base_local_planner/src/point_grid.cpp
2026-01-16 10:53:00 +07:00

557 lines
20 KiB
C++

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* Author: Eitan Marder-Eppstein
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#include <robot_base_local_planner/point_grid.h>
#include <robot/console.h>
#ifdef HAVE_SYS_TIME_H
#include <sys/time.h>
#endif
#include <math.h>
#include <cstdio>
#include <robot_sensor_msgs/point_cloud2_iterator.h>
using namespace std;
using namespace robot_costmap_2d;
namespace robot_base_local_planner {
PointGrid::PointGrid(double size_x, double size_y, double resolution, robot_geometry_msgs::Point origin, double max_z, double obstacle_range, double min_seperation) :
resolution_(resolution), origin_(origin), max_z_(max_z), sq_obstacle_range_(obstacle_range * obstacle_range), sq_min_separation_(min_seperation * min_seperation)
{
width_ = (int) (size_x / resolution_);
height_ = (int) (size_y / resolution_);
cells_.resize(width_ * height_);
}
double PointGrid::footprintCost(const robot_geometry_msgs::Point& position, const std::vector<robot_geometry_msgs::Point>& footprint,
double inscribed_radius, double circumscribed_radius){
//the half-width of the circumscribed sqaure of the robot is equal to the circumscribed radius
double outer_square_radius = circumscribed_radius;
//get all the points inside the circumscribed square of the robot footprint
robot_geometry_msgs::Point c_lower_left, c_upper_right;
c_lower_left.x = position.x - outer_square_radius;
c_lower_left.y = position.y - outer_square_radius;
c_upper_right.x = position.x + outer_square_radius;
c_upper_right.y = position.y + outer_square_radius;
//This may return points that are still outside of the cirumscribed square because it returns the cells
//contained by the range
getPointsInRange(c_lower_left, c_upper_right, points_);
//if there are no points in the circumscribed square... we don't have to check against the footprint
if(points_.empty())
return 1.0;
//compute the half-width of the inner square from the inscribed radius of the robot
double inner_square_radius = sqrt((inscribed_radius * inscribed_radius) / 2.0);
//we'll also check against the inscribed square
robot_geometry_msgs::Point i_lower_left, i_upper_right;
i_lower_left.x = position.x - inner_square_radius;
i_lower_left.y = position.y - inner_square_radius;
i_upper_right.x = position.x + inner_square_radius;
i_upper_right.y = position.y + inner_square_radius;
//if there are points, we have to do a more expensive check
for(unsigned int i = 0; i < points_.size(); ++i){
list<robot_geometry_msgs::Point32>* cell_points = points_[i];
if(cell_points != NULL){
for(list<robot_geometry_msgs::Point32>::iterator it = cell_points->begin(); it != cell_points->end(); ++it){
const robot_geometry_msgs::Point32& pt = *it;
//first, we'll check to make sure we're in the outer square
//printf("(%.2f, %.2f) ... l(%.2f, %.2f) ... u(%.2f, %.2f)\n", pt.x, pt.y, c_lower_left.x, c_lower_left.y, c_upper_right.x, c_upper_right.y);
if(pt.x > c_lower_left.x && pt.x < c_upper_right.x && pt.y > c_lower_left.y && pt.y < c_upper_right.y){
//do a quick check to see if the point lies in the inner square of the robot
if(pt.x > i_lower_left.x && pt.x < i_upper_right.x && pt.y > i_lower_left.y && pt.y < i_upper_right.y)
return -1.0;
//now we really have to do a full footprint check on the point
if(ptInPolygon(pt, footprint))
return -1.0;
}
}
}
}
//if we get through all the points and none of them are in the footprint it's legal
return 1.0;
}
bool PointGrid::ptInPolygon(const robot_geometry_msgs::Point32& pt, const std::vector<robot_geometry_msgs::Point>& poly){
if(poly.size() < 3)
return false;
//a point is in a polygon iff the orientation of the point
//with respect to sides of the polygon is the same for every
//side of the polygon
bool all_left = false;
bool all_right = false;
for(unsigned int i = 0; i < poly.size() - 1; ++i){
//if pt left of a->b
if(orient(poly[i], poly[i + 1], pt) > 0){
if(all_right)
return false;
all_left = true;
}
//if pt right of a->b
else{
if(all_left)
return false;
all_right = true;
}
}
//also need to check the last point with the first point
if(orient(poly[poly.size() - 1], poly[0], pt) > 0){
if(all_right)
return false;
}
else{
if(all_left)
return false;
}
return true;
}
void PointGrid::getPointsInRange(const robot_geometry_msgs::Point& lower_left, const robot_geometry_msgs::Point& upper_right,
vector< list<robot_geometry_msgs::Point32>* >& points){
points.clear();
//compute the other corners of the box so we can get cells indicies for them
robot_geometry_msgs::Point upper_left, lower_right;
upper_left.x = lower_left.x;
upper_left.y = upper_right.y;
lower_right.x = upper_right.x;
lower_right.y = lower_left.y;
//get the grid coordinates of the cells matching the corners of the range
unsigned int gx, gy;
//if the grid coordinates are outside the bounds of the grid... return
if(!gridCoords(lower_left, gx, gy))
return;
//get the associated index
unsigned int lower_left_index = gridIndex(gx, gy);
if(!gridCoords(lower_right, gx, gy))
return;
unsigned int lower_right_index = gridIndex(gx, gy);
if(!gridCoords(upper_left, gx, gy))
return;
unsigned int upper_left_index = gridIndex(gx, gy);
//compute x_steps and y_steps
unsigned int x_steps = lower_right_index - lower_left_index + 1;
unsigned int y_steps = (upper_left_index - lower_left_index) / width_ + 1;
/*
* (0, 0) ---------------------- (width, 0)
* | |
* | |
* | |
* | |
* | |
* (0, height) ----------------- (width, height)
*/
//get an iterator
vector< list<robot_geometry_msgs::Point32> >::iterator cell_iterator = cells_.begin() + lower_left_index;
//printf("Index: %d, Width: %d, x_steps: %d, y_steps: %d\n", lower_left_index, width_, x_steps, y_steps);
for(unsigned int i = 0; i < y_steps; ++i){
for(unsigned int j = 0; j < x_steps; ++j){
list<robot_geometry_msgs::Point32>& cell = *cell_iterator;
//if the cell contains any points... we need to push them back to our list
if(!cell.empty()){
points.push_back(&cell);
}
if(j < x_steps - 1)
cell_iterator++; //move a cell in the x direction
}
cell_iterator += width_ - (x_steps - 1); //move down a row
}
}
void PointGrid::insert(const robot_geometry_msgs::Point32& pt){
//get the grid coordinates of the point
unsigned int gx, gy;
//if the grid coordinates are outside the bounds of the grid... return
if(!gridCoords(pt, gx, gy))
return;
//if the point is too close to its nearest neighbor... return
if(nearestNeighborDistance(pt) < sq_min_separation_)
return;
//get the associated index
unsigned int pt_index = gridIndex(gx, gy);
//insert the point into the grid at the correct location
cells_[pt_index].push_back(pt);
//printf("Index: %d, size: %d\n", pt_index, cells_[pt_index].size());
}
double PointGrid::getNearestInCell(const robot_geometry_msgs::Point32& pt, unsigned int gx, unsigned int gy){
unsigned int index = gridIndex(gx, gy);
double min_sq_dist = DBL_MAX;
//loop through the points in the cell and find the minimum distance to the passed point
for(list<robot_geometry_msgs::Point32>::const_iterator it = cells_[index].begin(); it != cells_[index].end(); ++it){
min_sq_dist = min(min_sq_dist, sq_distance(pt, *it));
}
return min_sq_dist;
}
double PointGrid::nearestNeighborDistance(const robot_geometry_msgs::Point32& pt){
//get the grid coordinates of the point
unsigned int gx, gy;
gridCoords(pt, gx, gy);
//get the bounds of the grid cell in world coords
robot_geometry_msgs::Point lower_left, upper_right;
getCellBounds(gx, gy, lower_left, upper_right);
//now we need to check what cells could contain the nearest neighbor
robot_geometry_msgs::Point32 check_point;
double sq_dist = DBL_MAX;
double neighbor_sq_dist = DBL_MAX;
//left
if(gx > 0){
check_point.x = lower_left.x;
check_point.y = pt.y;
sq_dist = sq_distance(pt, check_point);
if(sq_dist < sq_min_separation_)
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx - 1, gy));
}
//upper left
if(gx > 0 && gy < height_ - 1){
check_point.x = lower_left.x;
check_point.y = upper_right.y;
sq_dist = sq_distance(pt, check_point);
if(sq_dist < sq_min_separation_)
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx - 1, gy + 1));
}
//top
if(gy < height_ - 1){
check_point.x = pt.x;
check_point.y = upper_right.y;
sq_dist = sq_distance(pt, check_point);
if(sq_dist < sq_min_separation_)
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx, gy + 1));
}
//upper right
if(gx < width_ - 1 && gy < height_ - 1){
check_point.x = upper_right.x;
check_point.y = upper_right.y;
sq_dist = sq_distance(pt, check_point);
if(sq_dist < sq_min_separation_)
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx + 1, gy + 1));
}
//right
if(gx < width_ - 1){
check_point.x = upper_right.x;
check_point.y = pt.y;
sq_dist = sq_distance(pt, check_point);
if(sq_dist < sq_min_separation_)
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx + 1, gy));
}
//lower right
if(gx < width_ - 1 && gy > 0){
check_point.x = upper_right.x;
check_point.y = lower_left.y;
sq_dist = sq_distance(pt, check_point);
if(sq_dist < sq_min_separation_)
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx + 1, gy - 1));
}
//bottom
if(gy > 0){
check_point.x = pt.x;
check_point.y = lower_left.y;
sq_dist = sq_distance(pt, check_point);
if(sq_dist < sq_min_separation_)
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx, gy - 1));
}
//lower left
if(gx > 0 && gy > 0){
check_point.x = lower_left.x;
check_point.y = lower_left.y;
sq_dist = sq_distance(pt, check_point);
if(sq_dist < sq_min_separation_)
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx - 1, gy - 1));
}
//we must also check within the cell we're in for a nearest neighbor
neighbor_sq_dist = min(neighbor_sq_dist, getNearestInCell(pt, gx, gy));
return neighbor_sq_dist;
}
void PointGrid::updateWorld(const std::vector<robot_geometry_msgs::Point>& footprint,
const vector<Observation>& observations, const vector<PlanarLaserScan>& laser_scans){
//for our 2D point grid we only remove freespace based on the first laser scan
if(laser_scans.empty())
return;
removePointsInScanBoundry(laser_scans[0]);
//iterate through all observations and update the grid
for(vector<Observation>::const_iterator it = observations.begin(); it != observations.end(); ++it){
const Observation& obs = *it;
const robot_sensor_msgs::PointCloud2& cloud = *(obs.cloud_);
robot_sensor_msgs::PointCloud2ConstIterator<float> iter_x(cloud, "x");
robot_sensor_msgs::PointCloud2ConstIterator<float> iter_y(cloud, "y");
robot_sensor_msgs::PointCloud2ConstIterator<float> iter_z(cloud, "z");
robot_geometry_msgs::Point32 pt;
for(; iter_x != iter_x.end(); ++iter_x, ++iter_y, ++iter_z){
//filter out points that are too high
if(*iter_z > max_z_)
continue;
//compute the squared distance from the hitpoint to the pointcloud's origin
double sq_dist = (*iter_x - obs.origin_.x) * (*iter_x - obs.origin_.x)
+ (*iter_y - obs.origin_.y) * (*iter_y - obs.origin_.y)
+ (*iter_z - obs.origin_.z) * (*iter_z - obs.origin_.z);
if(sq_dist >= sq_obstacle_range_)
continue;
//insert the point
pt.x = *iter_x;
pt.y = *iter_y;
pt.z = *iter_z;
insert(pt);
}
}
//remove the points that are in the footprint of the robot
removePointsInPolygon(footprint);
}
void PointGrid::removePointsInScanBoundry(const PlanarLaserScan& laser_scan){
if(laser_scan.cloud.points.size() == 0)
return;
//compute the containing square of the scan
robot_geometry_msgs::Point lower_left, upper_right;
lower_left.x = laser_scan.origin.x;
lower_left.y = laser_scan.origin.y;
upper_right.x = laser_scan.origin.x;
upper_right.y = laser_scan.origin.y;
for(unsigned int i = 0; i < laser_scan.cloud.points.size(); ++i){
lower_left.x = min((double)lower_left.x, (double)laser_scan.cloud.points[i].x);
lower_left.y = min((double)lower_left.y, (double)laser_scan.cloud.points[i].y);
upper_right.x = max((double)upper_right.x, (double)laser_scan.cloud.points[i].x);
upper_right.y = max((double)upper_right.y, (double)laser_scan.cloud.points[i].y);
}
getPointsInRange(lower_left, upper_right, points_);
//if there are no points in the containing square... we don't have to do anything
if(points_.empty())
return;
//if there are points, we have to check them against the scan explicitly to remove them
for(unsigned int i = 0; i < points_.size(); ++i){
list<robot_geometry_msgs::Point32>* cell_points = points_[i];
if(cell_points != NULL){
list<robot_geometry_msgs::Point32>::iterator it = cell_points->begin();
while(it != cell_points->end()){
const robot_geometry_msgs::Point32& pt = *it;
//check if the point is in the polygon and if it is, erase it from the grid
if(ptInScan(pt, laser_scan)){
it = cell_points->erase(it);
}
else
it++;
}
}
}
}
bool PointGrid::ptInScan(const robot_geometry_msgs::Point32& pt, const PlanarLaserScan& laser_scan){
if(!laser_scan.cloud.points.empty()){
//compute the angle of the point relative to that of the scan
double v1_x = laser_scan.cloud.points[0].x - laser_scan.origin.x;
double v1_y = laser_scan.cloud.points[0].y - laser_scan.origin.y;
double v2_x = pt.x - laser_scan.origin.x;
double v2_y = pt.y - laser_scan.origin.y;
double perp_dot = v1_x * v2_y - v1_y * v2_x;
double dot = v1_x * v2_x + v1_y * v2_y;
//get the signed angle
double vector_angle = atan2(perp_dot, dot);
//we want all angles to be between 0 and 2PI
if(vector_angle < 0)
vector_angle = 2 * M_PI + vector_angle;
double total_rads = laser_scan.angle_max - laser_scan.angle_min;
//if this point lies outside of the scan field of view... it is not in the scan
if(vector_angle < 0 || vector_angle >= total_rads)
return false;
//compute the index of the point in the scan
unsigned int index = (unsigned int) (vector_angle / laser_scan.angle_increment);
//make sure we have a legal index... we always should at this point, but just in case
if(index >= laser_scan.cloud.points.size() - 1){
return false;
}
//if the point lies to the left of the line between the two scan points bounding it, it is within the scan
if(orient(laser_scan.cloud.points[index], laser_scan.cloud.points[index + 1], pt) > 0){
return true;
}
//otherwise it is not
return false;
}
else
return false;
}
void PointGrid::getPoints(robot_sensor_msgs::PointCloud2& cloud){
robot_sensor_msgs::PointCloud2Modifier modifier(cloud);
modifier.setPointCloud2FieldsByString(1, "xyz");
size_t n = 0;
for(unsigned int i = 0; i < cells_.size(); ++i){
for(list<robot_geometry_msgs::Point32>::iterator it = cells_[i].begin(); it != cells_[i].end(); ++it){
++n;
}
}
modifier.resize(n);
robot_sensor_msgs::PointCloud2Iterator<float> iter_x(cloud, "x");
robot_sensor_msgs::PointCloud2Iterator<float> iter_y(cloud, "y");
robot_sensor_msgs::PointCloud2Iterator<float> iter_z(cloud, "z");
for(unsigned int i = 0; i < cells_.size(); ++i){
for(list<robot_geometry_msgs::Point32>::iterator it = cells_[i].begin(); it != cells_[i].end(); ++it, ++iter_x, ++iter_y, ++iter_z){
*iter_x = it->x;
*iter_y = it->y;
*iter_z = it->z;
}
}
}
void PointGrid::removePointsInPolygon(const std::vector<robot_geometry_msgs::Point> poly){
if(poly.size() == 0)
return;
robot_geometry_msgs::Point lower_left, upper_right;
lower_left.x = poly[0].x;
lower_left.y = poly[0].y;
upper_right.x = poly[0].x;
upper_right.y = poly[0].y;
//compute the containing square of the polygon
for(unsigned int i = 1; i < poly.size(); ++i){
lower_left.x = min(lower_left.x, poly[i].x);
lower_left.y = min(lower_left.y, poly[i].y);
upper_right.x = max(upper_right.x, poly[i].x);
upper_right.y = max(upper_right.y, poly[i].y);
}
robot::log_debug("Lower: (%.2f, %.2f), Upper: (%.2f, %.2f)\n", lower_left.x, lower_left.y, upper_right.x, upper_right.y);
getPointsInRange(lower_left, upper_right, points_);
//if there are no points in the containing square... we don't have to do anything
if(points_.empty())
return;
//if there are points, we have to check them against the polygon explicitly to remove them
for(unsigned int i = 0; i < points_.size(); ++i){
list<robot_geometry_msgs::Point32>* cell_points = points_[i];
if(cell_points != NULL){
list<robot_geometry_msgs::Point32>::iterator it = cell_points->begin();
while(it != cell_points->end()){
const robot_geometry_msgs::Point32& pt = *it;
//check if the point is in the polygon and if it is, erase it from the grid
if(ptInPolygon(pt, poly)){
it = cell_points->erase(it);
}
else
it++;
}
}
}
}
void PointGrid::intersectionPoint(const robot_geometry_msgs::Point& v1, const robot_geometry_msgs::Point& v2,
const robot_geometry_msgs::Point& u1, const robot_geometry_msgs::Point& u2, robot_geometry_msgs::Point& result){
//generate the equation for line 1
double a1 = v2.y - v1.y;
double b1 = v1.x - v2.x;
double c1 = a1 * v1.x + b1 * v1.y;
//generate the equation for line 2
double a2 = u2.y - u1.y;
double b2 = u1.x - u2.x;
double c2 = a2 * u1.x + b2 * u1.y;
double det = a1 * b2 - a2 * b1;
//the lines are parallel
if(det == 0)
return;
result.x = (b2 * c1 - b1 * c2) / det;
result.y = (a1 * c2 - a2 * c1) / det;
}
}