:optimal 27/7 12:11
This commit is contained in:
@@ -70,6 +70,13 @@ struct DepthFrustumConfig
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/// Full columns are only cleared beyond this distance [m]. Negative:
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/// derive each frame from the camera intrinsics and mounting pose.
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double column_cover_distance = -1.0;
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/// Depth-image columns at the LEFT edge excluded from clearing [px]. Covers
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/// the stereo no-disparity strip that is permanently invalid there: those
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/// pixels carry no free-space evidence, so clearing through them erases
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/// obstacles that rotate out of the FOV on that side. Set to the measured
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/// width of the black strip in the raw depth image (a few px margin). 0
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/// disables. Invalid pixels ELSEWHERE still clear (needed for ghost removal).
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unsigned int clear_left_border_px = 0;
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};
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class DepthCameraObservation
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@@ -99,12 +99,6 @@ private:
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double* min_x, double* min_y, double* max_x, double* max_y);
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bool readDepthMeters(const robot_sensor_msgs::Image& depth, unsigned int u, unsigned int v,
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double& depth_m, bool& is_valid) const;
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/// True when the invalid pixel at (u, v) is an isolated hole surrounded by
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/// valid returns (a flying pixel, safe to clear), false when it belongs to a
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/// structurally invalid region such as the stereo no-disparity strip on the
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/// left image edge (no free-space evidence, must be left untouched).
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bool invalidPixelIsIsolated(const robot_sensor_msgs::Image& depth,
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unsigned int u, unsigned int v) const;
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void updateDepthRayCache(unsigned int width, unsigned int height, unsigned int pixel_step,
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double fx, double fy, double cx, double cy);
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bool clipRaytraceEndpoint(double ox, double oy, double oz, double& wx, double& wy, double& wz);
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@@ -132,7 +126,6 @@ private:
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double azimuth = 0.0; ///< beam direction in the global frame
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double best_row_delta = std::numeric_limits<double>::infinity();
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bool has_ray = false; ///< column had at least one readable pixel
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bool has_valid_return = false; ///< column had at least one valid depth measurement
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};
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std::vector<DepthColumnStat> depth_column_stats_;
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unsigned int unknown_threshold_, mark_threshold_, size_z_;
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@@ -168,6 +168,9 @@ bool ObstacleLayer::getParams(const std::string& config_file_name, robot::NodeHa
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loadParam(layer[source], "column_skip_distance", frustum_config.column_skip_distance);
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frustum_config.column_cover_distance =
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loadParam(layer[source], "column_cover_distance", frustum_config.column_cover_distance);
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int frustum_clear_left_border =
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loadParam(layer[source], "frustum_clear_left_border_px",
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loadParam(layer, "frustum_clear_left_border_px", 0));
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if (priv_nh.hasParam("topic"))
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priv_nh.getParam("topic", topic);
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@@ -212,10 +215,14 @@ bool ObstacleLayer::getParams(const std::string& config_file_name, robot::NodeHa
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priv_nh.getParam("column_skip_distance", frustum_config.column_skip_distance);
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if (priv_nh.hasParam("column_cover_distance"))
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priv_nh.getParam("column_cover_distance", frustum_config.column_cover_distance);
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if (priv_nh.hasParam("frustum_clear_left_border_px"))
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priv_nh.getParam("frustum_clear_left_border_px", frustum_clear_left_border);
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if (priv_nh.hasParam("frustum_depth_camera_topic"))
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priv_nh.getParam("frustum_depth_camera_topic", depth_camera_data_topic_);
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frustum_config.pixel_step = static_cast<unsigned int>(std::max(1, frustum_pixel_step));
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frustum_config.clear_left_border_px =
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static_cast<unsigned int>(std::max(0, frustum_clear_left_border));
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robot::log_info("source %s: frustum_clearing_enabled: %s, pixel_step: %u, range: [%.2f, %.2f] m, "
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"skip: %.3f m, column_clearing: %s, column_band: [%.2f, %.2f] m, "
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@@ -57,19 +57,6 @@ using robot_costmap_2d::Observation;
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namespace robot_costmap_2d
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{
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namespace
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{
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// Isolated-hole gate for invalid depth pixels. An invalid pixel may only clear
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// to max_range when at least kInvalidClearMinValidNeighbors of the 8 neighbours
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// sampled at kInvalidClearNeighborRadius px are valid. This separates small
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// flying-pixel / speckle holes (surrounded by valid data -> genuinely free ->
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// clear) from structurally invalid regions such as the stereo no-disparity
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// strip on the left image edge (no free-space evidence -> unknown -> leave
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// untouched), so obstacles leaving the FOV through that strip during rotation
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// are not erased.
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constexpr unsigned int kInvalidClearNeighborRadius = 3; // [px]
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constexpr unsigned int kInvalidClearMinValidNeighbors = 6; // of 8 sampled
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} // namespace
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void VoxelLayer::onInitialize()
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{
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@@ -469,36 +456,6 @@ bool VoxelLayer::readDepthMeters(const robot_sensor_msgs::Image& depth, unsigned
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return false;
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}
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bool VoxelLayer::invalidPixelIsIsolated(const robot_sensor_msgs::Image& depth,
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unsigned int u, unsigned int v) const
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{
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// Sample 8 neighbours at a small radius. An isolated invalid pixel (flying
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// pixel / speckle hole) is ringed by valid returns; a structural invalid
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// block (stereo no-disparity strip, wide drop-outs) is not. Neighbours off
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// the image border count as not-valid, so pixels hugging the invalid strip /
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// frame edge stay classified as structural.
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const int r = static_cast<int>(kInvalidClearNeighborRadius);
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const int offsets[8][2] = {
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{-r, 0}, {r, 0}, {0, -r}, {0, r}, {-r, -r}, {r, r}, {-r, r}, {r, -r}};
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unsigned int valid_count = 0;
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for (const auto& off : offsets)
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{
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const long nu = static_cast<long>(u) + off[0];
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const long nv = static_cast<long>(v) + off[1];
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if (nu < 0 || nv < 0)
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continue;
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double neighbor_depth = 0.0;
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bool neighbor_valid = false;
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if (readDepthMeters(depth, static_cast<unsigned int>(nu), static_cast<unsigned int>(nv),
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neighbor_depth, neighbor_valid) &&
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neighbor_valid)
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{
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++valid_count;
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}
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}
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return valid_count >= kInvalidClearMinValidNeighbors;
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}
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void VoxelLayer::updateDepthRayCache(unsigned int width, unsigned int height,
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unsigned int pixel_step, double fx, double fy,
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double cx, double cy)
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@@ -782,6 +739,14 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
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for (const DepthRay& local_ray : depth_ray_cache_)
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{
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// Skip the left-edge stereo no-disparity strip: those columns are
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// permanently invalid, so clearing through them erases obstacles rotating
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// out of the FOV on that side. Marking has no data there either, so nothing
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// is lost. Invalid pixels ELSEWHERE still clear to max_range (ghost removal
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// when an obstacle leaves and only far / open space remains behind it).
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if (local_ray.u < frustum.clear_left_border_px)
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continue;
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double depth_m = 0.0;
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bool valid = false;
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if (!readDepthMeters(depth, local_ray.u, local_ray.v, depth_m, valid))
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@@ -814,7 +779,6 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
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if (valid)
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{
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stat.has_valid_return = true;
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const double pz = oz + global_ray.z * euclid_range;
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if (pz >= band_min_h && pz <= band_max_h)
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{
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@@ -829,14 +793,6 @@ bool VoxelLayer::raytraceDepthFrustum(const DepthCameraObservation& observation,
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}
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}
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// Structurally-invalid depth (e.g. the stereo no-disparity strip on the
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// left image edge) carries no evidence that the ray is free. Only let an
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// invalid pixel clear to max_range when it is an isolated hole ringed by
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// valid returns (a flying pixel); otherwise skip it so obstacles leaving
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// the FOV through that strip during rotation are not erased.
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if (!valid && !invalidPixelIsIsolated(depth, local_ray.u, local_ray.v))
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continue;
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double ray_len = max_range;
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if (valid && euclid_range < max_range)
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ray_len = std::max(0.0, euclid_range - skip_dist);
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@@ -943,13 +899,6 @@ bool VoxelLayer::clearDepthColumns(double ox, double oy, double cover_distance,
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if (!stat.has_ray)
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continue;
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// A column with no in-band return only certifies free space when it
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// actually measured something (floor / far surface). A column made only of
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// invalid pixels (the stereo no-disparity strip) has no free-space
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// evidence, so do not wipe the whole column out to max_range.
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if (stat.min_band_dist < 0.0 && !stat.has_valid_return)
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continue;
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double end_dist = stat.min_band_dist >= 0.0 ? stat.min_band_dist - skip_dist : max_range;
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end_dist = std::min(std::min(end_dist, max_range), far_distance);
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if (end_dist <= start_dist)
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