@inject IJSRuntime JSRuntime
@implements IDisposable
@code {
[Parameter, EditorRequired]
public EdgeModel Model { get; set; } = null!;
[Parameter]
public EventCallback DoubleClick { get; set; }
[CascadingParameter]
protected bool MapIsActive { get; set; }
private ElementReference Ref;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
await base.OnAfterRenderAsync(firstRender);
if (!firstRender) return;
await UpdatePathData();
}
private async Task UpdatePathData()
{
var data = $"M {Model.X1} {Model.Y1}";
if (Model.TrajectoryDegree == TrajectoryDegree.One)
{
data = $"{data} L {(Model.X1 + Model.X2) / 2} {(Model.Y1 + Model.Y2) / 2} L {Model.X2} {Model.Y2}";
}
else if (Model.TrajectoryDegree == TrajectoryDegree.Two)
{
data = $"{data} Q {Model.ControlPoint1X} {Model.ControlPoint1Y} {Model.X2} {Model.Y2}";
}
else if (Model.TrajectoryDegree == TrajectoryDegree.Three)
{
data = $"{data} C {Model.ControlPoint1X} {Model.ControlPoint1Y}, {Model.ControlPoint2X} {Model.ControlPoint2Y}, {Model.X2} {Model.Y2}";
}
await JSRuntime.InvokeVoidAsync("ElementSetAttribute", Ref, "d", data);
}
public void Dispose()
{
GC.SuppressFinalize(this);
}
}