otimal
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@@ -48,16 +48,37 @@ namespace robot_costmap_2d
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* The message is shared so returning buffered observations does not copy the
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* full depth image on every costmap update.
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*/
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/// Per-observation-source configuration of the depth-image frustum clearing,
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/// loaded by ObstacleLayer from the source's YAML/ROS params and carried with
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/// each DepthCameraObservation.
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struct DepthFrustumConfig
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{
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unsigned int pixel_step = 0;
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double min_range = 0.0;
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double max_range = 0.0;
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/// 3D clearing rays stop this far [m] before the measured surface.
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/// Negative: legacy 2 * costmap resolution.
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double skip_distance = -1.0;
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/// Full-column clearing from the per-pixel-column nearest in-band return.
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bool column_clearing = false;
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/// Height band [m] used for the in-band test; floor returns below min do
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/// not shorten the beam. max < 0: use the layer max_obstacle_height.
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double column_min_height = 0.10;
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double column_max_height = -1.0;
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/// Column beams stop this far [m] before the nearest in-band return.
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double column_skip_distance = 0.02;
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/// Full columns are only cleared beyond this distance [m]. Negative:
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/// derive each frame from the camera intrinsics and mounting pose.
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double column_cover_distance = -1.0;
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};
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class DepthCameraObservation
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{
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public:
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DepthCameraObservation()
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: data_handle_(),
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data_(nullptr),
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topic_(),
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pixel_step_(0),
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min_range_(0.0),
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max_range_(0.0)
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topic_()
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{
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}
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@@ -65,16 +86,12 @@ public:
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const robot_sensor_msgs::DepthCameraData& data,
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std::string topic,
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const robot::Time& received_time,
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unsigned int pixel_step,
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double min_range,
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double max_range)
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const DepthFrustumConfig& frustum)
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: data_handle_(boost::make_shared<robot_sensor_msgs::DepthCameraData>(data)),
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data_(data_handle_.get()),
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topic_(std::move(topic)),
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received_time_(received_time),
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pixel_step_(pixel_step),
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min_range_(min_range),
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max_range_(max_range)
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frustum_(frustum)
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{
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}
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@@ -82,16 +99,12 @@ public:
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robot_sensor_msgs::DepthCameraData::ConstPtr data,
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std::string topic,
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const robot::Time& received_time,
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unsigned int pixel_step,
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double min_range,
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double max_range)
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const DepthFrustumConfig& frustum)
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: data_handle_(std::move(data)),
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data_(data_handle_.get()),
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topic_(std::move(topic)),
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received_time_(received_time),
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pixel_step_(pixel_step),
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min_range_(min_range),
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max_range_(max_range)
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frustum_(frustum)
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{
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}
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@@ -100,9 +113,7 @@ public:
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data_(data_handle_.get()),
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topic_(other.topic_),
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received_time_(other.received_time_),
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pixel_step_(other.pixel_step_),
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min_range_(other.min_range_),
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max_range_(other.max_range_)
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frustum_(other.frustum_)
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{
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}
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@@ -111,14 +122,10 @@ public:
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data_(data_handle_.get()),
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topic_(std::move(other.topic_)),
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received_time_(other.received_time_),
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pixel_step_(other.pixel_step_),
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min_range_(other.min_range_),
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max_range_(other.max_range_)
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frustum_(other.frustum_)
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{
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other.data_ = nullptr;
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other.pixel_step_ = 0;
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other.min_range_ = 0.0;
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other.max_range_ = 0.0;
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other.frustum_ = DepthFrustumConfig();
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}
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DepthCameraObservation& operator=(const DepthCameraObservation& other)
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@@ -130,9 +137,7 @@ public:
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data_ = data_handle_.get();
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topic_ = other.topic_;
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received_time_ = other.received_time_;
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pixel_step_ = other.pixel_step_;
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min_range_ = other.min_range_;
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max_range_ = other.max_range_;
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frustum_ = other.frustum_;
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return *this;
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}
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@@ -145,14 +150,10 @@ public:
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data_ = data_handle_.get();
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topic_ = std::move(other.topic_);
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received_time_ = other.received_time_;
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pixel_step_ = other.pixel_step_;
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min_range_ = other.min_range_;
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max_range_ = other.max_range_;
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frustum_ = other.frustum_;
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other.data_ = nullptr;
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other.pixel_step_ = 0;
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other.min_range_ = 0.0;
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other.max_range_ = 0.0;
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other.frustum_ = DepthFrustumConfig();
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return *this;
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}
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@@ -163,9 +164,7 @@ public:
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const robot_sensor_msgs::DepthCameraData* data_;
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std::string topic_;
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robot::Time received_time_;
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unsigned int pixel_step_;
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double min_range_;
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double max_range_;
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DepthFrustumConfig frustum_;
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};
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/**
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@@ -78,8 +78,8 @@ public:
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ObservationBuffer(std::string topic_name, double observation_keep_time, double expected_update_rate,
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double min_obstacle_height, double max_obstacle_height, double obstacle_range,
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double raytrace_range, unsigned int frustum_pixel_step, double frustum_min_range,
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double frustum_max_range, tf3::BufferCore& tf3_buffer, std::string global_frame,
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double raytrace_range, const DepthFrustumConfig& frustum_config,
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tf3::BufferCore& tf3_buffer, std::string global_frame,
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std::string sensor_frame, double tf_tolerance);
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@@ -171,9 +171,7 @@ private:
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boost::recursive_mutex lock_; ///< @brief A lock for accessing data in callbacks safely
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double obstacle_range_, raytrace_range_;
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double tf_tolerance_;
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unsigned int frustum_pixel_step_;
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double frustum_min_range_;
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double frustum_max_range_;
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DepthFrustumConfig frustum_config_;
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};
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} // namespace robot_costmap_2d
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#endif // ROBOT_COSTMAP_2D_OBSERVATION_BUFFER_H_
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@@ -114,25 +114,12 @@ private:
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bool publish_voxel_;
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robot_voxel_grid::VoxelGrid robot_voxel_grid_;
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double z_resolution_, origin_z_;
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/// Clearing rays stop this far [m] before the measured surface.
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/// Negative keeps the legacy 2 * resolution behaviour.
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double frustum_skip_distance_ = -1.0;
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/// Full-column clearing: per depth-image pixel column, the nearest return
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/// inside the obstacle height band certifies "no obstacle in this direction
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/// closer than d". Cells along that 2D beam get their whole voxel column
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/// cleared, removing marked voxels the per-pixel 3D rays cannot reach
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/// (above the vertical FOV at close range).
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bool frustum_column_clearing_ = false;
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/// Height band [m] used to detect the nearest in-band return. Points below
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/// the band (floor) do not shorten the beam. max < 0: use max_obstacle_height.
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double column_clear_min_height_ = 0.10;
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double column_clear_max_height_ = -1.0;
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/// Full columns are only cleared beyond this distance [m], where the
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/// vertical FOV covers the whole height band. Negative: derive each frame
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/// from the camera intrinsics and mounting pose.
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double column_cover_distance_ = -1.0;
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/// Scratch for the full-column clearing pass (config lives per observation
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/// source in DepthFrustumConfig): per depth-image pixel column, the nearest
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/// return inside the obstacle height band certifies "no obstacle in this
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/// direction closer than d". Cells along that 2D beam get their whole voxel
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/// column cleared, removing marked voxels the per-pixel 3D rays cannot
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/// reach (above the vertical FOV at close range).
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struct DepthColumnStat
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{
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double min_band_dist = -1.0; ///< horizontal distance of nearest in-band return; < 0 = none
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@@ -150,11 +137,13 @@ private:
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{
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unsigned int u;
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unsigned int v;
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unsigned int col; ///< pixel-column index in the cache (border column included)
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double x;
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double y;
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double z;
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};
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std::vector<DepthRay> depth_ray_cache_;
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unsigned int cached_column_count_ = 0;
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unsigned int cached_depth_width_ = 0;
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unsigned int cached_depth_height_ = 0;
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unsigned int cached_depth_pixel_step_ = 0;
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