:optimal test NUC 27/7 14:52
This commit is contained in:
@@ -739,19 +739,22 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
|
||||
|
||||
for (const DepthRay& local_ray : depth_ray_cache_)
|
||||
{
|
||||
// Skip the left-edge stereo no-disparity strip: those columns are
|
||||
// permanently invalid, so clearing through them erases obstacles rotating
|
||||
// out of the FOV on that side. Marking has no data there either, so nothing
|
||||
// is lost. Invalid pixels ELSEWHERE still clear to max_range (ghost removal
|
||||
// when an obstacle leaves and only far / open space remains behind it).
|
||||
if (local_ray.u < frustum.clear_left_border_px)
|
||||
continue;
|
||||
|
||||
double depth_m = 0.0;
|
||||
bool valid = false;
|
||||
if (!readDepthMeters(depth, local_ray.u, local_ray.v, depth_m, valid))
|
||||
continue;
|
||||
|
||||
// Left-edge stereo no-disparity strip. An INVALID pixel here is structurally
|
||||
// invalid (carries no free-space evidence), so clearing it out to max_range
|
||||
// erases obstacles rotating out of the FOV on that side (the CW-turn bug) —
|
||||
// skip only those. A VALID return here is a real measured surface, so it must
|
||||
// still clear normally; otherwise the whole left border becomes a clearing
|
||||
// dead zone and obstacles there never get cleared. Invalid pixels OUTSIDE the
|
||||
// strip still clear to max_range (ghost removal).
|
||||
const bool in_left_border = local_ray.u < frustum.clear_left_border_px;
|
||||
if (in_left_border && !valid)
|
||||
continue;
|
||||
|
||||
// depth images store z-depth; local_ray.z is the unit ray's optical axis
|
||||
// component, so depth / z is the Euclidean range
|
||||
const double euclid_range = valid ? depth_m / local_ray.z : 0.0;
|
||||
@@ -776,6 +779,8 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
|
||||
stat.best_row_delta = row_delta;
|
||||
}
|
||||
stat.has_ray = true;
|
||||
if (in_left_border)
|
||||
stat.in_left_border = true;
|
||||
|
||||
if (valid)
|
||||
{
|
||||
@@ -899,6 +904,13 @@ bool VoxelLayer::clearDepthColumns(double ox, double oy, double cover_distance,
|
||||
if (!stat.has_ray)
|
||||
continue;
|
||||
|
||||
// In the left stereo strip, never clear a whole column out to max_range on a
|
||||
// missing in-band return: that is exactly the no-free-space-evidence case that
|
||||
// erases obstacles turning out of view. Only an in-band measured surface may
|
||||
// shorten (and thus clear) a border column.
|
||||
if (stat.in_left_border && stat.min_band_dist < 0.0)
|
||||
continue;
|
||||
|
||||
double end_dist = stat.min_band_dist >= 0.0 ? stat.min_band_dist - skip_dist : max_range;
|
||||
end_dist = std::min(std::min(end_dist, max_range), far_distance);
|
||||
if (end_dist <= start_dist)
|
||||
|
||||
Reference in New Issue
Block a user