@if (Model.IsModified) {
M
} @code { [Parameter, EditorRequired] public IHierachyItemModel Model { get; set; } = default!; protected override void OnAfterRender(bool firstRender) { base.OnAfterRender(firstRender); if (firstRender) { Model.OnModified += StateHasChanged; } } public void Dispose() { Model.OnModified -= StateHasChanged; GC.SuppressFinalize(this); } }