Hiep update
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include/robot_costmap_2d/voxel_grid.h
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32
include/robot_costmap_2d/voxel_grid.h
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// Header header
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// uint32[] data
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// geometry_msgs/Point32 origin
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// geometry_msgs/Vector3 resolutions
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// uint32 size_x
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// uint32 size_y
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// uint32 size_z
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#ifndef VOXEL_GRID_ROBOT_COSTMAP_2D_H
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#define VOXEL_GRID_ROBOT_COSTMAP_2D_H
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#include <vector>
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#include <robot_std_msgs/Header.h>
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#include <robot_geometry_msgs/Point32.h>
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#include <robot_geometry_msgs/Vector3.h>
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namespace robot_costmap_2d
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{
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struct VoxelGrid
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{
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robot_std_msgs::Header header;
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std::vector<uint32_t> data;
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robot_geometry_msgs::Point32 origin;
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robot_geometry_msgs::Vector3 resolutions;
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uint32_t size_x;
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uint32_t size_y;
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uint32_t size_z;
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};
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}
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#endif // VOXEL_GRID_ROBOT_COSTMAP_2D_H
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