// # This represents force in free space, separated into
// # its linear and angular parts.
// Vector3  force
// Vector3  torque

#ifndef WRENCH_H
#define WRENCH_H

#include <geometry_msgs/Vector3.h>

namespace geometry_msgs
{

struct Wrench
{
    Vector3  force;
    Vector3  torque;
    // Constructor mặc định
    Wrench() = default;
};

} // namespace geometry_msgs

#endif // WRENCH_H
