FOV on that side (the turn bug) — skip only those. A
|
||||
// VALID return there is a real measured surface, so it must still clear
|
||||
// normally; otherwise the border becomes a clearing dead zone and obstacles
|
||||
// there never get cleared. Invalid pixels OUTSIDE the strips still clear to
|
||||
// max_range (ghost removal). Right edge measured inward from the last column;
|
||||
// the unsigned test avoids underflow when the border exceeds the width.
|
||||
const bool in_left_border = local_ray.u < frustum.clear_left_border_px;
|
||||
const bool in_right_border =
|
||||
frustum.clear_right_border_px > 0 &&
|
||||
local_ray.u + frustum.clear_right_border_px >= width;
|
||||
const bool in_border = in_left_border || in_right_border;
|
||||
if (in_border && !valid)
|
||||
continue;
|
||||
double ray_len = max_range;
|
||||
if (valid && depth_m < max_range)
|
||||
ray_len = std::max(0.0, depth_m - skip_dist);
|
||||
|
||||
// depth images store z-depth; local_ray.z is the unit ray's optical axis
|
||||
// component, so depth / z is the Euclidean range
|
||||
const double euclid_range = valid ? depth_m / local_ray.z : 0.0;
|
||||
if (ray_len <= min_range)
|
||||
continue;
|
||||
|
||||
robot_geometry_msgs::Vector3 global_ray;
|
||||
global_ray.x = r00 * local_ray.x + r01 * local_ray.y + r02 * local_ray.z;
|
||||
global_ray.y = r10 * local_ray.x + r11 * local_ray.y + r12 * local_ray.z;
|
||||
global_ray.z = r20 * local_ray.x + r21 * local_ray.y + r22 * local_ray.z;
|
||||
|
||||
if (column_pass && local_ray.col < depth_column_stats_.size())
|
||||
{
|
||||
const double horiz_norm = std::hypot(global_ray.x, global_ray.y);
|
||||
if (horiz_norm > 1e-6)
|
||||
{
|
||||
DepthColumnStat& stat = depth_column_stats_[local_ray.col];
|
||||
const double row_delta = std::fabs(static_cast<double>(local_ray.v) - cy);
|
||||
if (stat.min_band_dist < 0.0 && row_delta < stat.best_row_delta)
|
||||
{
|
||||
// no in-band return yet: aim the beam along the ray nearest the
|
||||
// principal row
|
||||
stat.azimuth = std::atan2(global_ray.y, global_ray.x);
|
||||
stat.best_row_delta = row_delta;
|
||||
}
|
||||
stat.has_ray = true;
|
||||
if (in_border)
|
||||
stat.in_border = true;
|
||||
|
||||
if (valid)
|
||||
{
|
||||
const double pz = oz + global_ray.z * euclid_range;
|
||||
if (pz >= band_min_h && pz <= band_max_h)
|
||||
{
|
||||
const double dist_h = horiz_norm * euclid_range;
|
||||
if (stat.min_band_dist < 0.0 || dist_h < stat.min_band_dist)
|
||||
{
|
||||
stat.min_band_dist = dist_h;
|
||||
stat.azimuth = std::atan2(global_ray.y, global_ray.x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double ray_len = max_range;
|
||||
if (valid && euclid_range < max_range)
|
||||
ray_len = std::max(0.0, euclid_range - skip_dist);
|
||||
|
||||
if (ray_len <= min_range)
|
||||
continue;
|
||||
|
||||
const double sx = ox + global_ray.x * min_range;
|
||||
const double sy = oy + global_ray.y * min_range;
|
||||
const double sz = oz + global_ray.z * min_range;
|
||||
@@ -822,126 +752,6 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
|
||||
min_x, min_y, max_x, max_y) || cleared_any;
|
||||
}
|
||||
|
||||
if (column_pass)
|
||||
{
|
||||
cleared_any = clearDepthColumns(ox, oy, cover_dist, far_dist, min_range, max_range,
|
||||
std::max(0.0, frustum.column_skip_distance),
|
||||
min_x, min_y, max_x, max_y) ||
|
||||
cleared_any;
|
||||
}
|
||||
|
||||
return cleared_any;
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
/// raytraceLine action: frees the 2D cell and wipes its whole voxel column.
|
||||
class ClearFullColumn
|
||||
{
|
||||
public:
|
||||
ClearFullColumn(unsigned char* costmap, robot_voxel_grid::VoxelGrid& voxel_grid)
|
||||
: costmap_(costmap), voxel_grid_(voxel_grid)
|
||||
{
|
||||
}
|
||||
|
||||
inline void operator()(unsigned int offset)
|
||||
{
|
||||
costmap_[offset] = FREE_SPACE;
|
||||
voxel_grid_.clearVoxelColumn(offset);
|
||||
}
|
||||
|
||||
private:
|
||||
unsigned char* costmap_;
|
||||
robot_voxel_grid::VoxelGrid& voxel_grid_;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
bool VoxelLayer::clipColumnSegment(double& sx, double& sy, double& ex, double& ey) const
|
||||
{
|
||||
// Liang-Barsky clip against the map interior; the half-resolution margin
|
||||
// keeps clipped endpoints valid for worldToMap.
|
||||
const double min_wx = origin_x_;
|
||||
const double min_wy = origin_y_;
|
||||
const double max_wx = origin_x_ + getSizeInMetersX() - 0.5 * resolution_;
|
||||
const double max_wy = origin_y_ + getSizeInMetersY() - 0.5 * resolution_;
|
||||
const double dx = ex - sx;
|
||||
const double dy = ey - sy;
|
||||
const double p[4] = {-dx, dx, -dy, dy};
|
||||
const double q[4] = {sx - min_wx, max_wx - sx, sy - min_wy, max_wy - sy};
|
||||
|
||||
double t0 = 0.0;
|
||||
double t1 = 1.0;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (std::fabs(p[i]) < 1e-12)
|
||||
{
|
||||
if (q[i] < 0.0)
|
||||
return false;
|
||||
continue;
|
||||
}
|
||||
const double r = q[i] / p[i];
|
||||
if (p[i] < 0.0)
|
||||
t0 = std::max(t0, r);
|
||||
else
|
||||
t1 = std::min(t1, r);
|
||||
}
|
||||
if (t0 > t1)
|
||||
return false;
|
||||
|
||||
const double bx = sx;
|
||||
const double by = sy;
|
||||
sx = bx + t0 * dx;
|
||||
sy = by + t0 * dy;
|
||||
ex = bx + t1 * dx;
|
||||
ey = by + t1 * dy;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VoxelLayer::clearDepthColumns(double ox, double oy, double cover_distance,
|
||||
double far_distance, double min_range, double max_range,
|
||||
double skip_dist, double* min_x, double* min_y,
|
||||
double* max_x, double* max_y)
|
||||
{
|
||||
const double start_dist = std::max(cover_distance, min_range);
|
||||
bool cleared_any = false;
|
||||
|
||||
for (const DepthColumnStat& stat : depth_column_stats_)
|
||||
{
|
||||
if (!stat.has_ray)
|
||||
continue;
|
||||
|
||||
// In an edge stereo strip, never clear a whole column out to max_range on a
|
||||
// missing in-band return: that is exactly the no-free-space-evidence case that
|
||||
// erases obstacles turning out of view. Only an in-band measured surface may
|
||||
// shorten (and thus clear) a border column.
|
||||
if (stat.in_border && stat.min_band_dist < 0.0)
|
||||
continue;
|
||||
|
||||
double end_dist = stat.min_band_dist >= 0.0 ? stat.min_band_dist - skip_dist : max_range;
|
||||
end_dist = std::min(std::min(end_dist, max_range), far_distance);
|
||||
if (end_dist <= start_dist)
|
||||
continue;
|
||||
|
||||
const double cos_az = std::cos(stat.azimuth);
|
||||
const double sin_az = std::sin(stat.azimuth);
|
||||
double sx = ox + cos_az * start_dist;
|
||||
double sy = oy + sin_az * start_dist;
|
||||
double ex = ox + cos_az * end_dist;
|
||||
double ey = oy + sin_az * end_dist;
|
||||
if (!clipColumnSegment(sx, sy, ex, ey))
|
||||
continue;
|
||||
|
||||
unsigned int sx_m, sy_m, ex_m, ey_m;
|
||||
if (!worldToMap(sx, sy, sx_m, sy_m) || !worldToMap(ex, ey, ex_m, ey_m))
|
||||
continue;
|
||||
|
||||
ClearFullColumn clearer(costmap_, robot_voxel_grid_);
|
||||
raytraceLine(clearer, sx_m, sy_m, ex_m, ey_m);
|
||||
touch(sx, sy, min_x, min_y, max_x, max_y);
|
||||
touch(ex, ey, min_x, min_y, max_x, max_y);
|
||||
cleared_any = true;
|
||||
}
|
||||
|
||||
return cleared_any;
|
||||
}
|
||||
|
||||
@@ -980,8 +790,10 @@ void VoxelLayer::updateOrigin(double new_origin_x, double new_origin_y)
|
||||
const std::size_t overlap_size = static_cast<std::size_t>(cell_size_x) * cell_size_y;
|
||||
rolling_costmap_scratch_.resize(overlap_size);
|
||||
rolling_voxel_scratch_.resize(overlap_size);
|
||||
rolling_stamp_scratch_.resize(overlap_size);
|
||||
unsigned char* local_map = rolling_costmap_scratch_.data();
|
||||
unsigned int* local_voxel_map = rolling_voxel_scratch_.data();
|
||||
double* local_stamp_map = rolling_stamp_scratch_.data();
|
||||
unsigned int* voxel_map = robot_voxel_grid_.getData();
|
||||
|
||||
if (overlap_size > 0)
|
||||
@@ -990,6 +802,8 @@ void VoxelLayer::updateOrigin(double new_origin_x, double new_origin_y)
|
||||
cell_size_x, cell_size_x, cell_size_y);
|
||||
copyMapRegion(voxel_map, lower_left_x, lower_left_y, size_x_, local_voxel_map, 0, 0,
|
||||
cell_size_x, cell_size_x, cell_size_y);
|
||||
copyMapRegion(cell_last_marked_.data(), lower_left_x, lower_left_y, size_x_,
|
||||
local_stamp_map, 0, 0, cell_size_x, cell_size_x, cell_size_y);
|
||||
}
|
||||
|
||||
// we'll reset our maps to unknown space if appropriate
|
||||
@@ -1010,6 +824,8 @@ void VoxelLayer::updateOrigin(double new_origin_x, double new_origin_y)
|
||||
size_x_, cell_size_x, cell_size_y);
|
||||
copyMapRegion(local_voxel_map, 0, 0, cell_size_x, voxel_map, start_x, start_y,
|
||||
size_x_, cell_size_x, cell_size_y);
|
||||
copyMapRegion(local_stamp_map, 0, 0, cell_size_x, cell_last_marked_.data(),
|
||||
start_x, start_y, size_x_, cell_size_x, cell_size_y);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -400,14 +400,6 @@ void Costmap2DROBOT::copyParentParameters(const std::string& costmap_name,
|
||||
int frustum_clearing_pixel_step = 8;
|
||||
double frustum_min_range = 0.2;
|
||||
double frustum_max_range = 3.0;
|
||||
double frustum_skip_distance = -1.0;
|
||||
bool frustum_column_clearing = false;
|
||||
double column_clear_min_height = 0.10;
|
||||
double column_clear_max_height = -1.0;
|
||||
double column_skip_distance = 0.02;
|
||||
double column_cover_distance = -1.0;
|
||||
int frustum_clear_left_border_px = 0;
|
||||
int frustum_clear_right_border_px = 0;
|
||||
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "topic", topic);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "sensor_frame", sensor_frame);
|
||||
@@ -425,16 +417,8 @@ void Costmap2DROBOT::copyParentParameters(const std::string& costmap_name,
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_clearing_pixel_step", frustum_clearing_pixel_step);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_min_range", frustum_min_range);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_max_range", frustum_max_range);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_skip_distance", frustum_skip_distance);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_column_clearing", frustum_column_clearing);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "column_clear_min_height", column_clear_min_height);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "column_clear_max_height", column_clear_max_height);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "column_skip_distance", column_skip_distance);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "column_cover_distance", column_cover_distance);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_clear_left_border_px", frustum_clear_left_border_px);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_clear_right_border_px", frustum_clear_right_border_px);
|
||||
robot::log_info("topic: %s data_type: %s clearing: %d marking: %d inf_is_valid: %d min_obstacle_height: %f max_obstacle_height: %f", topic.c_str(), data_type.c_str(), clearing, marking, inf_is_valid, min_obstacle_height, max_obstacle_height);
|
||||
robot::log_info("frustum_clearing_enabled: %s, frustum_clearing_pixel_step: %d, frustum_min_range: %f, frustum_max_range: %f, frustum_clear_left_border_px: %d, frustum_clear_right_border_px: %d", frustum_clearing_enabled ? "true" : "false", frustum_clearing_pixel_step, frustum_min_range, frustum_max_range, frustum_clear_left_border_px, frustum_clear_right_border_px);
|
||||
robot::log_info("frustum_clearing_enabled: %s, frustum_clearing_pixel_step: %d, frustum_min_range: %f, frustum_max_range: %f", frustum_clearing_enabled ? "true" : "false", frustum_clearing_pixel_step, frustum_min_range, frustum_max_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -475,14 +459,6 @@ void Costmap2DROBOT::copyParentParameters(const std::string& costmap_name,
|
||||
int frustum_clearing_pixel_step = 8;
|
||||
double frustum_min_range = 0.2;
|
||||
double frustum_max_range = 3.0;
|
||||
double frustum_skip_distance = -1.0;
|
||||
bool frustum_column_clearing = false;
|
||||
double column_clear_min_height = 0.10;
|
||||
double column_clear_max_height = -1.0;
|
||||
double column_skip_distance = 0.02;
|
||||
double column_cover_distance = -1.0;
|
||||
int frustum_clear_left_border_px = 0;
|
||||
int frustum_clear_right_border_px = 0;
|
||||
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "topic", topic);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "sensor_frame", sensor_frame);
|
||||
@@ -500,16 +476,8 @@ void Costmap2DROBOT::copyParentParameters(const std::string& costmap_name,
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_clearing_pixel_step", frustum_clearing_pixel_step);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_min_range", frustum_min_range);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_max_range", frustum_max_range);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_skip_distance", frustum_skip_distance);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_column_clearing", frustum_column_clearing);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "column_clear_min_height", column_clear_min_height);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "column_clear_max_height", column_clear_max_height);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "column_skip_distance", column_skip_distance);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "column_cover_distance", column_cover_distance);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_clear_left_border_px", frustum_clear_left_border_px);
|
||||
move_parameter(plugin_nh_element, costmap_plugin_nh_element, "frustum_clear_right_border_px", frustum_clear_right_border_px);
|
||||
robot::log_info("topic: %s data_type: %s clearing: %d marking: %d inf_is_valid: %d min_obstacle_height: %f max_obstacle_height: %f", topic.c_str(), data_type.c_str(), clearing, marking, inf_is_valid, min_obstacle_height, max_obstacle_height);
|
||||
robot::log_info("frustum_clearing_enabled: %s, frustum_clearing_pixel_step: %d, frustum_min_range: %f, frustum_max_range: %f, frustum_clear_left_border_px: %d, frustum_clear_right_border_px: %d", frustum_clearing_enabled ? "true" : "false", frustum_clearing_pixel_step, frustum_min_range, frustum_max_range, frustum_clear_left_border_px, frustum_clear_right_border_px);
|
||||
robot::log_info("frustum_clearing_enabled: %s, frustum_clearing_pixel_step: %d, frustum_min_range: %f, frustum_max_range: %f", frustum_clearing_enabled ? "true" : "false", frustum_clearing_pixel_step, frustum_min_range, frustum_max_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,19 +60,19 @@ ObservationBuffer::ObservationBuffer(string topic_name, double observation_keep_
|
||||
|
||||
ObservationBuffer::ObservationBuffer(string topic_name, double observation_keep_time, double expected_update_rate,
|
||||
double min_obstacle_height, double max_obstacle_height, double obstacle_range,
|
||||
double raytrace_range, const DepthFrustumConfig& frustum_config,
|
||||
double raytrace_range, unsigned int frustum_pixel_step,
|
||||
double frustum_min_range, double frustum_max_range,
|
||||
tf3::BufferCore& tf3_buffer, string global_frame,
|
||||
string sensor_frame, double tf_tolerance) :
|
||||
tf3_buffer_(tf3_buffer), observation_keep_time_(observation_keep_time), expected_update_rate_(expected_update_rate),
|
||||
last_updated_(robot::Time::now()), global_frame_(global_frame), sensor_frame_(sensor_frame), topic_name_(topic_name),
|
||||
min_obstacle_height_(min_obstacle_height), max_obstacle_height_(max_obstacle_height),
|
||||
obstacle_range_(obstacle_range), raytrace_range_(raytrace_range),
|
||||
tf_tolerance_(tf_tolerance),
|
||||
frustum_config_(frustum_config)
|
||||
frustum_pixel_step_(std::max(1u, frustum_pixel_step)),
|
||||
frustum_min_range_(std::max(0.0, frustum_min_range)),
|
||||
frustum_max_range_(std::max(frustum_max_range, frustum_min_range_)),
|
||||
tf_tolerance_(tf_tolerance)
|
||||
{
|
||||
frustum_config_.pixel_step = std::max(1u, frustum_config_.pixel_step);
|
||||
frustum_config_.min_range = std::max(0.0, frustum_config_.min_range);
|
||||
frustum_config_.max_range = std::max(frustum_config_.max_range, frustum_config_.min_range);
|
||||
}
|
||||
|
||||
ObservationBuffer::~ObservationBuffer()
|
||||
@@ -240,7 +240,8 @@ void ObservationBuffer::bufferDepthCamera(robot_sensor_msgs::DepthCameraData::Co
|
||||
return;
|
||||
|
||||
DepthCameraObservation observation(
|
||||
std::move(depth_camera_data), topic_name_, robot::Time::now(), frustum_config_);
|
||||
std::move(depth_camera_data), topic_name_, robot::Time::now(),
|
||||
frustum_pixel_step_, frustum_min_range_, frustum_max_range_);
|
||||
|
||||
if (observation_keep_time_ == robot::Duration(0.0) && !depth_observation_list_.empty())
|
||||
{
|
||||
|
||||
@@ -182,24 +182,24 @@ TEST(CostmapPerformanceRegression, observation_copy_shares_cloud_payload)
|
||||
|
||||
TEST(CostmapPerformanceRegression, latest_depth_frame_is_consumed_once)
|
||||
{
|
||||
// tf3::BufferCore tf_buffer(tf3::Duration(10.0));
|
||||
// ObservationBuffer buffer(
|
||||
// "/camera/depth/data", 0.0, 0.5, 0.0, 2.0, 2.5, 3.0,
|
||||
// 8, 0.2, 3.0, tf_buffer, "odom", "", 0.2);
|
||||
tf3::BufferCore tf_buffer(tf3::Duration(10.0));
|
||||
ObservationBuffer buffer(
|
||||
"/camera/depth/data", 0.0, 0.5, 0.0, 2.0, 2.5, 3.0,
|
||||
8, 0.2, 3.0, tf_buffer, "odom", "", 0.2);
|
||||
|
||||
// robot_sensor_msgs::DepthCameraData::ConstPtr depth =
|
||||
// boost::make_shared<robot_sensor_msgs::DepthCameraData>();
|
||||
// buffer.bufferDepthCamera(depth);
|
||||
robot_sensor_msgs::DepthCameraData::ConstPtr depth =
|
||||
boost::make_shared<robot_sensor_msgs::DepthCameraData>();
|
||||
buffer.bufferDepthCamera(depth);
|
||||
|
||||
// std::vector<DepthCameraObservation> first_snapshot;
|
||||
// buffer.getDepthObservations(first_snapshot);
|
||||
// ASSERT_EQ(first_snapshot.size(), 1u);
|
||||
// EXPECT_EQ(first_snapshot.front().data_, depth.get());
|
||||
// EXPECT_EQ(first_snapshot.front().topic_, "/camera/depth/data");
|
||||
std::vector<DepthCameraObservation> first_snapshot;
|
||||
buffer.getDepthObservations(first_snapshot);
|
||||
ASSERT_EQ(first_snapshot.size(), 1u);
|
||||
EXPECT_EQ(first_snapshot.front().data_, depth.get());
|
||||
EXPECT_EQ(first_snapshot.front().topic_, "/camera/depth/data");
|
||||
|
||||
// std::vector<DepthCameraObservation> second_snapshot;
|
||||
// buffer.getDepthObservations(second_snapshot);
|
||||
// EXPECT_TRUE(second_snapshot.empty());
|
||||
std::vector<DepthCameraObservation> second_snapshot;
|
||||
buffer.getDepthObservations(second_snapshot);
|
||||
EXPECT_TRUE(second_snapshot.empty());
|
||||
}
|
||||
|
||||
TEST(CostmapPerformanceRegression, inflation_buckets_preserve_radial_costs)
|
||||
|
||||
Reference in New Issue
Block a user