@inject IJSRuntime JSRuntime
@implements IDisposable
@code {
[Parameter, EditorRequired]
public ZoneModel Model { get; set; } = null!;
[Parameter]
public EventCallback DoubleClick { get; set; }
[Parameter]
public bool IsShow { get; set; }
[CascadingParameter]
protected bool MapIsActive { get; set; }
private ElementReference Ref;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
await base.OnAfterRenderAsync(firstRender);
if (!firstRender) return;
await UpdateData();
}
private async Task UpdateData()
{
string data = $"{Model.X1},{Model.Y1} {Model.X2},{Model.Y2} {Model.X3},{Model.Y3} {Model.X4},{Model.Y4}";
await JSRuntime.InvokeVoidAsync("ElementSetAttribute", Ref, "points", data);
}
public void Dispose()
{
GC.SuppressFinalize(this);
}
}