@code { [Parameter] public bool Show { get; set; } private string data = ""; private string PathIsNot = "hidden"; public void Clear() { data = ""; PathIsNot = "hidden"; StateHasChanged(); } public void UpdatePath(List path) { if (path.Count > 0) { var inPath = $"M {path[0].StartX} {path[0].StartY}"; for (int i = 0; i < path.Count; i++) { if (path[i].Degree == 1) inPath = $"{inPath} L {path[i].EndX} {path[i].EndY}"; else if (path[i].Degree == 2) inPath = $"{inPath} Q {path[i].ControlPoint1X} {path[i].ControlPoint1Y} {path[i].EndX} {path[i].EndY}"; else inPath = $"{inPath} C {path[i].ControlPoint1X} {path[i].ControlPoint1Y}, {path[i].ControlPoint2X} {path[i].ControlPoint2Y}, {path[i].EndX} {path[i].EndY}"; } data = inPath; PathIsNot = "visible"; } else Clear(); StateHasChanged(); } }