RobotApp/RobotApp.Client/Pages/Components/Mapping/MapView.razor
Đăng Nguyễn 511614df72 update
2025-10-03 11:37:39 +07:00

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@inject IJSRuntime JS
@using Excubo.Blazor.Canvas.Contexts
<div class="view">
<div class="toolbar">
<MudTooltip Text="Zoom In" role="button" Placement="Placement.Bottom" Color="Color.Info">
<button type="button" class="btn btn-secondary action-button" @onclick="ZoomIn">
<i class="mdi mdi-magnify-plus-outline icon-button"></i>
</button>
</MudTooltip>
<MudTooltip Text="Zoom Out" role="button" Placement="Placement.Bottom" Color="Color.Info">
<button type="button" class="btn btn-secondary action-button" @onclick="ZoomOut">
<i class="mdi mdi-magnify-minus-outline icon-button"></i>
</button>
</MudTooltip>
<MudTooltip Text="Reset View" role="button" Placement="Placement.Bottom" Color="Color.Info">
<button type="button" class="btn btn-secondary action-button" @onclick="ResetView">
<i class="mdi mdi-fit-to-screen-outline icon-button"></i>
</button>
</MudTooltip>
<MudSpacer />
<MudTooltip Text="Start Localization" role="button" Placement="Placement.Bottom" Color="Color.Info">
<button type="button" class="btn btn-secondary action-button" disabled="@(false)">
<i class="mdi mdi-play icon-button"></i>
</button>
</MudTooltip>
<MudTooltip Text="Stop Localization" role="button" Placement="Placement.Bottom" Color="Color.Info">
<button type="button" class="btn btn-secondary action-button" disabled="@(true)">
<i class="mdi mdi-pause icon-button"></i>
</button>
</MudTooltip>
<MudTooltip Text="Start Mapping" role="button" Placement="Placement.Bottom" Color="Color.Info">
<button type="button" class="btn btn-secondary action-button" disabled="@(false)">
<i class="mdi mdi-plus icon-button"></i>
</button>
</MudTooltip>
<MudTooltip Text="Stop Mapping" role="button" Placement="Placement.Bottom" Color="Color.Info">
<button type="button" class="btn btn-secondary action-button" disabled="@(true)">
<i class="mdi mdi-stop icon-button"></i>
</button>
</MudTooltip>
</div>
<div @ref="ViewContainerRef">
<canvas @ref="CanvasRef"
@onwheel="HandleWheel"
@onmousemove="HandleMouseMove"
@onmouseleave="HandleMouseLeave"
@ontouchstart="HandleTouchStart"
@ontouchmove="HandleTouchMove"
@ontouchend="HandleTouchEnd"></canvas>
</div>
</div>
@code {
private ElementReference CanvasRef;
private ElementReference ViewContainerRef;
private double ZoomScale = 1.0;
private const double MIN_ZOOM = 0.1;
private const double MAX_ZOOM = 5.0;
private const double BASE_PIXELS_PER_METER = 50.0;
private bool IsMouseInCanvas = false;
private double MouseX;
private double MouseY;
private double OriginX = 0;
private double OriginY = 0;
private double WorldMouseX;
private double WorldMouseY;
private double CanvasWidth;
private double CanvasHeight;
private double CanvasTranslateX = 0;
private double CanvasTranslateY = 0;
private const double RulerHeight = 20;
private const double RobotWidth = 0.606;
private const double RobotLength = 1.106;
private bool RobotImageLoaded = false;
private bool MapImageLoaded = false;
private const double ImageX = -10;
private const double ImageY = -5;
private const double ImageResolution = 0.05;
private double MapImageWidth = 0;
private double MapImageHeight = 0;
private const string MAP_CACHE_KEY = "map_image";
private TouchPoint? LastTouchPoint;
private TouchPoint? LastSecondTouchPoint;
private double LastTouchDistance = 0;
private bool IsTouching = false;
protected override async Task OnAfterRenderAsync(bool first_render)
{
await base.OnAfterRenderAsync(first_render);
if (!first_render) return;
var containerSize = await JS.InvokeAsync<DomRect>("getElementSize", ViewContainerRef);
CanvasWidth = containerSize.Width;
CanvasHeight = containerSize.Height;
await JS.InvokeVoidAsync("setCanvasSize", CanvasRef, CanvasWidth, CanvasHeight);
CanvasTranslateX = CanvasWidth / 2;
CanvasTranslateY = CanvasHeight / 2;
await LoadRobotImage();
await LoadMapImage();
await DrawCanvas();
}
private async Task LoadRobotImage()
{
try
{
await JS.InvokeVoidAsync("preloadImage", "images/AMR-250.png");
RobotImageLoaded = true;
}
catch
{
RobotImageLoaded = false;
}
}
private async Task LoadMapImage()
{
try
{
MapImageLoaded = false;
string apiUrl = "api/images/mapping";
await JS.InvokeVoidAsync("preloadImageFromUrl", apiUrl, MAP_CACHE_KEY);
var imageDimensions = await JS.InvokeAsync<DomRect>("getImageDimensions", MAP_CACHE_KEY);
MapImageWidth = imageDimensions.Width * ImageResolution;
MapImageHeight = imageDimensions.Height * ImageResolution;
if (MapImageWidth > 0 && MapImageHeight > 0) MapImageLoaded = true;
}
catch
{
MapImageLoaded = false;
}
}
private async Task ResetView()
{
CanvasTranslateX = CanvasWidth / 2;
CanvasTranslateY = CanvasHeight / 2;
ZoomScale = 1.0;
StateHasChanged();
await DrawCanvas();
}
private async Task ZoomIn()
{
const double zoomFactor = 0.15;
double oldZoom = ZoomScale;
ZoomScale = Math.Min(MAX_ZOOM, ZoomScale * (1 + zoomFactor));
if (Math.Abs(ZoomScale - oldZoom) < 0.001) return;
await ZoomAtCenter(oldZoom);
}
private async Task ZoomOut()
{
const double zoomFactor = 0.15;
double oldZoom = ZoomScale;
ZoomScale = Math.Max(MIN_ZOOM, ZoomScale * (1 - zoomFactor));
if (Math.Abs(ZoomScale - oldZoom) < 0.001) return;
await ZoomAtCenter(oldZoom);
}
private async Task ZoomAtCenter(double oldZoom)
{
double centerX = CanvasWidth / 2;
double centerY = CanvasHeight / 2;
double centerWorldX = (centerX - CanvasTranslateX) / oldZoom / BASE_PIXELS_PER_METER - OriginX;
double centerWorldY = (centerY - CanvasTranslateY) / oldZoom / BASE_PIXELS_PER_METER - OriginY;
double newCenterCanvasX = (centerWorldX + OriginX) * BASE_PIXELS_PER_METER * ZoomScale;
double newCenterCanvasY = (centerWorldY + OriginY) * BASE_PIXELS_PER_METER * ZoomScale;
CanvasTranslateX = centerX - newCenterCanvasX;
CanvasTranslateY = centerY - newCenterCanvasY;
if (IsMouseInCanvas)
{
WorldMouseX = CanvasToWorldX(MouseX);
WorldMouseY = CanvasToWorldY(MouseY);
}
StateHasChanged();
await DrawCanvas();
}
private async Task HandleMouseMove(MouseEventArgs e)
{
MouseX = e.OffsetX;
MouseY = e.OffsetY;
IsMouseInCanvas = true;
WorldMouseX = CanvasToWorldX(MouseX);
WorldMouseY = CanvasToWorldY(MouseY);
StateHasChanged();
if (e.Buttons == 4)
{
CanvasTranslateX += e.MovementX;
CanvasTranslateY -= e.MovementY;
}
await DrawCanvas();
}
private async Task HandleMouseLeave(MouseEventArgs e)
{
IsMouseInCanvas = false;
MouseX = 0;
MouseY = 0;
StateHasChanged();
await DrawCanvas();
}
private async Task HandleWheel(WheelEventArgs e)
{
if (e.Buttons == 4) return;
const double zoomFactor = 0.1;
double oldZoom = ZoomScale;
if (e.DeltaY < 0) ZoomScale = Math.Min(MAX_ZOOM, ZoomScale * (1 + zoomFactor));
else ZoomScale = Math.Max(MIN_ZOOM, ZoomScale * (1 - zoomFactor));
if (Math.Abs(ZoomScale - oldZoom) < 0.001) return;
MouseX = e.OffsetX;
MouseY = e.OffsetY;
double zoomPointWorldX = (MouseX - CanvasTranslateX) / oldZoom / BASE_PIXELS_PER_METER - OriginX;
double zoomPointWorldY = (MouseY - CanvasTranslateY) / oldZoom / BASE_PIXELS_PER_METER - OriginY;
double newZoomPointCanvasX = (zoomPointWorldX + OriginX) * BASE_PIXELS_PER_METER * ZoomScale;
double newZoomPointCanvasY = (zoomPointWorldY + OriginY) * BASE_PIXELS_PER_METER * ZoomScale;
CanvasTranslateX = MouseX - newZoomPointCanvasX;
CanvasTranslateY = MouseY - newZoomPointCanvasY;
WorldMouseX = CanvasToWorldX(MouseX);
WorldMouseY = CanvasToWorldY(MouseY);
StateHasChanged();
await DrawCanvas();
}
private async Task HandleTouchMove(TouchEventArgs e)
{
if (IsTouching)
{
if (e.Touches.Length == 1)
{
await HandleSingleTouchMove(e.Touches[0]);
}
else if (e.Touches.Length == 2)
{
await HandlePinchZoom(e.Touches[0], e.Touches[1]);
}
StateHasChanged();
await DrawCanvas();
}
}
private void HandleTouchStart(TouchEventArgs e)
{
IsTouching = true;
if (e.Touches.Length == 1)
{
LastTouchPoint = new TouchPoint
{
X = e.Touches[0].ClientX,
Y = e.Touches[0].ClientY
};
}
else if (e.Touches.Length == 2)
{
LastTouchPoint = new TouchPoint
{
X = e.Touches[0].ClientX,
Y = e.Touches[0].ClientY
};
LastSecondTouchPoint = new TouchPoint
{
X = e.Touches[1].ClientX,
Y = e.Touches[1].ClientY
};
LastTouchDistance = CalculateTouchDistance(LastTouchPoint, LastSecondTouchPoint);
}
}
private void HandleTouchEnd(TouchEventArgs e)
{
IsTouching = false;
LastTouchPoint = null;
LastSecondTouchPoint = null;
LastTouchDistance = 0;
}
private async Task HandleSingleTouchMove(Microsoft.AspNetCore.Components.Web.TouchPoint touch)
{
if (LastTouchPoint == null) return;
var currentPoint = new TouchPoint
{
X = touch.ClientX,
Y = touch.ClientY
};
double deltaX = currentPoint.X - LastTouchPoint.X;
double deltaY = currentPoint.Y - LastTouchPoint.Y;
CanvasTranslateX += deltaX;
CanvasTranslateY += deltaY;
LastTouchPoint = currentPoint;
var canvasRect = await JS.InvokeAsync<DomRect>("getElementBoundingRect", CanvasRef);
MouseX = currentPoint.X - canvasRect.X;
MouseY = currentPoint.Y - canvasRect.Y;
IsMouseInCanvas = true;
WorldMouseX = CanvasToWorldX(MouseX);
WorldMouseY = CanvasToWorldY(MouseY);
}
private async Task HandlePinchZoom(Microsoft.AspNetCore.Components.Web.TouchPoint touch1, Microsoft.AspNetCore.Components.Web.TouchPoint touch2)
{
if (LastTouchPoint == null || LastSecondTouchPoint == null) return;
var currentTouch1 = new TouchPoint { X = touch1.ClientX, Y = touch1.ClientY };
var currentTouch2 = new TouchPoint { X = touch2.ClientX, Y = touch2.ClientY };
double currentDistance = CalculateTouchDistance(currentTouch1, currentTouch2);
if (LastTouchDistance > 0)
{
double distanceRatio = currentDistance / LastTouchDistance;
double oldZoom = ZoomScale;
ZoomScale = Math.Max(MIN_ZOOM, Math.Min(MAX_ZOOM, ZoomScale * distanceRatio));
if (Math.Abs(ZoomScale - oldZoom) > 0.001)
{
double centerX = (currentTouch1.X + currentTouch2.X) / 2;
double centerY = (currentTouch1.Y + currentTouch2.Y) / 2;
var canvasRect = await JS.InvokeAsync<DomRect>("getElementBoundingRect", CanvasRef);
double canvasCenterX = centerX - canvasRect.X;
double canvasCenterY = centerY - canvasRect.Y;
ZoomAtPoint(oldZoom, canvasCenterX, canvasCenterY);
}
}
LastTouchDistance = currentDistance;
LastTouchPoint = currentTouch1;
LastSecondTouchPoint = currentTouch2;
}
private double CalculateTouchDistance(TouchPoint point1, TouchPoint point2)
{
double deltaX = point2.X - point1.X;
double deltaY = point2.Y - point1.Y;
return Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
}
private void ZoomAtPoint(double oldZoom, double pointX, double pointY)
{
double pointWorldX = (pointX - CanvasTranslateX) / oldZoom / BASE_PIXELS_PER_METER - OriginX;
double pointWorldY = (pointY - CanvasTranslateY) / oldZoom / BASE_PIXELS_PER_METER - OriginY;
double newPointCanvasX = (pointWorldX + OriginX) * BASE_PIXELS_PER_METER * ZoomScale;
double newPointCanvasY = (pointWorldY + OriginY) * BASE_PIXELS_PER_METER * ZoomScale;
CanvasTranslateX = pointX - newPointCanvasX;
CanvasTranslateY = pointY - newPointCanvasY;
}
private LaserScanData GenerateLaserScanData()
{
// Robot position (in world coordinates)
double robotX = 2; // Robot at origin for demo
double robotY = 2;
double robotOrientation = 0; // Robot facing right (0 degrees)
Random random = new Random(42); // Fixed seed for consistent pattern
// Laser scanner parameters
const double maxRange = 8.0; // meters
const double minRange = 0.5; // meters (fix: was 7.0, should be minimum)
const int numPoints = 270; // Number of laser points
const double startAngle = -Math.PI / 2 - Math.PI / 4;
const double endAngle = Math.PI / 2 + Math.PI / 4;
double angleStep = (endAngle - startAngle) / (numPoints - 1);
var scanData = new LaserScanData
{
RobotX = robotX,
RobotY = robotY,
RobotOrientation = robotOrientation,
};
// Generate laser points
for (int i = 0; i < numPoints; i++)
{
double angle = startAngle + i * angleStep;
// Random range with some clustering around obstacles
double range;
if (random.NextDouble() < 0.3) // 30% chance of obstacles
{
range = random.NextDouble() * 3.0 + 1.0; // 1-4 meters (obstacles)
}
else if (random.NextDouble() < 0.1) // 10% chance of very close objects
{
range = random.NextDouble() * 0.8 + 0.2; // 0.2-1.0 meters
}
else
{
range = random.NextDouble() * maxRange * 0.7 + maxRange * 0.3; // Far points
}
// Add some noise to make it realistic
range += (random.NextDouble() - 0.5) * 0.1;
range = Math.Max(minRange, Math.Min(maxRange, range));
// Calculate point position relative to robot
double pointX = robotX + Math.Cos(angle + robotOrientation) * range;
double pointY = robotY + Math.Sin(angle + robotOrientation) * range;
scanData.Points.Add(new LaserScanPoint
{
X = pointX,
Y = pointY
});
}
return scanData;
}
}