@code {
[Parameter]
public bool Show { get; set; }
private string data = "";
private string PathIsNot = "hidden";
public void Clear()
{
data = "";
PathIsNot = "hidden";
StateHasChanged();
}
public void UpdatePath(List path)
{
if (path.Count > 0)
{
var inPath = $"M {path[0].StartX} {path[0].StartY}";
for (int i = 0; i < path.Count; i++)
{
if (path[i].Degree == 1) inPath = $"{inPath} L {path[i].EndX} {path[i].EndY}";
else if (path[i].Degree == 2) inPath = $"{inPath} Q {path[i].ControlPoint1X} {path[i].ControlPoint1Y} {path[i].EndX} {path[i].EndY}";
else inPath = $"{inPath} C {path[i].ControlPoint1X} {path[i].ControlPoint1Y}, {path[i].ControlPoint2X} {path[i].ControlPoint2Y}, {path[i].EndX} {path[i].EndY}";
}
data = inPath;
PathIsNot = "visible";
}
else Clear();
StateHasChanged();
}
}