// # This expresses velocity in free space broken into its linear and angular parts.
// Vector3 linear
// Vector3 angular

#ifndef TWIST_H
#define TWIST_H

#include <geometry_msgs/Vector3.h>

namespace geometry_msgs
{

struct Twist
{
    Vector3 linear;
    Vector3 angular;

    // Constructor mặc định
    Twist() : linear(), angular() {}

    // Constructor khởi tạo nhanh
    Twist(const Vector3& linear_, const Vector3& angular_)
        : linear(linear_), angular(angular_) {}
};

} // namespace geometry_msgs

#endif // ACCEL_H