@if (Model.IsModified)
{
M
}
@code {
[Parameter, EditorRequired]
public IHierachyItemModel Model { get; set; } = default!;
protected override void OnAfterRender(bool firstRender)
{
base.OnAfterRender(firstRender);
if (firstRender)
{
Model.OnModified += StateHasChanged;
}
}
public void Dispose()
{
Model.OnModified -= StateHasChanged;
GC.SuppressFinalize(this);
}
}